Character Spotlight: Tiriel Galavere
Name: Tiriel Galavere
Species: Lizard
Age: 42
Sparra type: Blood
Embodiment: Sacrifice
Title: The Scar-Stained Knight
Favorite Meal: Roasted Quail with wild mushrooms, fresh stewed spinach, with buttered rolls, and honey wine. Strawberry tarts with milk is a favored dessert.
“Strength without purpose is meaningless! In order to properly bear a sword, your resolve must be sharper than the blade you carry; otherwise it’s nothing more than polished rust!”
Personality: Stalwart and unflinching in her duties, Tiriel is a woman who has devoted herself to both justice and the protection of others, choosing to act as the will and strength of her friends and allies rather than pursue senseless desires.
As a knight, Tiriel carries herself with both dignity and honor, behaving in a formal and respectable fashion. Tiriel is well mannered and cordial, commonly displaying this behavior to those around her, with many of her mannerisms exuding the same respectful aura she casts. Aside from her behavior, Tiriel’s speech is further proof of her civil demeanor as she always addresses people by their proper titles and very rarely refers to them by anything other than their full first name unless otherwise told. This way of speaking is heavily shown in how she talks to many of the Apostles, especially the likes of Oblivia, Alsara, Giselle, Dakari, Fiorah, and Kamala; all of whom she addresses as “lady” due to their royal status, regardless of whether or not it was previous. Though she is held in high regard and constantly praised by the people of her kingdom, Tiriel treats everyone, commoner or otherwise, with the same general level of respect and compassion; never carrying any pretense of superiority and instead choosing to act humbly about her experience and capabilities. Even when she is not tending to her duties, Tiriel still retains the same welcoming demeanor, engaging in conversations with her fellow knights and citizens; showcasing happier moments and even bouts of laughter on rare occasions. However, despite how polite and amiable Tiriel behaves, she can easily be just as rude and disrespectful towards those she views as disgraceful or without principal. One example was when Tiriel openly mocked a rogue warrior’s warped sense of “honor”, coldly claiming it was pitiful while expressing her disgust.
When engaged in battle, Tiriel demonstrates a courageous and composed demeanor befitting of a seasoned warrior such as herself, usually appearing assured yet measured. Her disciplined and focused attitude allows her to constantly study her environment and prepare for any possible threat that may arise, always ready to strike or defend whenever the moment arises. However, despite how calm she appears on the surface, Tiriel is not above being startled or showcasing shock. If caught off guard or if her opponent manages to surpass her previous expectations, Tiriel can become visibly rattled by it, but will quickly regain her composure soon after. When in the company of others, Tiriel tries even harder to be seen as calm as not to alarm others, knowing how much people admire and depend on her. Interestingly enough, despite having served in various battles with other warriors and shadows, Tiriel has stated that if it is not necessary to fight, she will sometimes try to find another way out of a battle in order to avoid needless bloodshed. In fact, Tiriel has even taken advantage of the fear her reputation as the “scarlet dagger” incites in both rogue warriors and bandits alike in order to prevent fights. If a fight is unavoidable, Tiriel will try her best to show mercy and disable her opponent rather than outright killing them, if at all possible.
Having devoted herself to the defense of her kingdom, its citizens, and her allies; Tiriel often states that she lives more for them than she does herself. Going to whatever lengths it takes to ensure all under her watch are safe, Tiriel strives to do her absolute best to defend others, even it means sacrificing her own wellbeing or happiness. However, despite her allegiance and love for those she is personally aligned with, Tiriel refuses to do anything that would harm or endanger the lives of innocent people or bystanders in an effort to protect those precious to her. A perfect example of this is when she persuaded a group of bandits to fight her outside of a town so that she could fight in earnest, not wanting anyone to get hurt in the impending skirmish. This selflessness is aided by her strong resolve and her commitment to her duties, as her devotion to protect and aid others is the driving force behind many of her actions.
As both an elite knight captain and Apostle, Tiriel cherishes the notion of comradery amongst those she fights alongside. Caring deeply for those she leads and battles with, Tiriel welcomes and encourages teamwork and cooperation, often getting annoyed when her allies fight amongst themselves. However, despite how much she embraces cooperation, there are times where Tiriel will urge others not to fight with her due to doubts or varying circumstances. Such examples include: a decisive battle between her and another, wanting to minimize the loss of those with her, or wanting to alleviate others of the burden of battle due to them being outclassed by an opponent or facing unfavorable odds. These feelings of camaraderie are so pronounced that witnessing any form of disloyalty surrounding the concept of fellowship, is enough to incite rage within the deepest roots Tiriel’s heart. As such, Tiriel holds those who willingly betray or abandon their allies in the highest contempt; so much in fact that she believes traitors and deserters do not deserve mercy for discarding the trust of their comrades. However, despite this, Tiriel can curb this hatred if there is sufficient enough reason for it; such as in the case of Dakari who only committed such crimes for the wellbeing of others rather than for wealth or power.
Compounding her love of cooperation, Tiriel possesses the ability to effectively lead and motivate others, proven by her position as an elite knight captain. Aiding Tiriel’s leadership skills is her charisma and kindness; which has earned her unyielding respect from those she serves, as well as the undying loyalty from those she commands, with many more wanting to fight alongside her. Even those who are not too familiar with Tiriel have expressed admiration towards her for her charisma and conviction. Though Tiriel is a competent leader, she has also proven to be an efficient mentor; as shown by her effectively training the likes a Seraphi, and later Maple in the ways of combat, even going as far as to impart some of her own morals onto them. In addition to acting as a leader and mentor to some, Tiriel has even assumed the role of mother figure to certain individuals, such as the younger knights and squires who wish to become warriors themselves; knowing the pressures and pain that comes with leaving home to become a chevalier. So great is her ability to lead and inspire, that several people have remarked that she would be an effective ruler of her own kingdom should the opportunity ever arise. However, Tiriel has stated that she is more content with acting as the “sword” for others rather than a ruler, implying she would rather fight and enact personal change instead of merely giving orders.
Tiriel possesses an unwavering sense of justice that has bred and nurtured various beliefs and morals that she strictly follows alongside her knightly code of honor; evolving beyond a mere oath to a way of life. One such example is in her views on battle and fighting; as she believes heavily in fighting for a just cause or for the sake of others rather than for one’s personal desires. As such, Tiriel will express her admiration for those who fulfill this ideology and cast her disapproval onto those who merely fight for selfish reasons. This is proven by her attitude towards the likes of Seraphi, who she willingly trained due to the cats’ ambition towards protecting others like a true guardian angel. Conversely, Tiriel was unwilling to teach Maple due to the latter wanting to get stronger just so her adventurous lifestyle would be easier. In addition, Tiriel also expressed her disappointment in Maple’s use of the knights’ training for herself instead of using it to defend her kingdom and its people; stating she felt it was an insult to use such skills to solely benefit herself. It was only after Maple proved herself and her resolve that Tiriel was willing to teach her. These beliefs lend themselves to another prevalent aspect of Tiriel, that being her sense of sacrifice. Tiriel is easily identified by her willingness to sacrifice for others, whether it be material or her own life; which she has shown numerous times throughout her life. One such example was Tiriel surrendering her life for the sake of the kingdom she fought for in order to prevent conflict from breaking out. However, this readiness to lay down her life has caused Tiriel inner struggles that cause her to sometimes doubt her own loyalties. Due to swearing her allegiance to both the kingdom she protects and Oblivia for saving her life and helping her understand her power; Tiriel is torn between the two as she does not want to fail either and often worries if she’s putting more importance over the other.
