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DISSIDIA: FUR AFFINITY
Zakizel Kyuubiko (Battle Profile)
"A prodigy of the elements hailed from the famous or infamous clan and bloodline, house Kyuubiko. With the gift of semi-agelessness, he travel the world in hopes of finding and reuniting his friends."
-Description
Fighting Style: Adroit Arch Mage - Zakizel can "switch" his Bravery attacks and can "chain" HP attacks. Some of his Bravery attacks have a chance to inflict a certain ailment to the opponent while each of his HP attacks have elemental damage.
Bravery Attacks
Some Attacks - does a one-two punch combo followed by a strong kick with his two feet that sends the opponent flying. (Switch Attack) A one-two kick combo is used after the initial one-two punch instead. In EX Mode each attacks deals a bit more Bravery damage.
Type: Ground and Aeiral
CP (Mastered): 20 (10)
AP: 50
Priority: Melee, Low, Mid (EX Mode)
Effect: Chase
Damage Type: Physical
Obtained: Initial
Magic Spheres - launch three magic spheres at the distant opponent. (Switch Attack) An addidional shot is added after the inital three-shot combo. In EX Mode, the spheres have a farther flying distance before disappearing.
Type: Ground and Aeiral
CP (Mastered): 20 (10)
AP: 50
Priority: Ranged, Low, Mid (EX Mode)
Effect: Wall Wush
Damage Type: Magical
Obtained: Initial
Staff of Magi - swing staff trice before knocking the opponent into the air with a magical burst. (Switch Attack) Staff spins around Zakizel, hitting the opponent multiple times with magic to send the foe flying. In EX Mode, Switch Attack can be performed twice in a row. Each hit of this weapon have a chance to inflict flipfoot (reversed movement controls) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 30 (15)
AP: 60
Priority: Melee, Low, Mid (EX Mode)
Effect: Chase
Damage Type: Magical
Obtained: Lv. 6
Kitsune no Egao - three quick slashes then a fourth one that sends the opponent flying. (Switch Attack) A quick aerial charge that strikes the opponent multiple times and sends the foe flying. In EX Mode, button presses can be delayed increasing critical hit rate. Each hit of this weapon have a chance to inflict bleed (steady drop of Bravery) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 60
Priority: Melee, Low, Mid (EX Mode)
Effect: Chase
Damage Type: Physical
Obtained: Lv. 6
Marksman's Spite - shoot a volley of five bow bolts at the opponent. (Switch Attack) Hold the circle button to shoot a barrage of crossbow bolts. Projectiles can turn to sligthly track the opponent. In EX Mode, Switch Attack has greater range. Each hit of this weapon have a chance to inflict immobile (reduced movement speed) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 70
Priority: Ranged, Low, Mid (EX Mode)
Effect: Wall Rush
Damage Type: Magical
Obtained: Lv. 11
MK MagiShot - shoot a volley of five bullets towards the opponent. (Switch Attack) Leap away to dodge attacks and fire bullets downwards. In EX Mode, Switch Attack can shoot a second barrage of bullets. Each hit of this weapon have a chance to inflict disable (reduced Bravery damage) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 70
Priority: Ranged, Low, Mid (EX Mode)
Effect: Wall Rush
Damage Type: Physical
Obtained: Lv. 11
Prism Harp - strum the harp to send six waves of magical spikes at the oppoenent if Zakizel is close to it or three waves of magical stream at your opponent if Zakizel is far from the foe. (Switch Attack) There will be one more added to the wave of spikes or streams. In EX Mode, Switch Attack combo is faster the last hit of the deals more Bravery damage. Each hit of this weapon have a chance to inflict confuse (wrong attack execution) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 80
Priority: Melee (close to opponent), Ranged (far from opponent), Low, Mid (EX Mode)
Effect: Chase (close to opponent), Wall Rush (far from opponent)
Damage Type: Magical
Obtained: Lv. 17
Gran Grimoire - open the book facing the opponent lashing out several weapons in waves of six to strike the opponent if Zakizel is close to them or shoot three cannonballs if Zakizel is far from them. (Switch Attack) There will be one more added to the wave of weapons or cannonballs. In EX Mode, Switch Attack does more Bravery Damage. Each hit of this weapon have a chance to inflict bind (can only go around a small radius) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 80
Priority: Melee (close to opponent), Ranged (far from opponent), Low, Mid (EX Mode)
Effect: Chase (close to opponent), Wall Rush (far from opponent)
Damage Type: Physical
Obtained: Lv. 17
Heritor Blade - use one of the 27 Heritor Blades from within Zakizel, chosen at random. If close to the opponent then do a 7-combo slash, if far from the opponent then quickly slice the air, firing seven enormous slash projectiles. (Switch Attack) If close to the opponent then spin with the Blade on hand, if far then slice the air, releasing a spinning slash projectile which deals hits when it made contact with the opponent. In EX Mode, each hit have a chance to induce an instant Bravery Break to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 110
