You can almost imagine this game having been made on NES/Famicom, until you realize that it was specifically an enhanced SNES reimagining of the first NES Castlevania (Akumajou Dracula) game. Still, was fun imagining (and realizing) what this music might sound like in 8-bit.
Trivia: Akumajou Densetsu, the Japanese version of the NES game Castlevania III: Dracula's Curse, was one of the only Famicom games to actually use the Konami VRC6 sound chip that chiptuners have loved exploiting since.
Sequenced in 0CC-FamiTracker using the aforementioned Konami VRC6 chip. And yes, I've switched from FamiTracker to 0CC-FamiTracker, because standard FamiTracker hasn't been updated in years and is no longer expected to be updated, while 0CC-FamiTracker continues to add better features. The NSF file itself will still play in NSF players as expected.
Click here to download the 0CC and NSF files.
Trivia: Akumajou Densetsu, the Japanese version of the NES game Castlevania III: Dracula's Curse, was one of the only Famicom games to actually use the Konami VRC6 sound chip that chiptuners have loved exploiting since.
Sequenced in 0CC-FamiTracker using the aforementioned Konami VRC6 chip. And yes, I've switched from FamiTracker to 0CC-FamiTracker, because standard FamiTracker hasn't been updated in years and is no longer expected to be updated, while 0CC-FamiTracker continues to add better features. The NSF file itself will still play in NSF players as expected.
Click here to download the 0CC and NSF files.
Category Music / Game Music
Species Unspecified / Any
Gender Any
Size 120 x 107px
Okay :D Yeah! Great job on this. It kind of sounds like if this game was on NES or maybe more so the Genesis. Cool!
Comments