Acknowledging her role as both a leader and soldier, Tiriel firmly adheres to a chain of command; listening to and following the orders of her superiors fervently and without fail. However, despite Tiriel’s willingness to heed the commands of those above her, she has stated that she is not a blind follower and will question an order if it seems morally dubious. Her sense of justice is so strong that should a command conflict with her morals as a knight or her duties as guardian, she will more than likely assert her views and question the order; and if the command is morally wrong, there is a high chance that she will not follow it, regardless of the punishment she may or may not receive as a result. In fact, Tiriel has open stated that she treats her own code and morals similar to those she trusts and protects; in that she will never betray it, stating she would sooner choose death than abandoning her morals or betraying those who believe in her.
*Abilities: As a first generation Apostle, Tiriel’s skill and efficiency in battle is undeniable, having earned many accolades from Oblivia, who stated that the reptile was the 2nd strongest of her forces before her premature “retirement”. Having been a part of many battles and earning the position of captain, Tiriel possesses a great deal of prowess and expertise in combat; so much in fact that her skill has earned her the nickname of “scarlet dagger”, a title that is both far reaching and equally feared, with those who know of her reputation deeming her a threat alone. Tiriel has been able to perform various feats such as killing several rogue knights before she had awakened her sparra, being able to subdue several of the current generation Apostles in a 3-on-1 sparring match, duel and ultimately defeat a rank 9 umbra class shadow, vanquish an army of shadows single handily, and managed to defeat the likes of Soliana while simultaneously pushing her to her absolute limit in a decisive battle, winning against the fox despite using her heat berserker technique.
*Sparra control/Type: Tiriel utilizes the Blood sparra type, an advanced variant of the basic Life sparra type. This sparra grants Tiriel the ability to manipulate and command not just her own blood, but the blood of her enemies; allowing her to craft various weaponry, heal wounds, and control blood flow. However, unlike other sparra types, Tiriel requires a prerequisite in order to use the brunt of her abilities, in this case: an open wound. Due to her prior fighting experience in the Apostles, Tiriel has perfect control over her sparra and due to the sheer amount she has, she can use her abilities seemingly without limit. In addition, Tiriel’s understanding of her capabilities has allowed her to push her powers beyond their normal limits, giving her access to various abilities many would not expect given her base sparra. Tiriel also has access to the regular life sparra, allowing her to heal her or her allies’ injuries.
*Intelligence: Tiriel has remarkable intelligence in combat, being able to plan her attacks and use her abilities in various ways that allow her to set up future assaults that can easily catch the opponent of guard, if not completely overwhelm them. Tiriel is a brilliant strategist and is capable of coordinating both her own attacks as well as others in order to succeed in various scenarios or unfavorable odds. In addition to her strategic prowess, Tiriel possess significant analytic ability as she is able to quickly deduce the efficiency of her opponent’s weaponry and abilities the longer she fights; gaining knowledge of her foe’s strengths and weaknesses even during the heat of battle. Aiding her keen intellect and combative expertise is Tiriel’s sharp senses and awareness of her surroundings, being able to pinpoint possible set ups and ambushes that her enemies may or may not launch against her.
*Physical Capabilities: Tiriel is capable of various physical feats that compliment her overall fighting style, making her a tough opponent to best. While not the physically strongest of the previous or current generation of Apostles, Tiriel still possesses a sufficient amount of strength, as she is able deliver blows that can force opponents twice her size back and even lift someone her size up by their throat with little effort. Though Tiriel has a fair amount of strength, her speed is the more impressive aspect of her capabilities. Tiriel is incredibly swift and can close distances between her and her target with ease, punishing those who believe they can escape her. Complimenting Tiriel’s speed are her reflexes and quick reaction time, allowing her to strike and evade simultaneously. Tiriel’s reaction time and agility is great enough to keep pace with the likes of Megumi, an Apostle recognized for her speed. In addition to her startling speed, Tiriel boasts a high amount of durability, being able to take more damage than most other Apostles without tiring or suffering any last effects.
*Weapon Skills: Tiriel has superb mastery when it comes to various forms of weaponry due to her constantly training with multiple types and typically employing the use of one during battle. While swords are Tiriel’s preferred choice of weapon, she is highly skilled with various tools from axes and spears, to daggers and shields. Even though Tiriel is more of a close-range fighter and primarily uses melee weaponry, she can just as easily use ranged weapons such as crossbows and regular bows to extend her options when combating an enemy. Her weapon skills are very malleable, being able to change her fighting style at a moments notice in order suit her needs or the situation as hand.
*Weapon Contracts: Despite her skill with multiple weapons, Tiriel surprisingly only has a couple of weapon contracts, but in her hands, they are just as efficient as a full arsenal. As Tiriel is deft to swordplay, a single blade is more than enough for her to overpower multiple foes.
*Knight’s Mercy: A Straight sword with a blood-spattered pattern adorning its blade. This sword has the ability to increase its sharpness the more blood is applied to its blade via the injuries it inflicts. At maximum sharpness, the weapon can deal cuts so fine that the opponent won’t realize it or so much as register pain for a few moments; even without a direct hit, the sword is still capable of dealing extensive slashes. There is one weakness to this weapon, in that Tiriel cannot use her own blood in order to increase the swords sharpness.
*Profaned Bloodshed: A “dagger” composed of only a decorative hilt and guard. The dagger draws blood from an opponent’s open wound in order to create a blade. The newly crafted blade can change its length, edge, and overall appearance based on whatever Tiriel desires, giving her a wide range of options.
*Notable abilities/Signature techniques: A veteran of the battlefield and well-respected warrior, Tiriel utilizes her powers with great efficiency and is capable of fighting at all ranges. Making use of her years of experience in combat, Tiriel has shown to be a frightening opponent and one that that requires a great deal of effort and strength to match let alone best. Her combat prowess and sparra control have been significantly honed, granting her a veritable repertoire of techniques to fell her foes, despite the simplicity of her sparra.
*Neveros Style Weapon combat: As captain of the Neveros knights, Tiriel is a master of the Neveros style of weapon combat which focuses on swift aggressive strikes and powerful delivery. Having mastered the style of combat, Tiriel has been able to personally hone her skill and surpass many others who utilized the same style of blade combat; in addition she has been able to match others in regards to swordplay due her overwhelming skill.
