(Had to take this down to make a few minor adjustments, sorry about that.)
Scizor is finally here in MUGEN, with the brand new ability to vore his opponents! It's everyone's favorite Bug Pokemon, now able to swallow others whole, complete with the abdomen stomach that is ever-so-popular in bug vore.
DOWNLOAD LINK: https://www.mediafire.com/file/blx1.....cizor.zip/file
In it, you'll find the fighter folder for this vorish Scizor, and within that fighter folder, you can also find a lineup of all of the new sprites created for the project, in case playing with MUGEN isn't your thing.
The original version of Scizor was created by someone named Merufimu. If you want to play with the *non-vore* version of Scizor, you can find that here: http://www.mediafire.com/file/t6chn.....cizor.zip/file
To vore with Scizor, double tap C within 10 frames of each other while grounded. The grab has an extremely short range (you basically need to be close enough for a hug), with framedata of [29-36 / 140], so it's very slow, and VERY punishable. Since it's a grab, the opponent must be grounded too, though you'll be able to get them even if they're blocking. Because of all of this, I chose to make attempting to eat the opponent not cost any meter, so feel free to throw it out as often as you like. If you succeed in eating the opponent, they'll need to struggle with the 4 directional buttons to escape, and after 20 struggles, they'll be released. If you hit with this move, you can expect the opponent to lose about 30%-40% of their life, unless they don't struggle, in which case they're going to be drained very quickly (there's a special animation for if you don't struggle). On top of all of this, the opponent's meter will be drained slightly, and Scizor's health and meter will be replenished slightly too, though these effects are not very pronounced.
So, the reason I ended up going with Scizor as my next subject of MUGEN vore edits is because I am absolutely a big fan of 'crotch belly' vore, as well as vore in general where the victim is basically crushed up into an enclosed space. For the former, a bug's abdomen is basically the natural version of a crotch belly, so it was a perfect fit on that front. And for the latter, Merufimu's Scizor is not very big at all (I could have changed this but chose not to), and Scizor himself is a Steel-type Pokemon, so I figured it would lend itself very well to the idea of a prey trapped inside becoming cramped and constricted. To reflect these ideas, I did my best to create animations and choose sound effects that would help give off that feeling of the victim not being able to move as freely as they could, all the while being sensually cradled between Scizor's legs. Overall, I think the end product turned out extremely well.
Compared to the Breloom and Petey Piranha vore edits I made in the past, most of Scizor's problems have been ironed out. However, there are still a few weird quirks I feel I should make you aware of, just in case. None of these should negatively impact the gameplay experience, but it's definitely worth mentioning:
1. The vore attack does not work very well with costumes 7-12 (all activated by holding Start before selecting Scizor), as they actually have gameplay differences from the default character. Stick with the first 6 costumes when using this edit.
2. Because of how releasing the victim after they struggle out is programmed, the opponent will generally be able to move before Scizor is able to. This can, and probably will result in you getting hit.
3. Merufimu's Scizor is an EXTREMELY loud character. Between the voice clips and sound effects, it feels like someone put a deep fried filter over all of the sounds. I'm unsure why he did this when he made the character, but you can find a 'volume = 9999999999' snippet littered all over the place in the code. In comparison, all of the vore sound effects that I used for the editing project are not very loud. Depending on your situation, you may find yourself raising and lowering your device's volume depending on the situation at hand (vore vs no vore).
4. Scizor's AI code and AI actions ingame are extremely erratic. This Scizor is more or less programmed to perform specific auto-combos, and at an extremely high frequency when being controlled by a computer, and so the code in regards to the AI is a complete mess. To add vore to the AI as neatly as I could, I simply chose some of the actions that the AI might want to perform, and gave them a 25% chance of choosing to eat you instead. This solution worked, and the AI is able to try voring you now, but I'm concerned that my code altering may have also affected a human-controlled Scizor in some way. It never happened when I was playtesting him, so I think everything's fine, but there's a remote possibility that, if you manage to pull off an automated sequence of moves, it may end with a vore attempt instead of whatever was actually supposed to happen at the end. Just something to keep in mind, though I don't think anyone downloading this would care if one of their moves was randomly replaced with vore~
...I think that's all of the important stuff I had to say. Hoo boy, this took a really long time to put together! I know that creating sprites from scratch is a herculean effort in itself, but respriting is no easy task by any means, either. I believe I made about 44 new sprites for the sake of this vore edit, and the respriting process alone took about a cumulative 12 hours or so. And that's not even mentioning all of the coding, etc. needed to implement him into the game. Still, I would say it was all well-worth the time!
