
Final Fantasy Tactics: Future
~MOG JOBS~
In the future of Ivalice, as all races become more dependant on technology, the Moogles continue to slave away, building bigger and better things for the rest of the world. As technology evolves, so do the classes and jobs for the races. Moogles who chose the physical combat over magic or projectiles can don different collars to alter their abilities easily.
Cyber Soldier~
Chooseing defense over offense, the Cyber Solider's collar is shrunk down to provide more neck protection. Their weapon, a Tesla Blade, is secondary to their Mist Shield, which can absorb latent Mist in the air, filling their Smash Gauge, and turning it into different forms by adjusting the density and amount of Mist in the shield's form. All abilities use 10% of the Smash Gauge, unless otherwise stated.
Weapons: Tesla Blade
Armor: Medium; Heavy; Mist Shield
Mist Form-
Absorb: Absorbs latent Mist in the air to charge the Smash Gauge 10%.
Mist Flare: Changes the Mist Shield to a lens-like form and focuses light on the target. Deals Fire damage. May cause Blind.
Mist Frost: Absorbs the heat out of an enemy, causing them to freeze solid. Deals Ice damage. Has a small chance of causing death.
Mist Flash: Charges the shield and an enemy and produces a high-voltage electric shock to his the enemy. Deals Thunder damage. May cause Disable.
Mist Shield: Applies Bulwark to all units in a small area for 1 turn.
Mist Orb: Forms the Mist Shield into a ball and launches it in a straight line. Uses all of the Smash Gauge and deals more damage with a higher percentage.
Mist Bomb: Charges the Mist Shield with energy and throws it at an enemy. There is a percentage the Shield will be destroyed, equal to the amount of Smash Gauge energy currently charged. Uses all of the Smash Gauge.
~~~~~~~~~
Mist Tunnel: 5% Smash Gauge increase for each Magick cast.
Defense Up: +2 Defense
Secure: The more debuffs this unit has, the stronger it's defense becomes.
Cyber Lordship~
Many claim to be descended from Royalty and often look down their nose at other races. They are compared to Thieves, but believe themselves to be much more dignified. They have the ability to equip anything they steal for one turn, irregardless of their current class.
Weapons: Dagger; Shortsword
Armor: Light
Royalty-
Procure Funds: Steal Gil from the enemy.
Procure Item: Steal an item from the enemy.
Procure Loot: Steal loot from the enemy, of a random level.
Procure Armor: Steal the enemy's armor.
Procure Weapon: Steal the enemy's weapon.
Procure Accessory: Steal the enemy's accessory.
Wardrobe: Equip any stolen items, irregardless of current class. Lasts 1 turn.
Royal Decree: Influence an enemy with threats of beheading. Charms and Dooms the target.
Royal Guard: Select any Ally to defend and counter any attack on this unit.
Slave Driver: Force an Ally to work harder at the expense of their health. Gives a massive increase to Attack, Defense, and Speed for 1 turn, but takes away 50% health.
~~~~~~~~~~~
Royal Funding: Gain triple Gil when stealing.
Strike Back: Avoid basic attacks and counterattack.
Cyber Zealot~
The Goug Consortium funded the research for a super-soldier. The Cyber Zealots have fanatical devotion to the Consortium, which has made them make ever-stronger enhancements to themselves. This gave birth to the Rage Collar, which injects fluids into their system, inducing a state of berserk rage. They are known as the 'Mog Paladins' because of their proficiency in Holy magick, as part of their training.
Weapons: Heavy Glove
Armor: Heavy
Goug Rage-
Berserk Chemical: Causes Berserk. Must be done to use other Techniques.
Bull Charge: Charges in a straight line, damaging all units in the way and pushing them aside.
Rage Crash: Blasts away surrounding units with a yell of rage. May cause Silence.
Assault Fist: Beat the enemy with a rage-fueled attack. Has high damage and accuracy, but leaves the unit with exhausted, lowering Attack and Defense.
Steam Exhaust: Vent excess chemicals in the form of steam. Damages enemies to either side and cleanses the body, removing debuffs.