*Red Sigil: Tiriel uses her sparra to gather blood into her palm before holding her hand outwards. After performing this action, the blood creates a barrier that can nullify physical attacks as well as various elemental attacks despite its liquid composition. Tiriel can manipulate the size and durability of this shield by increasing or decreasing the sparra used in its composition, allowing it to better defend against various attacks. There is a secondary version of this technique in which Tiriel uses the blood to create extremely resilient armor as opposed to a shield, allowing her to drastically lessen the impact or power of an attack.
*Life Drinker: If an opponent has an open wound, Tiriel will use her sparra to steal some of their blood and either funnel it into herself or an ally. This results in Tiriel or her ally recovering from any injuries they received prior to the technique being performed. When this is done, Tiriel simultaneous changes the blood type of the stolen blood to suit whomever is receiving it as not to cause them harm or difficulties in the future. In addition, any harmful properties such as poison or disease in the blood is completely nullified. Tiriel can also perform this technique using her own blood.
*Crimson Lance: Tiriel gathers a small orb of blood into her palm before quickly thrusting her hand out at her opponent. This results in the gathered blood firing out in a concentrated beam, piercing the opponent in a similar fashion to a spear, hence the attacks name. The speed in which the beam is fired is near instantaneous and therefor hard to properly dodge or defend against; and due to the sheer power of the technique, this attack can effectively pierce through various objects with little effort, despite it being liquid.
*Internal Weapon: Tiriel will use her sparra to quickly summon a mass of blood into her hand. After doing this, the mass will immediately manifest into a somewhat crude looking weapon depending on Tiriel’s desire. Despite the weapon’s primitive and fluid appearance, it can still function as the tool it replicates; being able to cut and bludgeon foes with the same level of efficiency as the weapon it is based on. However, despite its effectivity, the weapon is fleeting and will only last for a few minutes or after dealing a certain amount of hits, dissipating shortly after. As such, Tiriel will typically use this technique to deal quick slashes instead of a prolonged use weapon.
*War-Stained Banner: Tiriel gathers blood around her sword before slamming the blade on the ground with great force. This causes the blood covering her sword to travel across the area in a small destructive wave that causes a deep trench. After a moment, the trench created by the prior beam will explode in a massive veil of blood that acts as a follow up attack should the initial wave not connect with its target. This move travels in a straight line, making it a bit predictable, but very devastating should it hit. Tiriel can use this move multiple times in succession, being able to create multiple, albeit weaker waves by minimizing the amount of force she slams her sword down.
*Knight’s Blood Crossbow: Tiriel manifests a ring of blood around one or both of her wrists. These rings will proceed to form 6 small orbs of blood that will continually hover around Tiriel’s wrist. Tiriel will then proceed to point towards a target of her choosing as if firing a gun; this results in a single orb quickly morphing into an arrow like form before being shot at the intended target with blinding speed. Due to the arrow like nature of the projectile, it can pierce various objects. There is a secondary version of this move that instead of firing arrows, Tiriel fires the orbs at they are; and instead of piercing the opponent, the projectiles explode upon impact, causing a good deal of damage and knockback.
*Honorbound Rupture: Channeling her sparra into her palm, Tiriel summons a large ball of blood into her hand. After doing this, Tiriel will slam the ball into the ground, which results in a bloody explosion around her, causing damage to enemies too close and knocking them back a good distance. Tiriel can perform either a large single explosion or a series of smaller chained explosions that ripple outward to catch enemies outside of her reach. There is a second variant of this technique where Tiriel presses the orb into her chest instead of slamming into the ground. This results in the blood enveloping Tiriel’s entire body in a thin layer that she can hold for a considerable amount of time. Tiriel can cast this layer off at any time, which results in an explosion that sends out bloody projectiles in all directions. These projectiles have the same piercing potential as gunfire, being able to cause a great deal of damage to anyone hit by them. The bloody coat that covers Tiriel does not provide her with any sort of protection from attacks; and any damage she takes can weaken the subsequent explosion depending on the extent of the harm taken.
*Crest of Carnage: Tiriel coats the blade of her weapon in blood (be it her own or her opponents), causing her weapon to slightly glow red. This increases her weapons damage potential, allowing her to cleave through tougher objects. However, in addition to increasing her weapon’s power and durability, this technique allows Tiriel to throw bloody slashes at her opponent that have the same cutting ability as the weapon she’s currently using. Tiriel can control the size of the slashes so she can cleave through larger objects or areas. This increase in power is based on the amount of blood coating the weapon; and both the size of the slashes and the amount she sends out can rapidly drain the technique, causing her weapon to revert to its normal strength when all of the blood is expended.
*Gallant Bloodlust: Due to her impeccable sparra control, Tiriel is able to push her skills beyond their normal limits and is able to enter a state unique to her known as “Gallant Bloodlust”. When this state is active, Tiriel’s eyes will glow brightly, leaving streaks whenever she moves all the while her body releases an ominous blood red aura. During this state Tiriel’s normal sparra techniques are strengthened, gaining greater range and power; in addition, Tiriel gets an increase in her speed, durability, and physical strength. During this time, Tiriel is not bound to using blood as purely a liquid as she now has the ability to perfectly replicate different matter states, allowing her to use blood as an adhesive, gas, or solid. However, one of the more startling techniques Tiriel gains access to, is the ability to mimic various elements; something she can ONLY do while Gallant Bloodlust is active. The reason for this is due to her repeated use of her “Life Drinker” technique and using other’s blood to heal her injuries. Due to how frequently the technique was used, Tiriel unknowingly absorbed small portions of people’s sparra, and after stockpiling various types, she gained the ability to have her blood replicate the various elemental properties of the sparra she repeatedly absorbed. It is worth noting that Tiriel cannot replicate advance sparra types, meaning she can only use the base sparra she managed to absorb. This elemental mimicry is not perfect however, but with its imperfection comes phenomenal benefits. Due to the how near perfect the elemental replication is, Tiriel can exploit enemy weaknesses and get past certain resistances due to the attacks still being made of blood; for example she can strike an opponent resistant to electricity with her own lightning and they will feel the full brunt of her attack, not being able to absorb, negate, or resist it due to it being her blood and not true lightning. All of Tiriel’s elemental attacks will be blood red as opposed to their natural color, indicating its different. Despite this elemental benefit, Tiriel can only use one element at a time and she is still susceptible to her own weakness despite her seemingly using other elements.
Vermillion Standard: By utilizing the basic fire sparra, Tiriel wreaths her weapon in blood, which causes it to quickly glow and erupt into blood red flames, completely coating her blade in a scarlet blaze. Whenever Tiriel swings her weapon, the flames will billow forth, extending her reach and burning anything cut or touched by the fire. The flames have the same potency of dragon fire, meaning they can quickly melt ice and reduce anything to ash with a few well-placed strikes, even being somewhat difficult to fully extinguish.
