Project stopped, focusing on the new game.
I am super happy that this game got a streamer plays, well, next game? I can say for sure is yes, but how about this game project? I have to stop and stay there, I have a plan to make a 2nd game in Unity, yes, I have been changing from GMS to Unity, so I can make a better game there, maybe with a bit of 3Ds too! I am really excited of how it will comes out, I am open to hire some voice actors like TheDerpDerg aka Bluti, and some artist, if anyone wanna join me and help me develop a second game in Unity, I am ready to hire! Please note me too!
But the hiring, the payment is not a lot tho, I am a low budget game developer and I still have no jobs Dx, I make games for fun and educational, but if there is going to be big project where I spend money I am serious, I cannot tell right now of when my 2nd game will came out, but from time to time I will leak small news
Download the game here and try it out! Alpha verion
Click here! to download the game here!
Window defense may find this invasive but no need to worry, there's nothing bad in there, it just a game!
Updated log
---New---
V1.3.1 (hot fix)
- Remove the standing still then dead features
- Added a bit more text to stories so it finally ended, More stories I may provide in next game :3
V1.3
Final update, and that's it, now I moved to Unity and making and learning to make some small games from there, I may publish news of what game I will make soon, but now, this update are mostly fixing bugs
- Added reset skillpoint in skill menu, When level up you may not get skillpoint (I dunno why) So I added this button, so you can click on it and get a skillpoint base on your level, and reset all the skill trees
- Fix very slow EXP gain, Now you gain EXP hella faster, and much much less grindier now, Sorry about that xD
- Fix overlap texts
- Fix endless level where there are tons of red boxes showing, those are collision walls
- Added a system where you will die instantly if you standing still for too long, Move your asses!
V1.2.8
- Now vore scene will be disabled by default, to enable you must go to option and enable it from there
- Power generator is now usable, when complete it, it'll reward you 6 coins
- Fix skillpoint gain when level up
V1.2.7 Big bug fixes and improvement to UCS
- Enemy now cannot catch player through walls
- Fix buggy UCS menu
- Added noIndicator option to UCS, this is for a hardcore experience, usually when player get detected the red arrow will point where the enemy is, but if this "noIndicator" is true, you will not see the arrow, but the music and screen still shakes and play
- Added enemyIgnoreStun, Basically, enemy won't get stun and slowed by mug and pepper, but still get heavy stun by throwing a chair at him
- Added grabable, if this is false, player cannot grab any mug, pepper or chair, this will be very challenging
- Fix buggy chair deploying problems
- Added stealthEnemy, if this is true, This will be like, very hard, Stealth means that, he won't speak anything, no smell indicator or anything, but the arrow indicator will shows if the noIndicator is false, with stealthEnemy he will never speaks and leave you no chance to know if he is coming to you or not, but he will still speaks if you trigger something or throwing objects at him
- Fix buggy shop menu
- Added spawnEnemySlime, this one added a bit of a irritation. enemy black slime is actually came from the game level 3 at train level, basically if the enemy slime get close to you, it'll slow you down heavily, just slow you down, but the real deal is that it can go through any surfaces, watch out
- Added a few more secrets line, a little more story to read and to fetch for
V1.2.2 (Hot fix)
- Fix game win crash
- Fix buggy pause menu, now pause menu is working fine, Press "P" To pause the game
V1.2.1
--- 2nd major update is here! An Ultimate Custom Survival, Player can choose any level and can change the setting of the game at will!
- Increase EXP gain, Gain more EXP for harder setting
- Added Character selection and shop, Now you can purchase and play as a different character!
If you are interested of putting your character into the game, Get in now with just $5 per character!
V1.1.4
- Fix the skill, At first time play the player have got a HUGE speed increase and both speed skills are activated, now is fixed
- Sometime enemy can't catch you even if he's really close to you, Now increase the range by a tiny bit, but more may have a chance of him catching you through walls
V1.1.3
First wave of big update is here!