So with all of that said, I hope you guys all enjoy yourself with the latest addition to the MUGEN vore roster!
(Also please let me know if you have any problems with vore-Scizor here.)
Scizor is finally here in MUGEN, with the brand new ability to vore his opponents! It's everyone's favorite Bug Pokemon, now able to swallow others whole, complete with the abdomen stomach that is ever-so-popular in bug vore.
DOWNLOAD LINK: https://www.mediafire.com/file/blx1.....cizor.zip/file
In it, you'll find the fighter folder for this vorish Scizor, and within that fighter folder, you can also find a lineup of all of the new sprites created for the project, in case playing with MUGEN isn't your thing.
The original version of Scizor was created by someone named Merufimu. If you want to play with the *non-vore* version of Scizor, you can find that here: http://www.mediafire.com/file/t6chn.....cizor.zip/file
To vore with Scizor, double tap C within 10 frames of each other while grounded. The grab has an extremely short range (you basically need to be close enough for a hug), with framedata of [29-36 / 140], so it's very slow, and VERY punishable. Since it's a grab, the opponent must be grounded too, though you'll be able to get them even if they're blocking. Because of all of this, I chose to make attempting to eat the opponent not cost any meter, so feel free to throw it out as often as you like. If you succeed in eating the opponent, they'll need to struggle with the 4 directional buttons to escape, and after 20 struggles, they'll be released. If you hit with this move, you can expect the opponent to lose about 30%-40% of their life, unless they don't struggle, in which case they're going to be drained very quickly (there's a special animation for if you don't struggle). On top of all of this, the opponent's meter will be drained slightly, and Scizor's health and meter will be replenished slightly too, though these effects are not very pronounced.
So, the reason I ended up going with Scizor as my next subject of MUGEN vore edits is because I am absolutely a big fan of 'crotch belly' vore, as well as vore in general where the victim is basically crushed up into an enclosed space. For the former, a bug's abdomen is basically the natural version of a crotch belly, so it was a perfect fit on that front. And for the latter, Merufimu's Scizor is not very big at all (I could have changed this but chose not to), and Scizor himself is a Steel-type Pokemon, so I figured it would lend itself very well to the idea of a prey trapped inside becoming cramped and constricted. To reflect these ideas, I did my best to create animations and choose sound effects that would help give off that feeling of the victim not being able to move as freely as they could, all the while being sensually cradled between Scizor's legs. Overall, I think the end product turned out extremely well.
Compared to the Breloom and Petey Piranha vore edits I made in the past, most of Scizor's problems have been ironed out. However, there are still a few weird quirks I feel I should make you aware of, just in case. None of these should negatively impact the gameplay experience, but it's definitely worth mentioning:
1. The vore attack does not work very well with costumes 7-12 (all activated by holding Start before selecting Scizor), as they actually have gameplay differences from the default character. Stick with the first 6 costumes when using this edit.
2. Because of how releasing the victim after they struggle out is programmed, the opponent will generally be able to move before Scizor is able to. This can, and probably will result in you getting hit.
3. Merufimu's Scizor is an EXTREMELY loud character. Between the voice clips and sound effects, it feels like someone put a deep fried filter over all of the sounds. I'm unsure why he did this when he made the character, but you can find a 'volume = 9999999999' snippet littered all over the place in the code. In comparison, all of the vore sound effects that I used for the editing project are not very loud. Depending on your situation, you may find yourself raising and lowering your device's volume depending on the situation at hand (vore vs no vore).
4. Scizor's AI code and AI actions ingame are extremely erratic. This Scizor is more or less programmed to perform specific auto-combos, and at an extremely high frequency when being controlled by a computer, and so the code in regards to the AI is a complete mess. To add vore to the AI as neatly as I could, I simply chose some of the actions that the AI might want to perform, and gave them a 25% chance of choosing to eat you instead. This solution worked, and the AI is able to try voring you now, but I'm concerned that my code altering may have also affected a human-controlled Scizor in some way. It never happened when I was playtesting him, so I think everything's fine, but there's a remote possibility that, if you manage to pull off an automated sequence of moves, it may end with a vore attempt instead of whatever was actually supposed to happen at the end. Just something to keep in mind, though I don't think anyone downloading this would care if one of their moves was randomly replaced with vore~
...I think that's all of the important stuff I had to say. Hoo boy, this took a really long time to put together! I know that creating sprites from scratch is a herculean effort in itself, but respriting is no easy task by any means, either. I believe I made about 44 new sprites for the sake of this vore edit, and the respriting process alone took about a cumulative 12 hours or so. And that's not even mentioning all of the coding, etc. needed to implement him into the game. Still, I would say it was all well-worth the time!