Vermillion Standard “Noble Scar”: Similar to its derived technique, Tiriel will coat her weapon in blood that will quickly turn into blood red fire. Tiriel will then proceed to slam the damaging end of her weapon on the ground, causing the flames to immediately spread and travel along the ground in front of her, severely burning the landscape and any opponent unfortunate enough to be caught in the blaze. This technique has great reach and can be difficult to avoid if caught in its direction due to both its speed and its ability to spread outward the further it travels. This move can be used in rapid succession, allowing Tiriel to catch swarms of enemies in the crimson inferno.
Bleeding Tempest: Using the wind sparra she has stockpiled, Tiriel summons a small amount of blood into her hand which quickly forms a spiraling disc of red wind. Tiriel can then throw this disc at an opponent which can cleanly cleave through them and other obstacles in its path before dissipating. This projectile can curve when launched allowing it to alter its trajectory, but it cannot return to Tiriel or completely change its direction after its launched.
Scarlet Tower: By channeling the water base sparra, Tiriel will coat her hand in blood before placing her palm on the ground. After doing this, geysers of high-pressured bloody water will either erupt randomly from the ground or will do so underneath a specific target of Tiriel’s choosing. The technique is primarily meant to disrupt an opponent, either by breaking their guard or prevent them from activating their own technique; as such its offensive power is weak. However due to the waters pressure, it can launch opponents into the air, setting them up for another attack and if they are weak to water, can do a fair amount of damage.
Scarlet Tower “6-inch nail”: Making use of the ice sparra she has stored, Tiriel will perform the same starting action as with the derived technique. However, after performing the necessary actions, instead of geysers of bloody water, slender spikes of frozen blood will spring up from the ground, impaling anyone caught by the technique. There is an alternate version of this technique in which Tiriel freezes her opponent in a large spire of blood, capturing them instead of skewering them.
Tainted Resolve: Tiriel will utilize the portion of poison sparra she has access to and will channel it into a deadly technique that can prove very troublesome. Tiriel will ingest a small amount of blood, either from herself or an opponent, afterwards she will inhale deeply. After doing this, Tiriel will exhale a large cloud of blood red mist. Anyone caught in this mist will be plagued by a fairly fast acting poison that will continually weaken them all the while causing dizziness and mild delirium; effectively impairing their senses and ability to fight efficiently. The poisons duration is dependent on the amount of poison inhaled, with the minim time being a minute and the maximum being 15 minutes.
Tainted Resolve “Staunch Disrupter”: Utilizing the same poison sparra from the derived technique, Tiriel will perform the same activation requirements and proceed to exhale the same blood red mist from before, however the effect is much different. When the mist is inhaled by an opponent, the effects won’t make themselves known until they receive damage. Instead of poisoning her targets, Tiriel’s mist will effectively negate the opponent’s ability to heal or regenerate, whether it be from normal means such as medicine and elixirs, or spiritual means such as sparra or natural regenerative abilities. This even extends to preventing other people from healing an affected target, making them susceptible to further damage.
Visceral Edge: Using the amount of metal sparra at her disposal, Tiriel will summon a mass of blood into her hand and have it form into a weapon of her choosing. This technique can be considered an advanced and more refined version of her “Internal Weapon” ability; however, there are a variety of factors that set the two apart. The weapon Tiriel summons won’t be crude, liquid based, or fleeting; instead any weapon Tiriel creates will be given a purely physical presence with a durability and overall appearance to red polished steel. This allows Tiriel to fight with a weapon that won’t leave her after a set amount of strikes, giving her the ability to continue her assault on opponents if she so chooses. Tiriel can perform the same actions as the “Internal Weapon” technique, but with the added benefit of having a lasting tool that she either use or bestow to an ally.
Carmine Fatesealer: Accessing the lightning sparra she has within her, Tiriel will coat her palm in blood which will quickly heat up and turn into crimson electricity that will continually surge around her hand. Tiriel will then launch this electricity at her opponent as an extremely damaging beam of surging lightning that will rip through various objects and defenses. There is a secondary variant of this move in which Tiriel will coat her weapon in the blood that will turn into lightning; afterwards she will pierce the ground with her weapon causing a cage of lightning to form around her before expanding outward in various destructive streaks of red electricity.
Sanguine Shackles: Making use of the crystal sparra she has at her disposal, Tiriel will gather a mass of blood into the palm of her hand before launching it at her opponent with startling speed or attempting to touch them with it. When the blood hits the opponent, it will deal very insignificant damage; but its true danger comes from its effect rather than its power. The blood used in this technique acts similar to a strong viscous syrup rather than a pure liquid. Upon hitting an opponent, the blood will spread a fair amount before quickly hardening into a crystalline form. This results in either making the opponent slightly heavier, bonding them to various objects, or hampering their free movement, sometimes preventing them from moving outright.
*Sparra Induced Capabilities:
Blood Flow control: Tiriel has the ability to control the blood flow of not just herself but others as well. With this ability, Tiriel can either keep blood flowing regardless of how severe the wound may be, or halt the flow of blood so that she can prevent fatal injuries or negative effects associated with massive loss of blood. For this reason, Tiriel can prevent and stall severe injuries long enough to heal them or for another to recover the damage received.
Blood Type changing: While not used as frequently as her other abilities, Tiriel can change anyone’s blood type so that there are no difficulties when it comes to them receiving blood, be it from another or Tiriel herself. It should be noted that this change is effectively permanent and will only change when Tiriel chooses to do so.
Illness Nullification: In tandem with Tiriel’s ability to change blood types, she has the ability to efficiently nullify any sort of sickness, toxin, or disease in someone’s blood regardless of its overall severity. This ability is more than likely the healing portion of her sparra working in full effect. With this ability Tiriel can heal sick allies, or those under the effects of something in their blood stream, allowing them to fight at full strength. However, in order for Tiriel to effectively do this, she requires an open wound, a prerequisite to all of her techniques.
And there you have it, another spotlight pic featuring the knightly reptile Tiriel, showcasing her power of bloodletting XD. This was yet another awesome piece done by my good buddy Eltonpot . I hope you all enjoy and if there is an Apostle you want to see, lemme know!!
*TRIVIA: Tiriel’s last name of Galavere is a 2 part of reference to the knights of the round table, those being Galahad and Bedivere.
Species: Lizard
Age: 42
Sparra type: Blood
Embodiment: Sacrifice
Title: The Scar-Stained Knight
Favorite Meal: Roasted Quail with wild mushrooms, fresh stewed spinach, with buttered rolls, and honey wine. Strawberry tarts with milk is a favored dessert.
“Strength without purpose is meaningless! In order to properly bear a sword, your resolve must be sharper than the blade you carry; otherwise it’s nothing more than polished rust!”