- Add skill tree system, this with the ability that player can level up, evertime you level up you should get 1 skill point, you can spend it on skill menu
- Leveling up is now, a bit more of a grind, if you don't mind
- Level 3 is now here! although slightly rushed, there will be some little bit of map update soon
V1.0.1 [Hot fix]
- Fix the enemy from scooting around when enter rages mode
- Fix the Endless mode where enemy cannot find a path to the player
- Fix achievement trigger variables that do not reset when the game is over
V1.0.0
Finally reach 1.0.0! The game looks a lot more like game now, all it need is more levels and more shop items, and more lore~
And also more teasing :3
- Added level up system, now player can level up every time they win, when level up they get 1 coin each
- Rework on Game Over screen, now the player will see a tunnel view of Going down the hatch The player will have 10 second to choose to either continue or not, the player can replay the game only 1 time, if player lose again, they will count as lost
- Level 2 is finished and is now playable!
- And some minor bug fixes and improvements
V0.9.6
- Quality of life improvement, Fixed Ui
- Deployed chair now can picked up again
- Fixed a glitchy chair deploying mechanic, now you can deploy a chair easily, but not inside the wall
- Fixed achivement "STOP YOU MONSTER", where it didn't recognized it when the player throw a chair to the enemy
- Heartbeat sound effect is now here
V0.9.4
- Achievement is here! Now you can do achievement in the game!
- Fix a bug where player still get caught when the enemy is heavily stunned by a chair
- Slight added stuff in level 2 (WIP)
Known issues
- Heartbeat sound still off, may take me more time to figure it out
V0.9.0
- Added keyboard control in the option,
- Add more sounds to the enemy when the enemy lose track of you
- Level 2 can be played but it's a WIP
- And some small other fixes, such as, increase the collision box of mugs and peppers, now player can grab them easier
Known issues
- Heartbeat audio is doubled, will fix on that in later update
- Sometime enemy speaks overlaps
The game is under the development, if you played the game, make sure to comment here! And gimme feedback, I really want to hear you guys thought on this!
Voice actor by a boi himself
It has a slight vore tease, in the future, may have more content adding soon owo
I am super happy that this game got a streamer plays, well, next game? I can say for sure is yes, but how about this game project? I have to stop and stay there, I have a plan to make a 2nd game in Unity, yes, I have been changing from GMS to Unity, so I can make a better game there, maybe with a bit of 3Ds too! I am really excited of how it will comes out, I am open to hire some voice actors like TheDerpDerg aka Bluti, and some artist, if anyone wanna join me and help me develop a second game in Unity, I am ready to hire! Please note me too!
But the hiring, the payment is not a lot tho, I am a low budget game developer and I still have no jobs Dx, I make games for fun and educational, but if there is going to be big project where I spend money I am serious, I cannot tell right now of when my 2nd game will came out, but from time to time I will leak small news
Download the game here and try it out! Alpha verion
Click here! to download the game here!
Window defense may find this invasive but no need to worry, there's nothing bad in there, it just a game!
Updated log
---New---
V1.3.1 (hot fix)
- Remove the standing still then dead features
- Added a bit more text to stories so it finally ended, More stories I may provide in next game :3
V1.3
Final update, and that's it, now I moved to Unity and making and learning to make some small games from there, I may publish news of what game I will make soon, but now, this update are mostly fixing bugs
- Added reset skillpoint in skill menu, When level up you may not get skillpoint (I dunno why) So I added this button, so you can click on it and get a skillpoint base on your level, and reset all the skill trees
- Fix very slow EXP gain, Now you gain EXP hella faster, and much much less grindier now, Sorry about that xD
- Fix overlap texts
- Fix endless level where there are tons of red boxes showing, those are collision walls
- Added a system where you will die instantly if you standing still for too long, Move your asses!