Priority: Melee (close to opponent), Ranged (far from opponent), Mid, High (EX Mode)
Effect: Chase (close to opponent), Wall Rush (far from opponent)
Damage Type: Physical or Magical (If oppenent's Def < Res then it is Physical; If opponent's Red < Def then it is Magical)
Obtained: Lv. 24
HP Attacks
Elemental Magic: Odyssey - this is a non-Elemental attack. Releases the 26 Heritor Blades to impale your opponent in a cricle formation all at once before the last one (Zakizel's) impales the opponent from above. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 20 (10)
AP: 100
Priority: Ranged, Low, Mid (EX Mode)
Effect: Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Physical
Obtained: Initial
Elemental Magic: Fire - conjure a magic circle that draws the opponent closer to it then scortch your opponent to ashes. Casts Volcano if Bravery < 2000 ; Inferno if Bravey > 2000 or Pyroclasm if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Volcano), High (Inferno, Pyroclasm)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Fire
Obtained: Initial
Elemental Magic: Ice - conjure a magic circle that draws the opponent closer to it then freeze your opponent in hard ice. Casts Frost if Bravery < 2000 ; Tundra if Bravey > 2000 ; Glacier if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Forst), High (Tundra, Glacier)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Ice
Obtained: Initial
Elemental Magic: Electric - conjure a magic circle that draws the opponent closer to it then zap your opponent with high voltage. Casts Spark if Bravery < 2000 ; Shock if Bravey > 2000 ; Zap if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Spark), High (Shock, Zap)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Electric
Obtained: Initial
Elemental Magic: Water - conjure a magic circle that draws the opponent closer to it then soak your oppenet to the bones. Casts Douse if Bravery < 2000 ; Drench if Bravey > 2000 ; Deluge if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Douse), High (Drench, Deluge)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Water
Obtained: Initial
Elemental Magic: Wind - conjure a magic circle that draws the opponent closer to it then blow your opponent away with a stong gust. Casts Cyclone if Bravery < 2000 ; Twister if Bravey > 2000 ; Tornado if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Cyclone), High (Twister, Tornado)
Effect: Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Wind
Obtained: Initial
Elemental Magic: Earth - conjure a magic circle that draws the opponent closer to it then bury your opponent alive. Casts Rumble if Bravery < 2000 ; Tremor if Bravey > 2000 ; Quake if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Rumble), High (Tremor, Quake)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Earth
Elemental Magic: Plant - conjure a magic circle that draws the opponent closer to it then entangle your opponent in sharp branches. Casts Bramble if Bravery < 2000 ; Briar if Bravey > 2000 ; Nettle if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Bramble), High (Briar, Nettle)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Plant
Obtained: Initial
Elemental Magic: Metal - conjure a magic circle that draws the opponent closer to it then slice your opponent with sharp-edged metal. Casts Ferrum if Bravery < 2000 ; Aurum if Bravey > 2000 ; Titanium if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Ferrum), High (Aurum, Titanium)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Metal
Obtained: Initial
Elemental Magic: Poison - conjure a magic circle that draws the opponent closer to it then infect your opponent with vile toxins. Casts Vile if Bravery < 2000 ; Toxic if Bravey > 2000 ; Biohazzard if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Vile), High (Toxic, Biohazzard)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Poison
Obtained: Initial
Elemental Magic: Void - conjure a magic circle that draws the opponent closer to it then banish your opponent to endless emptyiness. Casts Barren if Bravery < 2000 ; Hollow if Bravey > 2000 ; Oblivion if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Barren), High (Hollow, Oblivion)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Void
Obtained: Initial
Elemental Magic: Sound - conjure a magic circle that draws the opponent closer to it then deafen your opponent with loud noises. Casts Whisper if Bravery < 2000 ; Sonar if Bravey > 2000 ; Sonic if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Whisper), High (Sonar, Sonic)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Sound
Obtained: Initial
Elemental Magic: Murk - conjure a magic circle that draws the opponent closer to it then engulf your opponent in with opaque clouds. Casts Smoke if Bravery < 2000 ; Mist if Bravey > 2000 ; Fog if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Smoke), High (Mist, Fog)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Murk
Obtained: Initial