Personality: Stalwart and unflinching in her duties, Tiriel is a woman who has devoted herself to both justice and the protection of others, choosing to act as the will and strength of her friends and allies rather than pursue senseless desires.
As a knight, Tiriel carries herself with both dignity and honor, behaving in a formal and respectable fashion. Tiriel is well mannered and cordial, commonly displaying this behavior to those around her, with many of her mannerisms exuding the same respectful aura she casts. Aside from her behavior, Tiriel’s speech is further proof of her civil demeanor as she always addresses people by their proper titles and very rarely refers to them by anything other than their full first name unless otherwise told. This way of speaking is heavily shown in how she talks to many of the Apostles, especially the likes of Oblivia, Alsara, Giselle, Dakari, Fiorah, and Kamala; all of whom she addresses as “lady” due to their royal status, regardless of whether or not it was previous. Though she is held in high regard and constantly praised by the people of her kingdom, Tiriel treats everyone, commoner or otherwise, with the same general level of respect and compassion; never carrying any pretense of superiority and instead choosing to act humbly about her experience and capabilities. Even when she is not tending to her duties, Tiriel still retains the same welcoming demeanor, engaging in conversations with her fellow knights and citizens; showcasing happier moments and even bouts of laughter on rare occasions. However, despite how polite and amiable Tiriel behaves, she can easily be just as rude and disrespectful towards those she views as disgraceful or without principal. One example was when Tiriel openly mocked a rogue warrior’s warped sense of “honor”, coldly claiming it was pitiful while expressing her disgust.
When engaged in battle, Tiriel demonstrates a courageous and composed demeanor befitting of a seasoned warrior such as herself, usually appearing assured yet measured. Her disciplined and focused attitude allows her to constantly study her environment and prepare for any possible threat that may arise, always ready to strike or defend whenever the moment arises. However, despite how calm she appears on the surface, Tiriel is not above being startled or showcasing shock. If caught off guard or if her opponent manages to surpass her previous expectations, Tiriel can become visibly rattled by it, but will quickly regain her composure soon after. When in the company of others, Tiriel tries even harder to be seen as calm as not to alarm others, knowing how much people admire and depend on her. Interestingly enough, despite having served in various battles with other warriors and shadows, Tiriel has stated that if it is not necessary to fight, she will sometimes try to find another way out of a battle in order to avoid needless bloodshed. In fact, Tiriel has even taken advantage of the fear her reputation as the “scarlet dagger” incites in both rogue warriors and bandits alike in order to prevent fights. If a fight is unavoidable, Tiriel will try her best to show mercy and disable her opponent rather than outright killing them, if at all possible.
Having devoted herself to the defense of her kingdom, its citizens, and her allies; Tiriel often states that she lives more for them than she does herself. Going to whatever lengths it takes to ensure all under her watch are safe, Tiriel strives to do her absolute best to defend others, even it means sacrificing her own wellbeing or happiness. However, despite her allegiance and love for those she is personally aligned with, Tiriel refuses to do anything that would harm or endanger the lives of innocent people or bystanders in an effort to protect those precious to her. A perfect example of this is when she persuaded a group of bandits to fight her outside of a town so that she could fight in earnest, not wanting anyone to get hurt in the impending skirmish. This selflessness is aided by her strong resolve and her commitment to her duties, as her devotion to protect and aid others is the driving force behind many of her actions.
As both an elite knight captain and Apostle, Tiriel cherishes the notion of comradery amongst those she fights alongside. Caring deeply for those she leads and battles with, Tiriel welcomes and encourages teamwork and cooperation, often getting annoyed when her allies fight amongst themselves. However, despite how much she embraces cooperation, there are times where Tiriel will urge others not to fight with her due to doubts or varying circumstances. Such examples include: a decisive battle between her and another, wanting to minimize the loss of those with her, or wanting to alleviate others of the burden of battle due to them being outclassed by an opponent or facing unfavorable odds. These feelings of camaraderie are so pronounced that witnessing any form of disloyalty surrounding the concept of fellowship, is enough to incite rage within the deepest roots Tiriel’s heart. As such, Tiriel holds those who willingly betray or abandon their allies in the highest contempt; so much in fact that she believes traitors and deserters do not deserve mercy for discarding the trust of their comrades. However, despite this, Tiriel can curb this hatred if there is sufficient enough reason for it; such as in the case of Dakari who only committed such crimes for the wellbeing of others rather than for wealth or power.
Compounding her love of cooperation, Tiriel possesses the ability to effectively lead and motivate others, proven by her position as an elite knight captain. Aiding Tiriel’s leadership skills is her charisma and kindness; which has earned her unyielding respect from those she serves, as well as the undying loyalty from those she commands, with many more wanting to fight alongside her. Even those who are not too familiar with Tiriel have expressed admiration towards her for her charisma and conviction. Though Tiriel is a competent leader, she has also proven to be an efficient mentor; as shown by her effectively training the likes a Seraphi, and later Maple in the ways of combat, even going as far as to impart some of her own morals onto them. In addition to acting as a leader and mentor to some, Tiriel has even assumed the role of mother figure to certain individuals, such as the younger knights and squires who wish to become warriors themselves; knowing the pressures and pain that comes with leaving home to become a chevalier. So great is her ability to lead and inspire, that several people have remarked that she would be an effective ruler of her own kingdom should the opportunity ever arise. However, Tiriel has stated that she is more content with acting as the “sword” for others rather than a ruler, implying she would rather fight and enact personal change instead of merely giving orders.
Tiriel possesses an unwavering sense of justice that has bred and nurtured various beliefs and morals that she strictly follows alongside her knightly code of honor; evolving beyond a mere oath to a way of life. One such example is in her views on battle and fighting; as she believes heavily in fighting for a just cause or for the sake of others rather than for one’s personal desires. As such, Tiriel will express her admiration for those who fulfill this ideology and cast her disapproval onto those who merely fight for selfish reasons. This is proven by her attitude towards the likes of Seraphi, who she willingly trained due to the cats’ ambition towards protecting others like a true guardian angel. Conversely, Tiriel was unwilling to teach Maple due to the latter wanting to get stronger just so her adventurous lifestyle would be easier. In addition, Tiriel also expressed her disappointment in Maple’s use of the knights’ training for herself instead of using it to defend her kingdom and its people; stating she felt it was an insult to use such skills to solely benefit herself. It was only after Maple proved herself and her resolve that Tiriel was willing to teach her. These beliefs lend themselves to another prevalent aspect of Tiriel, that being her sense of sacrifice. Tiriel is easily identified by her willingness to sacrifice for others, whether it be material or her own life; which she has shown numerous times throughout her life. One such example was Tiriel surrendering her life for the sake of the kingdom she fought for in order to prevent conflict from breaking out. However, this readiness to lay down her life has caused Tiriel inner struggles that cause her to sometimes doubt her own loyalties. Due to swearing her allegiance to both the kingdom she protects and Oblivia for saving her life and helping her understand her power; Tiriel is torn between the two as she does not want to fail either and often worries if she’s putting more importance over the other.