Second Dose: Increases Attack, Defense, Speed, and Resistance for 3 turns.
Forced Calm: Forces the unit into a state of inner calm, resisting the effects of the rage chemicals. Grants Astra, Regen, and Reraise to the unit.
Holy: Powerful Holy Magick
Cura: Powerful healing Magick. Damages Undead.
Esunaga: Cures more Debuffs than Esuna.
~~~~~~~~~~~
Self Control: Control this unit even with Berserk, Charm, and Confusion. Can use Techniques even with Berserk.
Attack Up: Attack +2
Holy Avenger: Undead take more damage from all attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another set of Moogle classes I doodled. :3
~MOG JOBS~
In the future of Ivalice, as all races become more dependant on technology, the Moogles continue to slave away, building bigger and better things for the rest of the world. As technology evolves, so do the classes and jobs for the races. Moogles who chose the physical combat over magic or projectiles can don different collars to alter their abilities easily.
Cyber Soldier~
Chooseing defense over offense, the Cyber Solider's collar is shrunk down to provide more neck protection. Their weapon, a Tesla Blade, is secondary to their Mist Shield, which can absorb latent Mist in the air, filling their Smash Gauge, and turning it into different forms by adjusting the density and amount of Mist in the shield's form. All abilities use 10% of the Smash Gauge, unless otherwise stated.
Weapons: Tesla Blade
Armor: Medium; Heavy; Mist Shield
Mist Form-
Absorb: Absorbs latent Mist in the air to charge the Smash Gauge 10%.
Mist Flare: Changes the Mist Shield to a lens-like form and focuses light on the target. Deals Fire damage. May cause Blind.
Mist Frost: Absorbs the heat out of an enemy, causing them to freeze solid. Deals Ice damage. Has a small chance of causing death.
Mist Flash: Charges the shield and an enemy and produces a high-voltage electric shock to his the enemy. Deals Thunder damage. May cause Disable.
Mist Shield: Applies Bulwark to all units in a small area for 1 turn.
Mist Orb: Forms the Mist Shield into a ball and launches it in a straight line. Uses all of the Smash Gauge and deals more damage with a higher percentage.
Mist Bomb: Charges the Mist Shield with energy and throws it at an enemy. There is a percentage the Shield will be destroyed, equal to the amount of Smash Gauge energy currently charged. Uses all of the Smash Gauge.
~~~~~~~~~
Mist Tunnel: 5% Smash Gauge increase for each Magick cast.
Defense Up: +2 Defense
Secure: The more debuffs this unit has, the stronger it's defense becomes.
Cyber Lordship~
Many claim to be descended from Royalty and often look down their nose at other races. They are compared to Thieves, but believe themselves to be much more dignified. They have the ability to equip anything they steal for one turn, irregardless of their current class.
Weapons: Dagger; Shortsword
Armor: Light
Royalty-
Procure Funds: Steal Gil from the enemy.
Procure Item: Steal an item from the enemy.
Procure Loot: Steal loot from the enemy, of a random level.
Procure Armor: Steal the enemy's armor.
Procure Weapon: Steal the enemy's weapon.
Procure Accessory: Steal the enemy's accessory.
Wardrobe: Equip any stolen items, irregardless of current class. Lasts 1 turn.
Royal Decree: Influence an enemy with threats of beheading. Charms and Dooms the target.
Royal Guard: Select any Ally to defend and counter any attack on this unit.
Slave Driver: Force an Ally to work harder at the expense of their health. Gives a massive increase to Attack, Defense, and Speed for 1 turn, but takes away 50% health.
~~~~~~~~~~~
Royal Funding: Gain triple Gil when stealing.
Strike Back: Avoid basic attacks and counterattack.
Cyber Zealot~
The Goug Consortium funded the research for a super-soldier. The Cyber Zealots have fanatical devotion to the Consortium, which has made them make ever-stronger enhancements to themselves. This gave birth to the Rage Collar, which injects fluids into their system, inducing a state of berserk rage. They are known as the 'Mog Paladins' because of their proficiency in Holy magick, as part of their training.