Elemental Magic: Brute - conjure a magic circle that draws the opponent closer to it then pound your opponent to a pulp. Casts Fight if Bravery < 2000 ; Brawl if Bravey > 2000 ; Riot if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Fight), High (Brawl, Riot)
Effect: Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Brute
Obtained: Initial
Elemental Magic: Psyche - conjure a magic circle that draws the opponent closer to it then brainwash your opponent with mind tricks. Casts Mind if Bravery < 2000 ; Mental if Bravey > 2000 ; Migraine if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Mind), High (Mental, Mingraine)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Psyche
Obtained: Initial
Elemental Magic: Insect - conjure a magic circle that draws the opponent closer to it then infest your oppenent with bugs. Casts Hive if Bravery < 2000 ; Colony if Bravey > 2000 ; Swarm if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Hive), High (Colony, Swarm)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Insect
Obtained: Initial
Elemental Magic: Dragon - conjure a magic circle that draws the opponent closer to it then brainwash your opponent with mind tricks. Casts Rage if Bravery < 2000 ; Fury if Bravey > 2000 ; Wrath if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Rage), High (Fury, Wrath)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Dragon
Obtained: Initial
Elemental Magic: Speed - conjure a magic circle that draws the opponent closer to it then rush your opponent at high speed. Casts Quick if Bravery < 2000 ; Accelerate if Bravey > 2000 ; Velocity if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Quick), High (Accelerate, Velocity)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Speed
Obtained: Initial
Elemental Magic: Gravity - conjure a magic circle that draws the opponent closer to it then crush your opponent with heavy forces. Casts Heavy if Bravery < 2000 ; Graviton if Bravey > 2000 ; Megaton if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Heavy), High (Graviton, Megaton)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Gravity
Obtained: Initial
Elemental Magic: Time - conjure a magic circle that draws the opponent closer to it then trap your opponent in time. Casts Annual if Bravery < 2000 ; Century if Bravey > 2000 ; Millenium if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Annual), High (Century, Millenium)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Time
Obtained: Initial
Elemental Magic: Space - conjure a magic circle that draws the opponent closer to it then warp your opponent to outerspace. Casts Star if Bravery < 2000 ; Nebula if Bravey > 2000 ; Galaxy if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Star), High (Nebula, Galaxy)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Space
Obtained: Initial
Elemental Magic: Darkness - conjure a magic circle that draws the opponent closer to it then shroud your opponent in eternal darkness. Casts Shade if Bravery < 2000 ; Shadow if Bravey > 2000 ; Umbra if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Shade), High (Shadow, Umbra)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Darkness
Obtained: Initial
Elemental Magic: Light - conjure a magic circle that draws the opponent closer to it then shine your opponents with mystic light. Casts Glow if Bravery < 2000 ; Shine if Bravey > 2000 ; Lux if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Glow), High (Shine, Lux)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Light
Obtained: Initial
Elemental Magic: Ghost - conjure a magic circle that draws the opponent closer to it then curse your opponent with haunting souls. Casts Haunt if Bravery < 2000 ; Curse if Bravey > 2000 ; Hex if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Haunt), High (Curse, Hex)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Ghost
Obtained: Initial
Elemental Magic: Energy - conjure a magic circle that draws the opponent closer to it then blast your opponent with pure power. Casts Burst if Bravery < 2000 ; Explode if Bravey > 2000 ; Nova if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Burst), High (Explode, Nova)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Energy
Obtained: Initial
Elemental Magic: Nocturnal - conjure a magic circle that draws the opponent closer to it then barrage your opponent with a deathly sorcery. Casts Dusk if Bravery < 2000 ; Destruction if Bravey > 2000 ; Apocalypse if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Dusk), High (Destruction, Apocalypse)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Nocturnal
Obtained: Initial
Elemental Magic: Diurnal - conjure a magic circle that draws the opponent closer to it then bombard your opponent with a lively magic. Casts Dawn if Bravery < 2000 ; Creation if Bravey > 2000 ; Genesis if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Dawn), High (Creation, Genesis)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Diurnal
Obtained: Initial
EX Mode
Bloodline Awakening - Zakizel will be shrouded in a colorful aura which are elemental essences and his eyes glowing a bit.