Acknowledging her role as both a leader and soldier, Tiriel firmly adheres to a chain of command; listening to and following the orders of her superiors fervently and without fail. However, despite Tiriel’s willingness to heed the commands of those above her, she has stated that she is not a blind follower and will question an order if it seems morally dubious. Her sense of justice is so strong that should a command conflict with her morals as a knight or her duties as guardian, she will more than likely assert her views and question the order; and if the command is morally wrong, there is a high chance that she will not follow it, regardless of the punishment she may or may not receive as a result. In fact, Tiriel has open stated that she treats her own code and morals similar to those she trusts and protects; in that she will never betray it, stating she would sooner choose death than abandoning her morals or betraying those who believe in her.
*Abilities: As a first generation Apostle, Tiriel’s skill and efficiency in battle is undeniable, having earned many accolades from Oblivia, who stated that the reptile was the 2nd strongest of her forces before her premature “retirement”. Having been a part of many battles and earning the position of captain, Tiriel possesses a great deal of prowess and expertise in combat; so much in fact that her skill has earned her the nickname of “scarlet dagger”, a title that is both far reaching and equally feared, with those who know of her reputation deeming her a threat alone. Tiriel has been able to perform various feats such as killing several rogue knights before she had awakened her sparra, being able to subdue several of the current generation Apostles in a 3-on-1 sparring match, duel and ultimately defeat a rank 9 umbra class shadow, vanquish an army of shadows single handily, and managed to defeat the likes of Soliana while simultaneously pushing her to her absolute limit in a decisive battle, winning against the fox despite using her heat berserker technique.
*Sparra control/Type: Tiriel utilizes the Blood sparra type, an advanced variant of the basic Life sparra type. This sparra grants Tiriel the ability to manipulate and command not just her own blood, but the blood of her enemies; allowing her to craft various weaponry, heal wounds, and control blood flow. However, unlike other sparra types, Tiriel requires a prerequisite in order to use the brunt of her abilities, in this case: an open wound. Due to her prior fighting experience in the Apostles, Tiriel has perfect control over her sparra and due to the sheer amount she has, she can use her abilities seemingly without limit. In addition, Tiriel’s understanding of her capabilities has allowed her to push her powers beyond their normal limits, giving her access to various abilities many would not expect given her base sparra. Tiriel also has access to the regular life sparra, allowing her to heal her or her allies’ injuries.
*Intelligence: Tiriel has remarkable intelligence in combat, being able to plan her attacks and use her abilities in various ways that allow her to set up future assaults that can easily catch the opponent of guard, if not completely overwhelm them. Tiriel is a brilliant strategist and is capable of coordinating both her own attacks as well as others in order to succeed in various scenarios or unfavorable odds. In addition to her strategic prowess, Tiriel possess significant analytic ability as she is able to quickly deduce the efficiency of her opponent’s weaponry and abilities the longer she fights; gaining knowledge of her foe’s strengths and weaknesses even during the heat of battle. Aiding her keen intellect and combative expertise is Tiriel’s sharp senses and awareness of her surroundings, being able to pinpoint possible set ups and ambushes that her enemies may or may not launch against her.
*Physical Capabilities: Tiriel is capable of various physical feats that compliment her overall fighting style, making her a tough opponent to best. While not the physically strongest of the previous or current generation of Apostles, Tiriel still possesses a sufficient amount of strength, as she is able deliver blows that can force opponents twice her size back and even lift someone her size up by their throat with little effort. Though Tiriel has a fair amount of strength, her speed is the more impressive aspect of her capabilities. Tiriel is incredibly swift and can close distances between her and her target with ease, punishing those who believe they can escape her. Complimenting Tiriel’s speed are her reflexes and quick reaction time, allowing her to strike and evade simultaneously. Tiriel’s reaction time and agility is great enough to keep pace with the likes of Megumi, an Apostle recognized for her speed. In addition to her startling speed, Tiriel boasts a high amount of durability, being able to take more damage than most other Apostles without tiring or suffering any last effects.
*Weapon Skills: Tiriel has superb mastery when it comes to various forms of weaponry due to her constantly training with multiple types and typically employing the use of one during battle. While swords are Tiriel’s preferred choice of weapon, she is highly skilled with various tools from axes and spears, to daggers and shields. Even though Tiriel is more of a close-range fighter and primarily uses melee weaponry, she can just as easily use ranged weapons such as crossbows and regular bows to extend her options when combating an enemy. Her weapon skills are very malleable, being able to change her fighting style at a moments notice in order suit her needs or the situation as hand.
*Weapon Contracts: Despite her skill with multiple weapons, Tiriel surprisingly only has a couple of weapon contracts, but in her hands, they are just as efficient as a full arsenal. As Tiriel is deft to swordplay, a single blade is more than enough for her to overpower multiple foes.
*Knight’s Mercy: A Straight sword with a blood-spattered pattern adorning its blade. This sword has the ability to increase its sharpness the more blood is applied to its blade via the injuries it inflicts. At maximum sharpness, the weapon can deal cuts so fine that the opponent won’t realize it or so much as register pain for a few moments; even without a direct hit, the sword is still capable of dealing extensive slashes. There is one weakness to this weapon, in that Tiriel cannot use her own blood in order to increase the swords sharpness.
*Profaned Bloodshed: A “dagger” composed of only a decorative hilt and guard. The dagger draws blood from an opponent’s open wound in order to create a blade. The newly crafted blade can change its length, edge, and overall appearance based on whatever Tiriel desires, giving her a wide range of options.
*Notable abilities/Signature techniques: A veteran of the battlefield and well-respected warrior, Tiriel utilizes her powers with great efficiency and is capable of fighting at all ranges. Making use of her years of experience in combat, Tiriel has shown to be a frightening opponent and one that that requires a great deal of effort and strength to match let alone best. Her combat prowess and sparra control have been significantly honed, granting her a veritable repertoire of techniques to fell her foes, despite the simplicity of her sparra.
*Neveros Style Weapon combat: As captain of the Neveros knights, Tiriel is a master of the Neveros style of weapon combat which focuses on swift aggressive strikes and powerful delivery. Having mastered the style of combat, Tiriel has been able to personally hone her skill and surpass many others who utilized the same style of blade combat; in addition she has been able to match others in regards to swordplay due her overwhelming skill.
*Red Sigil: Tiriel uses her sparra to gather blood into her palm before holding her hand outwards. After performing this action, the blood creates a barrier that can nullify physical attacks as well as various elemental attacks despite its liquid composition. Tiriel can manipulate the size and durability of this shield by increasing or decreasing the sparra used in its composition, allowing it to better defend against various attacks. There is a secondary version of this technique in which Tiriel uses the blood to create extremely resilient armor as opposed to a shield, allowing her to drastically lessen the impact or power of an attack.