Weapons: Heavy Glove
Armor: Heavy
Goug Rage-
Berserk Chemical: Causes Berserk. Must be done to use other Techniques.
Bull Charge: Charges in a straight line, damaging all units in the way and pushing them aside.
Rage Crash: Blasts away surrounding units with a yell of rage. May cause Silence.
Assault Fist: Beat the enemy with a rage-fueled attack. Has high damage and accuracy, but leaves the unit with exhausted, lowering Attack and Defense.
Steam Exhaust: Vent excess chemicals in the form of steam. Damages enemies to either side and cleanses the body, removing debuffs.
Second Dose: Increases Attack, Defense, Speed, and Resistance for 3 turns.
Forced Calm: Forces the unit into a state of inner calm, resisting the effects of the rage chemicals. Grants Astra, Regen, and Reraise to the unit.
Holy: Powerful Holy Magick
Cura: Powerful healing Magick. Damages Undead.
Esunaga: Cures more Debuffs than Esuna.
~~~~~~~~~~~
Self Control: Control this unit even with Berserk, Charm, and Confusion. Can use Techniques even with Berserk.
Attack Up: Attack +2
Holy Avenger: Undead take more damage from all attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another set of Moogle classes I doodled. :3
Category Artwork (Traditional) / General Furry Art
Species Mammal (Other)
Gender Any
Size 816 x 1086px
File Size 998.6 kB
Yeah, I thought up most of it. The main idea for the 'collars' came from Potemkin, from Guilty Gear, I admit. X3
However, everything is purely my idea. The moogles always got these fanciful jobs and never really deal much damage or have many good skills (the Juggler, Gunner, and Black Mage excluded). I thought that, considering that in the future, they'd probably use technology to increase their own abilities. The Cyber Zealot can match strength with a Bangaa Master Monk easily, and the Cyber Soldier's defense is equal to the Paladin's, at least. I'll probly end up doing a set for the other races, too.
However, everything is purely my idea. The moogles always got these fanciful jobs and never really deal much damage or have many good skills (the Juggler, Gunner, and Black Mage excluded). I thought that, considering that in the future, they'd probably use technology to increase their own abilities. The Cyber Zealot can match strength with a Bangaa Master Monk easily, and the Cyber Soldier's defense is equal to the Paladin's, at least. I'll probly end up doing a set for the other races, too.
Well, anger doesn't enter into it, really. The Zealots aren't angry, much like many real-world religious 'zealots' aren't angry. They're merely over-protective and love the Goug Consortium (which HAS, in this future, become something of a religion for the mog, though more in the way that it's such a part of their lives by now), thus they've become like crusaders for the Consortium.
Though, also, in this storyline, the Mogs and the Bangaa had a falling out after an issue involving the Bangaa Cannoneer class, when an established Bangaa researcher wanted aid from the Consortium's Gun and Cannon experts in developing a higher power cannon. Some events happened during this meeting which led to the creation of both the Ace Sniper (one of the Shooter's higher classes) and the loss of all Cannoneer funding and aid for Bangaa groups. This, in turn, led to a Bangaa class known as a Headhunter, who utilizes a style of Dual Wield that allows them to carry a Gun and Sword. The Headhunter class was created by Bangaa to hunt down moogles, at first, but was adapted later on as a generic career choice for up-and-coming Bangaa.
If you've any more questions, feel free to IM me or Note me. :3
Though, also, in this storyline, the Mogs and the Bangaa had a falling out after an issue involving the Bangaa Cannoneer class, when an established Bangaa researcher wanted aid from the Consortium's Gun and Cannon experts in developing a higher power cannon. Some events happened during this meeting which led to the creation of both the Ace Sniper (one of the Shooter's higher classes) and the loss of all Cannoneer funding and aid for Bangaa groups. This, in turn, led to a Bangaa class known as a Headhunter, who utilizes a style of Dual Wield that allows them to carry a Gun and Sword. The Headhunter class was created by Bangaa to hunt down moogles, at first, but was adapted later on as a generic career choice for up-and-coming Bangaa.
If you've any more questions, feel free to IM me or Note me. :3
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