First concept art for Kawaï Kobold, a megamanvania I'd like to make once I'm done with Deeper club.
Will be looking for a partner who can code stuff when I'm ready to start something!
Will be looking for a partner who can code stuff when I'm ready to start something!
Category All / All
Species Unspecified / Any
Gender Any
Size 1413 x 2000px
Very cool! I'd be down to do any voice-acting and stuff or writing if need be
A megamanvania like game huh? Certainly more ambitious than the novel-like approach of Deeper Club (yeah I've played it in case you're wondering, fun game XD). I assume you'd be using a different engine to make it since I doubt the same engine for Deeper Club would suffice. Have any engines in mind yet or is that still on the undecided table?
I sadly can not assist with coding, to be honest I've kinda lost the passion for making games myself over the years mostly because I no longer have the time to indulge in the art. That being said I'd be happy to offer a few suggestions for game making programs if you're interested and are after something specific. Only other thing I could offer is play testing should this actually become a thing.
I sadly can not assist with coding, to be honest I've kinda lost the passion for making games myself over the years mostly because I no longer have the time to indulge in the art. That being said I'd be happy to offer a few suggestions for game making programs if you're interested and are after something specific. Only other thing I could offer is play testing should this actually become a thing.
Most likely unity and i'll be making a team, i'll most likely ask for someone to help me with the sprites such as background and all considering it's where i'm weak at.
But I'll gladly do the animated parts in theses if anything. I'll also be in charge with the story board and a few other things. I have an idea but it needs to become a thing.
But I'll gladly do the animated parts in theses if anything. I'll also be in charge with the story board and a few other things. I have an idea but it needs to become a thing.
Unity isn't a bad choice for this. The good thing with it is it's possible to create a nice 2D platformer with it (especially with certain add-ons/modules) yet also work with some nice 3D graphics and effects. Only downside I see with it is it does take a while to prototype things in it, at least in comparison to other engines. If you were more focused on making something in entirely 2D there's engines more specialized in that area, though unity is still capable of achieving this. Of course if you're going full 3D then unity is the way to go.
As for scouting out talent to work on this... hmm, this one I'm not so sure about. I do know there's quite a bit of talent here on Furaffinity, there's some great 2D spriters and 3D artists here on the site, of course convincing them to work with you will be up to you but the talent is absolutely here. You do already have a good portfolio to work with so that'd help convince others you're capable of seeing things through.
Just be wary of who you hire to work with you. I have seen every so often that someone hires someone to assist with a game project only for things to fall apart one way or another. You're going to need to find the right person for the job, especially someone who can commit to a long period of work and who'll won't lose interest over time since that's often a factor I've noticed with would-be game designers... even I've fallen victim to the lazy bug so I know that from experience. Seriously though if the hire in question doesn't like the idea of a year or two of work then chances are they may not be a good choice. Of course if they can't meet deadlines that's also a problem. Basically you need someone that can commit to a long term project and has a burning desire to do so, aka someone that isn't myself. Yes I've got skills with coding and would be a boon to a team, especially with QA related stuff, but I'm unable to commit to such things long term due to events on my end so I wouldn't be a good choice (I can still offer QA testing short term though as that's probably the only thing I can reliably do for a while).
The alternative if you can't find a team to assemble is to commission someone to create the assets instead. If you've got another artist in mind you could commission them for the assets, you don't need to do everything all at once and could use some placeholder graphics as you code things out, that's something I've done in the past. When I used to make games I often had template/temporary sprites ready to use so that I can get straight to coding the game without having to worry about the sprites early on. In fact having a prototype to show off may even assist whoever you commission in showing what kind of result you're expecting of them and thus assist them with their work and hopefully speed up the creation process. If coding is your strong point then this method is certainly a good way to go about things, having a rough template animation to show off can help an artist out tremendously.
Anyway I think that's probably all the advice I can offer for the time being. Hopefully all this is useful in some way or another, heck if anyone else decides to read this it may assist them as well. Only thing I can offer at this point is the usual encouragement. Best of luck on the project! XD
As for scouting out talent to work on this... hmm, this one I'm not so sure about. I do know there's quite a bit of talent here on Furaffinity, there's some great 2D spriters and 3D artists here on the site, of course convincing them to work with you will be up to you but the talent is absolutely here. You do already have a good portfolio to work with so that'd help convince others you're capable of seeing things through.
Just be wary of who you hire to work with you. I have seen every so often that someone hires someone to assist with a game project only for things to fall apart one way or another. You're going to need to find the right person for the job, especially someone who can commit to a long period of work and who'll won't lose interest over time since that's often a factor I've noticed with would-be game designers... even I've fallen victim to the lazy bug so I know that from experience. Seriously though if the hire in question doesn't like the idea of a year or two of work then chances are they may not be a good choice. Of course if they can't meet deadlines that's also a problem. Basically you need someone that can commit to a long term project and has a burning desire to do so, aka someone that isn't myself. Yes I've got skills with coding and would be a boon to a team, especially with QA related stuff, but I'm unable to commit to such things long term due to events on my end so I wouldn't be a good choice (I can still offer QA testing short term though as that's probably the only thing I can reliably do for a while).
The alternative if you can't find a team to assemble is to commission someone to create the assets instead. If you've got another artist in mind you could commission them for the assets, you don't need to do everything all at once and could use some placeholder graphics as you code things out, that's something I've done in the past. When I used to make games I often had template/temporary sprites ready to use so that I can get straight to coding the game without having to worry about the sprites early on. In fact having a prototype to show off may even assist whoever you commission in showing what kind of result you're expecting of them and thus assist them with their work and hopefully speed up the creation process. If coding is your strong point then this method is certainly a good way to go about things, having a rough template animation to show off can help an artist out tremendously.
Anyway I think that's probably all the advice I can offer for the time being. Hopefully all this is useful in some way or another, heck if anyone else decides to read this it may assist them as well. Only thing I can offer at this point is the usual encouragement. Best of luck on the project! XD
ㅛㅐㅕ 채ㅕㅣㅇ 밎묜 ㅗㅑㄱㄷ ㅐㅜㄷ ㅐㄹ 솓 ㅡㅐㅇㅇㄷㄱㄴ ㅐㄱ ㄷㅌ-ㅡㅐㅇㅇㄷㄱㄴ 좨 재갇ㅇ ㅐㅜ ㄹ미ㅣㅐㅕㅅ: 솓 ㄹ개ㅜ샫ㄱ 랙 채야ㅜㅎ. 소됴 ㅗㅁㅍㄷ 애ㅜㄷ 내ㅡㄷ 믐캬ㅜㅎ 재가 ㅠ두야ㅜㅎ 솓 ㅗㅁ패ㅏ 두햐ㅜㄷ 새 소댝 쟈ㅣㅣ.
"You could always hire one of the modders or ex-modders who worked on fallout: the frontier for coding. They have done some amazing work just bending the Havok Engine to their will."
"You could always hire one of the modders or ex-modders who worked on fallout: the frontier for coding. They have done some amazing work just bending the Havok Engine to their will."
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