*Life Drinker: If an opponent has an open wound, Tiriel will use her sparra to steal some of their blood and either funnel it into herself or an ally. This results in Tiriel or her ally recovering from any injuries they received prior to the technique being performed. When this is done, Tiriel simultaneous changes the blood type of the stolen blood to suit whomever is receiving it as not to cause them harm or difficulties in the future. In addition, any harmful properties such as poison or disease in the blood is completely nullified. Tiriel can also perform this technique using her own blood.
*Crimson Lance: Tiriel gathers a small orb of blood into her palm before quickly thrusting her hand out at her opponent. This results in the gathered blood firing out in a concentrated beam, piercing the opponent in a similar fashion to a spear, hence the attacks name. The speed in which the beam is fired is near instantaneous and therefor hard to properly dodge or defend against; and due to the sheer power of the technique, this attack can effectively pierce through various objects with little effort, despite it being liquid.
*Internal Weapon: Tiriel will use her sparra to quickly summon a mass of blood into her hand. After doing this, the mass will immediately manifest into a somewhat crude looking weapon depending on Tiriel’s desire. Despite the weapon’s primitive and fluid appearance, it can still function as the tool it replicates; being able to cut and bludgeon foes with the same level of efficiency as the weapon it is based on. However, despite its effectivity, the weapon is fleeting and will only last for a few minutes or after dealing a certain amount of hits, dissipating shortly after. As such, Tiriel will typically use this technique to deal quick slashes instead of a prolonged use weapon.
*War-Stained Banner: Tiriel gathers blood around her sword before slamming the blade on the ground with great force. This causes the blood covering her sword to travel across the area in a small destructive wave that causes a deep trench. After a moment, the trench created by the prior beam will explode in a massive veil of blood that acts as a follow up attack should the initial wave not connect with its target. This move travels in a straight line, making it a bit predictable, but very devastating should it hit. Tiriel can use this move multiple times in succession, being able to create multiple, albeit weaker waves by minimizing the amount of force she slams her sword down.
*Knight’s Blood Crossbow: Tiriel manifests a ring of blood around one or both of her wrists. These rings will proceed to form 6 small orbs of blood that will continually hover around Tiriel’s wrist. Tiriel will then proceed to point towards a target of her choosing as if firing a gun; this results in a single orb quickly morphing into an arrow like form before being shot at the intended target with blinding speed. Due to the arrow like nature of the projectile, it can pierce various objects. There is a secondary version of this move that instead of firing arrows, Tiriel fires the orbs at they are; and instead of piercing the opponent, the projectiles explode upon impact, causing a good deal of damage and knockback.
*Honorbound Rupture: Channeling her sparra into her palm, Tiriel summons a large ball of blood into her hand. After doing this, Tiriel will slam the ball into the ground, which results in a bloody explosion around her, causing damage to enemies too close and knocking them back a good distance. Tiriel can perform either a large single explosion or a series of smaller chained explosions that ripple outward to catch enemies outside of her reach. There is a second variant of this technique where Tiriel presses the orb into her chest instead of slamming into the ground. This results in the blood enveloping Tiriel’s entire body in a thin layer that she can hold for a considerable amount of time. Tiriel can cast this layer off at any time, which results in an explosion that sends out bloody projectiles in all directions. These projectiles have the same piercing potential as gunfire, being able to cause a great deal of damage to anyone hit by them. The bloody coat that covers Tiriel does not provide her with any sort of protection from attacks; and any damage she takes can weaken the subsequent explosion depending on the extent of the harm taken.
*Crest of Carnage: Tiriel coats the blade of her weapon in blood (be it her own or her opponents), causing her weapon to slightly glow red. This increases her weapons damage potential, allowing her to cleave through tougher objects. However, in addition to increasing her weapon’s power and durability, this technique allows Tiriel to throw bloody slashes at her opponent that have the same cutting ability as the weapon she’s currently using. Tiriel can control the size of the slashes so she can cleave through larger objects or areas. This increase in power is based on the amount of blood coating the weapon; and both the size of the slashes and the amount she sends out can rapidly drain the technique, causing her weapon to revert to its normal strength when all of the blood is expended.
*Gallant Bloodlust: Due to her impeccable sparra control, Tiriel is able to push her skills beyond their normal limits and is able to enter a state unique to her known as “Gallant Bloodlust”. When this state is active, Tiriel’s eyes will glow brightly, leaving streaks whenever she moves all the while her body releases an ominous blood red aura. During this state Tiriel’s normal sparra techniques are strengthened, gaining greater range and power; in addition, Tiriel gets an increase in her speed, durability, and physical strength. During this time, Tiriel is not bound to using blood as purely a liquid as she now has the ability to perfectly replicate different matter states, allowing her to use blood as an adhesive, gas, or solid. However, one of the more startling techniques Tiriel gains access to, is the ability to mimic various elements; something she can ONLY do while Gallant Bloodlust is active. The reason for this is due to her repeated use of her “Life Drinker” technique and using other’s blood to heal her injuries. Due to how frequently the technique was used, Tiriel unknowingly absorbed small portions of people’s sparra, and after stockpiling various types, she gained the ability to have her blood replicate the various elemental properties of the sparra she repeatedly absorbed. It is worth noting that Tiriel cannot replicate advance sparra types, meaning she can only use the base sparra she managed to absorb. This elemental mimicry is not perfect however, but with its imperfection comes phenomenal benefits. Due to the how near perfect the elemental replication is, Tiriel can exploit enemy weaknesses and get past certain resistances due to the attacks still being made of blood; for example she can strike an opponent resistant to electricity with her own lightning and they will feel the full brunt of her attack, not being able to absorb, negate, or resist it due to it being her blood and not true lightning. All of Tiriel’s elemental attacks will be blood red as opposed to their natural color, indicating its different. Despite this elemental benefit, Tiriel can only use one element at a time and she is still susceptible to her own weakness despite her seemingly using other elements.
Vermillion Standard: By utilizing the basic fire sparra, Tiriel wreaths her weapon in blood, which causes it to quickly glow and erupt into blood red flames, completely coating her blade in a scarlet blaze. Whenever Tiriel swings her weapon, the flames will billow forth, extending her reach and burning anything cut or touched by the fire. The flames have the same potency of dragon fire, meaning they can quickly melt ice and reduce anything to ash with a few well-placed strikes, even being somewhat difficult to fully extinguish.
Vermillion Standard “Noble Scar”: Similar to its derived technique, Tiriel will coat her weapon in blood that will quickly turn into blood red fire. Tiriel will then proceed to slam the damaging end of her weapon on the ground, causing the flames to immediately spread and travel along the ground in front of her, severely burning the landscape and any opponent unfortunate enough to be caught in the blaze. This technique has great reach and can be difficult to avoid if caught in its direction due to both its speed and its ability to spread outward the further it travels. This move can be used in rapid succession, allowing Tiriel to catch swarms of enemies in the crimson inferno.
