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Artist | Registered: May 1, 2006 03:30
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Comments Earned: 371
Comments Made: 370
Journals: 19
Comments Made: 370
Journals: 19
Featured Journal
Hey! Hey you! Yah you, c'mere a sec..
6 years ago
SO! It's been rather a while since I posted, well, anything really. Let me explain a bit; some of you may know that my family and I were living abroad for a few years and internet access was a grim experience at best. We've been back for a little while now, and while a new hobby or two have claimed a LOT of my spare time, drawing (and my characters) have always been a little friend sitting on my shoulder.
That's just a long winded way of saying I have not given it up, and I very badly want to start doing more of it. But I'd like a little guidance from the few of you who consider yourselves 'fans' of mine (or even those of you with a passing interest in my art).
While living abroad, one of the things I did to keep myself sane was to work on a tabletop top game. I had tried this some (read:MANY) years ago, and while the end result was a fantastic disaster, the concept never left my mind. I literally spent 2 years re-developing the idea, and went through at least 2 massive reworks before I ended up with what I have now (scattered across a stack of loose papers).
My concept was simple: create a fast, easy-to-play, tabletop fighting game, that would not cost a truckload of money as most other entries into this niche do. As I looked at other games of the same type, I discovered that some of my ideas were not as original as I had hoped, but my core mechanics were, as was the way I approached my audience (hopefully, you folks).
In an effort to flesh out the new story I had created for the Anacoonda, I based the background story of the game around them, so Astrid and Co. will be present in this game, along with 7 other races; so original, some staples from other genres. You'll get to see roughs and sketches in the not too distant future, I promise.
What I'd like to hear from you kind people, are answers to some questions that have been nagging at me. Read on if you're interested!
1) Considering the price point on some other games of this type, what would be the limit you would be willing to pay for a game like this? Aside from providing a quality game that's fun, my main concern is to keep the end cost as low as I can.
2) Depending on how it's handled (hopefully well), does a dice-based combat mechanic appeal to you more that a card based one?
3) In the interest of keeping costs to you as low as possible, would you be happy with 2D character counters, or would you be more interested in 3D printed character counters?
Those are the big ones for now! I have plans to create and launch a Facebook page, YouTube channel, and a few other venues to get word out, but you can really help by posting replies and sending me PMs if you prefer.
Thanks in advance!
Kaboom
That's just a long winded way of saying I have not given it up, and I very badly want to start doing more of it. But I'd like a little guidance from the few of you who consider yourselves 'fans' of mine (or even those of you with a passing interest in my art).
While living abroad, one of the things I did to keep myself sane was to work on a tabletop top game. I had tried this some (read:MANY) years ago, and while the end result was a fantastic disaster, the concept never left my mind. I literally spent 2 years re-developing the idea, and went through at least 2 massive reworks before I ended up with what I have now (scattered across a stack of loose papers).
My concept was simple: create a fast, easy-to-play, tabletop fighting game, that would not cost a truckload of money as most other entries into this niche do. As I looked at other games of the same type, I discovered that some of my ideas were not as original as I had hoped, but my core mechanics were, as was the way I approached my audience (hopefully, you folks).
In an effort to flesh out the new story I had created for the Anacoonda, I based the background story of the game around them, so Astrid and Co. will be present in this game, along with 7 other races; so original, some staples from other genres. You'll get to see roughs and sketches in the not too distant future, I promise.
What I'd like to hear from you kind people, are answers to some questions that have been nagging at me. Read on if you're interested!
1) Considering the price point on some other games of this type, what would be the limit you would be willing to pay for a game like this? Aside from providing a quality game that's fun, my main concern is to keep the end cost as low as I can.
2) Depending on how it's handled (hopefully well), does a dice-based combat mechanic appeal to you more that a card based one?
3) In the interest of keeping costs to you as low as possible, would you be happy with 2D character counters, or would you be more interested in 3D printed character counters?
Those are the big ones for now! I have plans to create and launch a Facebook page, YouTube channel, and a few other venues to get word out, but you can really help by posting replies and sending me PMs if you prefer.
Thanks in advance!
Kaboom
User Profile
Accepting Trades
No Accepting Commissions
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Me (I am unique after all)
Favorite Music
Techno, Celtic, Japanese Showtunes
Favorite TV Shows & Movies
Pirates of the Carribean, Fight Club, Serenity
Favorite Games
MONSTER HUNTER (3U & 4U
Favorite Gaming Platforms
3DS/Vita
Favorite Animals
Dogs, cats, reptiles, raccoons
Favorite Site
4chan
Favorite Foods & Drinks
Sushi, Mom's Fried Rice, and Cajun
Favorite Quote
'It's a tough life, maybe. But it makes your beer taste better.'
Favorite Artists
Shirow, Urushihara, Adam Warren