EX Ability: Manafont - during EX Mode, after landing an HP attack the Bravery will instantly rise back to its base value.
EX Burst: Magical Roughhousing - Zakizel will execute the first part of Elemental Magic: Oddysey before slashing the impaled opponent himself with his own Heritor Blade, then lastly attacking with Elemental Mayhem. A menu appears, and the player must select the spells and press X button once in order to execute the attack. The player must cast all 26 tertiary Elemental Magic within the time limit. If unsuccessfully performed, Zakizel will deliver the final blow, consuming the opponent in a dull-colored blast of magic called Fractal. If successfully performed, Zakizel will deliver the final blow, consuming the opponent in a rainbow-colored blast of magic called Kaleidoscope.
Battle Theme: *link in description*
Quotes: *link in description*
Manikin - Zakizel's Manikin is called 'Lonesome Scion' and it is colored silver.
Pros:
- elemental coverage
- all HP attacks are available initially
- able to acquire all Bravery attacks early on
- good Bravery damage
- one of the agile combatants
Cons:
- so many elements yet limited CP space
- low base Bravery value
- below average HP growth
- Bravery and HP attacks occupy a lot of CP when not mastered
- Bravery and HP attacks takes a while to master
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DISSIDIA: FUR AFFINITY
Zakizel Kyuubiko (Battle Profile)
"A prodigy of the elements hailed from the famous or infamous clan and bloodline, house Kyuubiko. With the gift of semi-agelessness, he travel the world in hopes of finding and reuniting his friends."
-Description
Fighting Style: Adroit Arch Mage - Zakizel can "switch" his Bravery attacks and can "chain" HP attacks. Some of his Bravery attacks have a chance to inflict a certain ailment to the opponent while each of his HP attacks have elemental damage.
Bravery Attacks
Some Attacks - does a one-two punch combo followed by a strong kick with his two feet that sends the opponent flying. (Switch Attack) A one-two kick combo is used after the initial one-two punch instead. In EX Mode each attacks deals a bit more Bravery damage.
Type: Ground and Aeiral
CP (Mastered): 20 (10)
AP: 50
Priority: Melee, Low, Mid (EX Mode)
Effect: Chase
Damage Type: Physical
Obtained: Initial
Magic Spheres - launch three magic spheres at the distant opponent. (Switch Attack) An addidional shot is added after the inital three-shot combo. In EX Mode, the spheres have a farther flying distance before disappearing.
Type: Ground and Aeiral
CP (Mastered): 20 (10)
AP: 50
Priority: Ranged, Low, Mid (EX Mode)
Effect: Wall Wush
Damage Type: Magical
Obtained: Initial
Staff of Magi - swing staff trice before knocking the opponent into the air with a magical burst. (Switch Attack) Staff spins around Zakizel, hitting the opponent multiple times with magic to send the foe flying. In EX Mode, Switch Attack can be performed twice in a row. Each hit of this weapon have a chance to inflict flipfoot (reversed movement controls) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 30 (15)
AP: 60
Priority: Melee, Low, Mid (EX Mode)
Effect: Chase
Damage Type: Magical
Obtained: Lv. 6
Kitsune no Egao - three quick slashes then a fourth one that sends the opponent flying. (Switch Attack) A quick aerial charge that strikes the opponent multiple times and sends the foe flying. In EX Mode, button presses can be delayed increasing critical hit rate. Each hit of this weapon have a chance to inflict bleed (steady drop of Bravery) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 60
Priority: Melee, Low, Mid (EX Mode)
Effect: Chase
Damage Type: Physical
Obtained: Lv. 6
Marksman's Spite - shoot a volley of five bow bolts at the opponent. (Switch Attack) Hold the circle button to shoot a barrage of crossbow bolts. Projectiles can turn to sligthly track the opponent. In EX Mode, Switch Attack has greater range. Each hit of this weapon have a chance to inflict immobile (reduced movement speed) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 70
Priority: Ranged, Low, Mid (EX Mode)
Effect: Wall Rush
Damage Type: Magical
Obtained: Lv. 11
MK MagiShot - shoot a volley of five bullets towards the opponent. (Switch Attack) Leap away to dodge attacks and fire bullets downwards. In EX Mode, Switch Attack can shoot a second barrage of bullets. Each hit of this weapon have a chance to inflict disable (reduced Bravery damage) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 70
Priority: Ranged, Low, Mid (EX Mode)
Effect: Wall Rush
Damage Type: Physical
Obtained: Lv. 11