Bleeding Tempest: Using the wind sparra she has stockpiled, Tiriel summons a small amount of blood into her hand which quickly forms a spiraling disc of red wind. Tiriel can then throw this disc at an opponent which can cleanly cleave through them and other obstacles in its path before dissipating. This projectile can curve when launched allowing it to alter its trajectory, but it cannot return to Tiriel or completely change its direction after its launched.
Scarlet Tower: By channeling the water base sparra, Tiriel will coat her hand in blood before placing her palm on the ground. After doing this, geysers of high-pressured bloody water will either erupt randomly from the ground or will do so underneath a specific target of Tiriel’s choosing. The technique is primarily meant to disrupt an opponent, either by breaking their guard or prevent them from activating their own technique; as such its offensive power is weak. However due to the waters pressure, it can launch opponents into the air, setting them up for another attack and if they are weak to water, can do a fair amount of damage.
Scarlet Tower “6-inch nail”: Making use of the ice sparra she has stored, Tiriel will perform the same starting action as with the derived technique. However, after performing the necessary actions, instead of geysers of bloody water, slender spikes of frozen blood will spring up from the ground, impaling anyone caught by the technique. There is an alternate version of this technique in which Tiriel freezes her opponent in a large spire of blood, capturing them instead of skewering them.
Tainted Resolve: Tiriel will utilize the portion of poison sparra she has access to and will channel it into a deadly technique that can prove very troublesome. Tiriel will ingest a small amount of blood, either from herself or an opponent, afterwards she will inhale deeply. After doing this, Tiriel will exhale a large cloud of blood red mist. Anyone caught in this mist will be plagued by a fairly fast acting poison that will continually weaken them all the while causing dizziness and mild delirium; effectively impairing their senses and ability to fight efficiently. The poisons duration is dependent on the amount of poison inhaled, with the minim time being a minute and the maximum being 15 minutes.
Tainted Resolve “Staunch Disrupter”: Utilizing the same poison sparra from the derived technique, Tiriel will perform the same activation requirements and proceed to exhale the same blood red mist from before, however the effect is much different. When the mist is inhaled by an opponent, the effects won’t make themselves known until they receive damage. Instead of poisoning her targets, Tiriel’s mist will effectively negate the opponent’s ability to heal or regenerate, whether it be from normal means such as medicine and elixirs, or spiritual means such as sparra or natural regenerative abilities. This even extends to preventing other people from healing an affected target, making them susceptible to further damage.
Visceral Edge: Using the amount of metal sparra at her disposal, Tiriel will summon a mass of blood into her hand and have it form into a weapon of her choosing. This technique can be considered an advanced and more refined version of her “Internal Weapon” ability; however, there are a variety of factors that set the two apart. The weapon Tiriel summons won’t be crude, liquid based, or fleeting; instead any weapon Tiriel creates will be given a purely physical presence with a durability and overall appearance to red polished steel. This allows Tiriel to fight with a weapon that won’t leave her after a set amount of strikes, giving her the ability to continue her assault on opponents if she so chooses. Tiriel can perform the same actions as the “Internal Weapon” technique, but with the added benefit of having a lasting tool that she either use or bestow to an ally.
Carmine Fatesealer: Accessing the lightning sparra she has within her, Tiriel will coat her palm in blood which will quickly heat up and turn into crimson electricity that will continually surge around her hand. Tiriel will then launch this electricity at her opponent as an extremely damaging beam of surging lightning that will rip through various objects and defenses. There is a secondary variant of this move in which Tiriel will coat her weapon in the blood that will turn into lightning; afterwards she will pierce the ground with her weapon causing a cage of lightning to form around her before expanding outward in various destructive streaks of red electricity.
Sanguine Shackles: Making use of the crystal sparra she has at her disposal, Tiriel will gather a mass of blood into the palm of her hand before launching it at her opponent with startling speed or attempting to touch them with it. When the blood hits the opponent, it will deal very insignificant damage; but its true danger comes from its effect rather than its power. The blood used in this technique acts similar to a strong viscous syrup rather than a pure liquid. Upon hitting an opponent, the blood will spread a fair amount before quickly hardening into a crystalline form. This results in either making the opponent slightly heavier, bonding them to various objects, or hampering their free movement, sometimes preventing them from moving outright.
*Sparra Induced Capabilities:
Blood Flow control: Tiriel has the ability to control the blood flow of not just herself but others as well. With this ability, Tiriel can either keep blood flowing regardless of how severe the wound may be, or halt the flow of blood so that she can prevent fatal injuries or negative effects associated with massive loss of blood. For this reason, Tiriel can prevent and stall severe injuries long enough to heal them or for another to recover the damage received.
Blood Type changing: While not used as frequently as her other abilities, Tiriel can change anyone’s blood type so that there are no difficulties when it comes to them receiving blood, be it from another or Tiriel herself. It should be noted that this change is effectively permanent and will only change when Tiriel chooses to do so.
Illness Nullification: In tandem with Tiriel’s ability to change blood types, she has the ability to efficiently nullify any sort of sickness, toxin, or disease in someone’s blood regardless of its overall severity. This ability is more than likely the healing portion of her sparra working in full effect. With this ability Tiriel can heal sick allies, or those under the effects of something in their blood stream, allowing them to fight at full strength. However, in order for Tiriel to effectively do this, she requires an open wound, a prerequisite to all of her techniques.
And there you have it, another spotlight pic featuring the knightly reptile Tiriel, showcasing her power of bloodletting XD. This was yet another awesome piece done by my good buddy Eltonpot . I hope you all enjoy and if there is an Apostle you want to see, lemme know!!
*TRIVIA: Tiriel’s last name of Galavere is a 2 part of reference to the knights of the round table, those being Galahad and Bedivere.
Category All / All
Species Lizard
Gender Female
Size 1029 x 1280px
Blood magic? Hmm the act of using your blood to work as a Majickal catalyst for power is nyot exactly something that I'd be against. Its able to heal, curse, bless, and many other measures and it has a specific DNA code to prevent others from using it so long as you have safety measures to prevent others from using your dna. Hmm its very connected to conflict Very connected to Nature life and the spirit.
Me I'm more for Aero's our light manipulation with sound and flame. A bursting storm of harmony
Me I'm more for Aero's our light manipulation with sound and flame. A bursting storm of harmony
This looks like a cover to a comic book, one I would gladly read!
What kind of world do these characters live in? Is it a fantasy world or modern fantasy or what?
It’s find of a distinct mix of modern and fantasy, it’s why these characters can kind of coexist in the same universe;)
Is there any risk to her abilities? Normally blood magic would be taxing on the user if used excessively, like a high risk high reward type ability.
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