V1.2.8
- Now vore scene will be disabled by default, to enable you must go to option and enable it from there
- Power generator is now usable, when complete it, it'll reward you 6 coins
- Fix skillpoint gain when level up
V1.2.7 Big bug fixes and improvement to UCS
- Enemy now cannot catch player through walls
- Fix buggy UCS menu
- Added noIndicator option to UCS, this is for a hardcore experience, usually when player get detected the red arrow will point where the enemy is, but if this "noIndicator" is true, you will not see the arrow, but the music and screen still shakes and play
- Added enemyIgnoreStun, Basically, enemy won't get stun and slowed by mug and pepper, but still get heavy stun by throwing a chair at him
- Added grabable, if this is false, player cannot grab any mug, pepper or chair, this will be very challenging
- Fix buggy chair deploying problems
- Added stealthEnemy, if this is true, This will be like, very hard, Stealth means that, he won't speak anything, no smell indicator or anything, but the arrow indicator will shows if the noIndicator is false, with stealthEnemy he will never speaks and leave you no chance to know if he is coming to you or not, but he will still speaks if you trigger something or throwing objects at him
- Fix buggy shop menu
- Added spawnEnemySlime, this one added a bit of a irritation. enemy black slime is actually came from the game level 3 at train level, basically if the enemy slime get close to you, it'll slow you down heavily, just slow you down, but the real deal is that it can go through any surfaces, watch out
- Added a few more secrets line, a little more story to read and to fetch for
V1.2.2 (Hot fix)
- Fix game win crash
- Fix buggy pause menu, now pause menu is working fine, Press "P" To pause the game
V1.2.1
--- 2nd major update is here! An Ultimate Custom Survival, Player can choose any level and can change the setting of the game at will!
- Increase EXP gain, Gain more EXP for harder setting
- Added Character selection and shop, Now you can purchase and play as a different character!
If you are interested of putting your character into the game, Get in now with just $5 per character!
V1.1.4
- Fix the skill, At first time play the player have got a HUGE speed increase and both speed skills are activated, now is fixed
- Sometime enemy can't catch you even if he's really close to you, Now increase the range by a tiny bit, but more may have a chance of him catching you through walls
V1.1.3
First wave of big update is here!
- Add skill tree system, this with the ability that player can level up, evertime you level up you should get 1 skill point, you can spend it on skill menu
- Leveling up is now, a bit more of a grind, if you don't mind
- Level 3 is now here! although slightly rushed, there will be some little bit of map update soon
V1.0.1 [Hot fix]
- Fix the enemy from scooting around when enter rages mode
- Fix the Endless mode where enemy cannot find a path to the player
- Fix achievement trigger variables that do not reset when the game is over
V1.0.0
Finally reach 1.0.0! The game looks a lot more like game now, all it need is more levels and more shop items, and more lore~
And also more teasing :3
- Added level up system, now player can level up every time they win, when level up they get 1 coin each
- Rework on Game Over screen, now the player will see a tunnel view of Going down the hatch The player will have 10 second to choose to either continue or not, the player can replay the game only 1 time, if player lose again, they will count as lost
- Level 2 is finished and is now playable!
- And some minor bug fixes and improvements
V0.9.6
- Quality of life improvement, Fixed Ui
- Deployed chair now can picked up again
- Fixed a glitchy chair deploying mechanic, now you can deploy a chair easily, but not inside the wall
- Fixed achivement "STOP YOU MONSTER", where it didn't recognized it when the player throw a chair to the enemy
- Heartbeat sound effect is now here
V0.9.4
- Achievement is here! Now you can do achievement in the game!
- Fix a bug where player still get caught when the enemy is heavily stunned by a chair
- Slight added stuff in level 2 (WIP)
Known issues
- Heartbeat sound still off, may take me more time to figure it out
V0.9.0
- Added keyboard control in the option,
- Add more sounds to the enemy when the enemy lose track of you
- Level 2 can be played but it's a WIP
- And some small other fixes, such as, increase the collision box of mugs and peppers, now player can grab them easier
Known issues
- Heartbeat audio is doubled, will fix on that in later update
- Sometime enemy speaks overlaps
The game is under the development, if you played the game, make sure to comment here! And gimme feedback, I really want to hear you guys thought on this!