Prism Harp - strum the harp to send six waves of magical spikes at the oppoenent if Zakizel is close to it or three waves of magical stream at your opponent if Zakizel is far from the foe. (Switch Attack) There will be one more added to the wave of spikes or streams. In EX Mode, Switch Attack combo is faster the last hit of the deals more Bravery damage. Each hit of this weapon have a chance to inflict confuse (wrong attack execution) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 80
Priority: Melee (close to opponent), Ranged (far from opponent), Low, Mid (EX Mode)
Effect: Chase (close to opponent), Wall Rush (far from opponent)
Damage Type: Magical
Obtained: Lv. 17
Gran Grimoire - open the book facing the opponent lashing out several weapons in waves of six to strike the opponent if Zakizel is close to them or shoot three cannonballs if Zakizel is far from them. (Switch Attack) There will be one more added to the wave of weapons or cannonballs. In EX Mode, Switch Attack does more Bravery Damage. Each hit of this weapon have a chance to inflict bind (can only go around a small radius) to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 80
Priority: Melee (close to opponent), Ranged (far from opponent), Low, Mid (EX Mode)
Effect: Chase (close to opponent), Wall Rush (far from opponent)
Damage Type: Physical
Obtained: Lv. 17
Heritor Blade - use one of the 27 Heritor Blades from within Zakizel, chosen at random. If close to the opponent then do a 7-combo slash, if far from the opponent then quickly slice the air, firing seven enormous slash projectiles. (Switch Attack) If close to the opponent then spin with the Blade on hand, if far then slice the air, releasing a spinning slash projectile which deals hits when it made contact with the opponent. In EX Mode, each hit have a chance to induce an instant Bravery Break to the opponent.
Type: Ground and Aeiral
CP (Mastered): 35 (15)
AP: 110
Priority: Melee (close to opponent), Ranged (far from opponent), Mid, High (EX Mode)
Effect: Chase (close to opponent), Wall Rush (far from opponent)
Damage Type: Physical or Magical (If oppenent's Def < Res then it is Physical; If opponent's Red < Def then it is Magical)
Obtained: Lv. 24
HP Attacks
Elemental Magic: Odyssey - this is a non-Elemental attack. Releases the 26 Heritor Blades to impale your opponent in a cricle formation all at once before the last one (Zakizel's) impales the opponent from above. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 20 (10)
AP: 100
Priority: Ranged, Low, Mid (EX Mode)
Effect: Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Physical
Obtained: Initial
Elemental Magic: Fire - conjure a magic circle that draws the opponent closer to it then scortch your opponent to ashes. Casts Volcano if Bravery < 2000 ; Inferno if Bravey > 2000 or Pyroclasm if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Volcano), High (Inferno, Pyroclasm)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Fire
Obtained: Initial
Elemental Magic: Ice - conjure a magic circle that draws the opponent closer to it then freeze your opponent in hard ice. Casts Frost if Bravery < 2000 ; Tundra if Bravey > 2000 ; Glacier if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Forst), High (Tundra, Glacier)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Ice
Obtained: Initial
Elemental Magic: Electric - conjure a magic circle that draws the opponent closer to it then zap your opponent with high voltage. Casts Spark if Bravery < 2000 ; Shock if Bravey > 2000 ; Zap if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Spark), High (Shock, Zap)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Electric
Obtained: Initial
Elemental Magic: Water - conjure a magic circle that draws the opponent closer to it then soak your oppenet to the bones. Casts Douse if Bravery < 2000 ; Drench if Bravey > 2000 ; Deluge if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Douse), High (Drench, Deluge)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Water
Obtained: Initial
Elemental Magic: Wind - conjure a magic circle that draws the opponent closer to it then blow your opponent away with a stong gust. Casts Cyclone if Bravery < 2000 ; Twister if Bravey > 2000 ; Tornado if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Cyclone), High (Twister, Tornado)
Effect: Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Wind
Obtained: Initial
Elemental Magic: Earth - conjure a magic circle that draws the opponent closer to it then bury your opponent alive. Casts Rumble if Bravery < 2000 ; Tremor if Bravey > 2000 ; Quake if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Rumble), High (Tremor, Quake)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Earth