So with all of that said, I hope you guys all enjoy yourself with the latest addition to the MUGEN vore roster!
(Also please let me know if you have any problems with vore-Scizor here.)
Category All / Vore
Species Pokemon
Gender Any
Size 448 x 377px
I honestly like it a lot, observing how his tummy has a hold inside while he does nothing is nice, I love that the downward movement is so ... curious? It is great and I like to see representation of this type of vore, for my part you have done a good job,I like slowly it to feel like the prey is now traped in here and accept it
the only problem has nothing to do with your work, it is a fighter a bit noisy as you say
great work bud¡¡In the case you do next project I hope se a crotch-belly pure,tehe,but well,is your decision and your jobs of course¡
the only problem has nothing to do with your work, it is a fighter a bit noisy as you say
great work bud¡¡In the case you do next project I hope se a crotch-belly pure,tehe,but well,is your decision and your jobs of course¡
Glad you enjoyed it, Brais! There were a lot of little details I put into the animations so I'm glad you were able to appreciate them so.
As far as the 'next' project, it's hard to say when that will be. Given my track record, I apparently tend to wait 2 years between creating vore edits
As far as the 'next' project, it's hard to say when that will be. Given my track record, I apparently tend to wait 2 years between creating vore edits
heh nice. by any chance you'll make a beedrill vore edit? would like to see that one.
Beedrill sounds like a pretty cool character to do an edit on, but I did a quick scan online, and there only appears to be one such created Beedrill fighter. It's a little small and awkward looking; it would probably be really difficult to implement vore onto it.
Also, based on my track record of making vore edits, I only seem to pump these out once every 2 years or so, so I really want to save that energy for characters I'm super passionate about, if you know what I mean.
Also, based on my track record of making vore edits, I only seem to pump these out once every 2 years or so, so I really want to save that energy for characters I'm super passionate about, if you know what I mean.
uhh well theres 2 versions of the beedrill fighter. one of them is this one https://mugenarchive.com/forums/dow.....ill-joey-faust (if you haven't already just seen that version)
oh, ok then, i understand. just keep in mind that i'm not pushing you or anything, i'm just suggesting.
oh, ok then, i understand. just keep in mind that i'm not pushing you or anything, i'm just suggesting.
Hello. I have a problem with Mugen and need help. I already downloaded the files in my character files but he does not show in the game. Any pointers? Did I need a new version of Mugen downloaded or need something to finish before starting the game? I use the 1.1b1 version. Thanks
So, I'm getting a weird bug(?) where the opponent doesn't get swallowed; they just get stuck hovering in the air, and Scizor does the digest animation. Any idea why that might be happening?
I'm not 100% sure, but let's cover all of the bases, just in case. Did you try using the move on a few different fighters? Because I know that some characters can be badly programmed and not take being grabbed very well. Also, did you make sure to not use palettes 7-12 (all of these are activated by holding Start while choosing Scizor)? I didn't look into them that hard, but I know that the vore move did not play nicely with those palettes. And I guess lastly, you're playing on the latest version of MUGEN, yea?
See if any of those fix the problem. Otherwise, I could have a look into the code and see if there's something.
See if any of those fix the problem. Otherwise, I could have a look into the code and see if there's something.
Tried using it on Kung Fu Man, Scizor itself, and a Snivy. Had the same problem with each, though it happens like 90% of the time--there were a couple times where it actually worked correctly.
I did not use the extra palettes.
I am playing on version 1.1b1.
I did not use the extra palettes.
I am playing on version 1.1b1.
Double tap C twice. If you're unsure which button is C, just try double tapping *all* of the attack buttons, one at a time; you'll find it~
I mean i dont struggle the whole time when scizor eaten me but still getting digested
Oh, the 'special animation' I was referring to was simply that slight pulsing when you don't struggle. I actually had to do some fancy coding for that to have a delay like it did, so I may have made a bigger deal about it than it actually was.
oh that and cool i though it was a different ending if you dont struggle at all when the scizor eats me
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