Voice actor by a boi himself
It has a slight vore tease, in the future, may have more content adding soon owo
Category All / All
Species Dragon (Other)
Gender Multiple characters
Size 1280 x 720px
434/5000
It's awesome. I just have a few questions.
1 - Will there be the possibility to move around with another key or to be able to choose them via an interface in the settings?
2 - Apart from surviving for now and throwing furniture at the black dragon, I have a hard time understanding the goal. Is there a specific thing or action to do?
Other than that, the music and the graphics are also great. Wait to see more.
It's awesome. I just have a few questions.
1 - Will there be the possibility to move around with another key or to be able to choose them via an interface in the settings?
2 - Apart from surviving for now and throwing furniture at the black dragon, I have a hard time understanding the goal. Is there a specific thing or action to do?
Other than that, the music and the graphics are also great. Wait to see more.
A key binding? I have never done that before but I will try to do that!
Apart from surviving, there will be a set of game mode coming soon, it’s like a survival horror but with a mix of casual
I actually took the idea from the TF2 slender fortress and make it into this game, it is quite similar in fact but it is 2D
In the future, if you already explore the shop, the shop is my latest coding experiment, and it works pretty well, which means that in the future you will see plenty of stuff that you can buy in the game, like mug skins, and soon will be the ability to purchase a player character, although have no special benefits over the others, but it may subject to change so you will see them soon
Thanks for playing tho! ^3^ <3
Apart from surviving, there will be a set of game mode coming soon, it’s like a survival horror but with a mix of casual
I actually took the idea from the TF2 slender fortress and make it into this game, it is quite similar in fact but it is 2D
In the future, if you already explore the shop, the shop is my latest coding experiment, and it works pretty well, which means that in the future you will see plenty of stuff that you can buy in the game, like mug skins, and soon will be the ability to purchase a player character, although have no special benefits over the others, but it may subject to change so you will see them soon
Thanks for playing tho! ^3^ <3
I just finished the last version. All this new content is awesome. I look forward to hearing about your new ideas and future additions
Currently I am working on a new project, something like spaceshooter type of game with 2.5 Dimensional graphics.
But I am certainly will update the game from time to time if the game gots a spike in popularity, maybe a streamer play this game? I would be super happy to see them! And guaranteed a major update!
But I am certainly will update the game from time to time if the game gots a spike in popularity, maybe a streamer play this game? I would be super happy to see them! And guaranteed a major update!
not bad i find myself getting caught on purpose most of the time uwu
Don't worry, in the future you will get caught even more when I added more characters into play :3
Yo! Maybe check out this new update! You may like it :3
Good beginning.
Hope we get more than a vore tease later.
Also windows gave me alot of warnings, first at the download and later when installing it. just letting you know.
Hope we get more than a vore tease later.
Also windows gave me alot of warnings, first at the download and later when installing it. just letting you know.
You will see them pretty soon! But may require a bit of a, file editing to do so, like secrets :3
Wow, das ist unglaublich. Es ist ein lustiges Spiel zu spielen. Es gibt zahlreiche Websites, die darauf abzielen, von der Internetunterhaltung zu profitieren. Dies geschieht sowohl aus Sicht der Spieler als auch des Managements. Der Hauptzweck der Seiten besteht darin, den Spieler zu täuschen. Script-Casinos sind ein gutes Beispiel. Besuchen Sie meinen Link, um mehr über die online casino Österreich legal zu erfahren. Das soll nicht heißen, dass jedes Online-Casino riskant ist. Es ist durchaus möglich, Echtgeld-Spielautomaten zu finden, die Belohnungen ehrlich auszahlen. Dazu müssen Sie jedoch bei der Auswahl einer Glücksspielseite Vorsicht walten lassen.
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