Elemental Magic: Plant - conjure a magic circle that draws the opponent closer to it then entangle your opponent in sharp branches. Casts Bramble if Bravery < 2000 ; Briar if Bravey > 2000 ; Nettle if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Bramble), High (Briar, Nettle)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Plant
Obtained: Initial
Elemental Magic: Metal - conjure a magic circle that draws the opponent closer to it then slice your opponent with sharp-edged metal. Casts Ferrum if Bravery < 2000 ; Aurum if Bravey > 2000 ; Titanium if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Ferrum), High (Aurum, Titanium)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Metal
Obtained: Initial
Elemental Magic: Poison - conjure a magic circle that draws the opponent closer to it then infect your opponent with vile toxins. Casts Vile if Bravery < 2000 ; Toxic if Bravey > 2000 ; Biohazzard if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Vile), High (Toxic, Biohazzard)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Poison
Obtained: Initial
Elemental Magic: Void - conjure a magic circle that draws the opponent closer to it then banish your opponent to endless emptyiness. Casts Barren if Bravery < 2000 ; Hollow if Bravey > 2000 ; Oblivion if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Barren), High (Hollow, Oblivion)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Void
Obtained: Initial
Elemental Magic: Sound - conjure a magic circle that draws the opponent closer to it then deafen your opponent with loud noises. Casts Whisper if Bravery < 2000 ; Sonar if Bravey > 2000 ; Sonic if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Whisper), High (Sonar, Sonic)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Sound
Obtained: Initial
Elemental Magic: Murk - conjure a magic circle that draws the opponent closer to it then engulf your opponent in with opaque clouds. Casts Smoke if Bravery < 2000 ; Mist if Bravey > 2000 ; Fog if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Smoke), High (Mist, Fog)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Murk
Obtained: Initial
Elemental Magic: Brute - conjure a magic circle that draws the opponent closer to it then pound your opponent to a pulp. Casts Fight if Bravery < 2000 ; Brawl if Bravey > 2000 ; Riot if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Fight), High (Brawl, Riot)
Effect: Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Brute
Obtained: Initial
Elemental Magic: Psyche - conjure a magic circle that draws the opponent closer to it then brainwash your opponent with mind tricks. Casts Mind if Bravery < 2000 ; Mental if Bravey > 2000 ; Migraine if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Mind), High (Mental, Mingraine)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Psyche
Obtained: Initial
Elemental Magic: Insect - conjure a magic circle that draws the opponent closer to it then infest your oppenent with bugs. Casts Hive if Bravery < 2000 ; Colony if Bravey > 2000 ; Swarm if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Hive), High (Colony, Swarm)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Insect
Obtained: Initial
Elemental Magic: Dragon - conjure a magic circle that draws the opponent closer to it then brainwash your opponent with mind tricks. Casts Rage if Bravery < 2000 ; Fury if Bravey > 2000 ; Wrath if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Rage), High (Fury, Wrath)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Dragon
Obtained: Initial
Elemental Magic: Speed - conjure a magic circle that draws the opponent closer to it then rush your opponent at high speed. Casts Quick if Bravery < 2000 ; Accelerate if Bravey > 2000 ; Velocity if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Quick), High (Accelerate, Velocity)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Speed
Obtained: Initial
Elemental Magic: Gravity - conjure a magic circle that draws the opponent closer to it then crush your opponent with heavy forces. Casts Heavy if Bravery < 2000 ; Graviton if Bravey > 2000 ; Megaton if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Heavy), High (Graviton, Megaton)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Gravity
Obtained: Initial
Elemental Magic: Time - conjure a magic circle that draws the opponent closer to it then trap your opponent in time. Casts Annual if Bravery < 2000 ; Century if Bravey > 2000 ; Millenium if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Annual), High (Century, Millenium)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Time
