Day 3 (Making My Frist Game for 100 Days)
5 months ago
So! I did miss Sunday but to be honest Sunday is probably a good way to take off and really evaluate what I've done so far. This video took more than a day to make, also to be fair. Creating a random array and variables without repeating was a bit harder than I thought it would have been. However! I did figure it out and so far everything works. And that's a thumbs up for me.
As of the current state of the game. The player can select a class and the class type is static throughout the rest of the game. This will also apply to buffs/equipped Items, and defeated bosses. Right now the game is rather short, taking a whopping 5 sec to get through, but hopefully that will all change when I make the mechanics of the bosses, the HP for the player, and the general extra effects or accessories that could make the game slower or faster. Only time will tell.
The main plan at the moment is to create a player movement and make it so the player and boss always spawn in the same 2 locations so that there isn't any advantage to either side if the game is replayed. If I have time, I might even go ahead and attempt to create a first mechanic for each boss, as I have an idea already on what I should do. I will post what I think the base mechanics of the boss should be later on down the road. For now, I just wanna get the basics to work lol.
https://youtu.be/Mbz84mnMt-c
As of the current state of the game. The player can select a class and the class type is static throughout the rest of the game. This will also apply to buffs/equipped Items, and defeated bosses. Right now the game is rather short, taking a whopping 5 sec to get through, but hopefully that will all change when I make the mechanics of the bosses, the HP for the player, and the general extra effects or accessories that could make the game slower or faster. Only time will tell.
The main plan at the moment is to create a player movement and make it so the player and boss always spawn in the same 2 locations so that there isn't any advantage to either side if the game is replayed. If I have time, I might even go ahead and attempt to create a first mechanic for each boss, as I have an idea already on what I should do. I will post what I think the base mechanics of the boss should be later on down the road. For now, I just wanna get the basics to work lol.
https://youtu.be/Mbz84mnMt-c