Camels are animals that probably get tired walking in the desert heat all day. So my character Maji (water in Swahili) loves hanging out at the pool; he can't get enough of it. The waterfalls produce the ultimate relaxing experience.
I 3D modeled and rigged Maji in Maya and rendered the image with Arnold. Water is a difficult material to make it look right, but this was the best I could get it through the refraction index.
Completed: 2019_04_08
Background pool tile texture credit: bathroomsink.us
I 3D modeled and rigged Maji in Maya and rendered the image with Arnold. Water is a difficult material to make it look right, but this was the best I could get it through the refraction index.
Completed: 2019_04_08
Background pool tile texture credit: bathroomsink.us
Category Artwork (Digital) / General Furry Art
Species Camel
Gender Male
Size 1920 x 1080px
Oh hey, thanks. Now I feel more confident about what I did. :)
(My bad for the late comment. I replied to myself instead of you.)
(My bad for the late comment. I replied to myself instead of you.)
Orange and Blue, Complementary colors aren't they?
(He may not be exactly orange, but close enough!)
He really does stand out with the blue everywhere else! Looks great!
(He may not be exactly orange, but close enough!)
He really does stand out with the blue everywhere else! Looks great!
Thank you, Ghosty. Yes, orange and blue are complementary colors. It's kind of confusing, because there a couple of different color wheels, like the traditional one and CMYK. The RGB color one would be the most applicable since it's a digital image. So the water here is the actual complement of orange, not the tile background, because the complement of cyan is red.
Amazing one! I know how hard it is to deal with water in 3D^^ and to me you succeded. Is it a fluid simulation? Because the water inflow looks pretty nice!
Whoa, the fact you know what a "fluid simulation" means you know some things about 3D. But no, it's not a fluid simulation. It's just a cube where I warped the faces to make it flow like water, and for the material, it's transparent with the refraction index of that of water.
Wow it's even better than you recreated this effect manually! Yeah i model in 3D too with blender but i'm mostly specialized in spaceships XD. I tried to model some living anatomies but i'm far away to have your talent ^^. (I know some things about fluid simulations because i'm trying currently to recreate disaster movie scenes, but it's not easy on blender XD)
That's awesome; I never knew that about you. Spaceships: pretty cool. Yeah, organic modeling can be challenging, so thankfully I've had an education on that one. But, this is really something to know about you. I'd like to see your work someday.
I post my work oftenly on a completly different account, but i can't tell you, it's a bit complicated^^. And thanks for the DA watch^^!
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