Obtained: Initial
Elemental Magic: Space - conjure a magic circle that draws the opponent closer to it then warp your opponent to outerspace. Casts Star if Bravery < 2000 ; Nebula if Bravey > 2000 ; Galaxy if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Star), High (Nebula, Galaxy)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Space
Obtained: Initial
Elemental Magic: Darkness - conjure a magic circle that draws the opponent closer to it then shroud your opponent in eternal darkness. Casts Shade if Bravery < 2000 ; Shadow if Bravey > 2000 ; Umbra if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Shade), High (Shadow, Umbra)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Darkness
Obtained: Initial
Elemental Magic: Light - conjure a magic circle that draws the opponent closer to it then shine your opponents with mystic light. Casts Glow if Bravery < 2000 ; Shine if Bravey > 2000 ; Lux if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Glow), High (Shine, Lux)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Light
Obtained: Initial
Elemental Magic: Ghost - conjure a magic circle that draws the opponent closer to it then curse your opponent with haunting souls. Casts Haunt if Bravery < 2000 ; Curse if Bravey > 2000 ; Hex if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Haunt), High (Curse, Hex)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Ghost
Obtained: Initial
Elemental Magic: Energy - conjure a magic circle that draws the opponent closer to it then blast your opponent with pure power. Casts Burst if Bravery < 2000 ; Explode if Bravey > 2000 ; Nova if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Burst), High (Explode, Nova)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Energy
Obtained: Initial
Elemental Magic: Nocturnal - conjure a magic circle that draws the opponent closer to it then barrage your opponent with a deathly sorcery. Casts Dusk if Bravery < 2000 ; Destruction if Bravey > 2000 ; Apocalypse if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Dusk), High (Destruction, Apocalypse)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Nocturnal
Obtained: Initial
Elemental Magic: Diurnal - conjure a magic circle that draws the opponent closer to it then bombard your opponent with a lively magic. Casts Dawn if Bravery < 2000 ; Creation if Bravey > 2000 ; Genesis if Bravery > 4000. Subsequent attacks when pressing the square button will chain two more Elemental Magic.
Type: Ground and Aeiral
CP (Mastered): 40 (15)
AP: 130
Priority: Ranged, Mid (Dawn), High (Creation, Genesis)
Effect: Absorb, Chase (away from opponent), Wall Rush (close to opponent)
Damage Type: Magical, Diurnal
Obtained: Initial
EX Mode
Bloodline Awakening - Zakizel will be shrouded in a colorful aura which are elemental essences and his eyes glowing a bit.
EX Ability: Manafont - during EX Mode, after landing an HP attack the Bravery will instantly rise back to its base value.
EX Burst: Magical Roughhousing - Zakizel will execute the first part of Elemental Magic: Oddysey before slashing the impaled opponent himself with his own Heritor Blade, then lastly attacking with Elemental Mayhem. A menu appears, and the player must select the spells and press X button once in order to execute the attack. The player must cast all 26 tertiary Elemental Magic within the time limit. If unsuccessfully performed, Zakizel will deliver the final blow, consuming the opponent in a dull-colored blast of magic called Fractal. If successfully performed, Zakizel will deliver the final blow, consuming the opponent in a rainbow-colored blast of magic called Kaleidoscope.
Battle Theme: *link in description*
Quotes: *link in description*
Manikin - Zakizel's Manikin is called 'Lonesome Scion' and it is colored silver.
Pros:
- elemental coverage
- all HP attacks are available initially
- able to acquire all Bravery attacks early on
- good Bravery damage
- one of the agile combatants
Cons:
- so many elements yet limited CP space
- low base Bravery value
- below average HP growth
- Bravery and HP attacks occupy a lot of CP when not mastered
- Bravery and HP attacks takes a while to master
Dissidia: FurAffinity - Zakizel Kyuubiko (Battle Profile)
BATTLE THEME 1 (VS. HEROES)
BATTLE THEME 2 (VS. VILLAINS)
QUOTES
The reason why he has a lot of HP attacks is because they have a connection to his lore.
BATTLE THEME 2 (VS. VILLAINS)
QUOTES
The reason why he has a lot of HP attacks is because they have a connection to his lore.
Category Story / All
Species Unspecified / Any
Gender Any
Size 50 x 50px
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