UnicornsDreams Within Stone Hill
It's been a while since I've uploaded some art. Let's start with one of the recent commissions I've done!
Character © UnicornsDreams and (Spryo) © Insomniac Games
Character © UnicornsDreams and (Spryo) © Insomniac Games
Category Artwork (Digital) / All
Species Unspecified / Any
Gender Multiple characters
Size 2560 x 1440px
Excellent work, Nanukk! I'll try not to make this all 'critique-y' , but I have to point out some outstanding things.
Lighting-
-The lit platform. You didn't just slap on a dithered paintbucket into a selection. The light does dither with a little lens glare, but the shapes that would naturally block that light, as their tails, breaks up the intensity. So that where there should be an intense light that blots out the background colors coming through, we see the hill beautifully between the 'U' in Uni's tail. :smirk: 'U' for Uni, is right in the tail ( I love it). Meanwhile, the tip of Uni's tail picks up the green ambient lights that are projected horizontally from the hills and everywhere else(again blocked on one side by tail tip). The light become much less intense at Uni's muzzle, but still present in the tiny contour of the chin. Where the upward light is blocked by shapes, the horizontal light from the sun is seen coming through in more contours of the backsides of Uni's limbs and body. The third source of strong light is seen spotlighting Spyro's horns.
That was a bit wordy. Sorry.
These two are super cute and they could practically be 3d printed, put on a rotating hexagonal music box, and the scene would be complete XD .
Excellent work!
Lighting-
-The lit platform. You didn't just slap on a dithered paintbucket into a selection. The light does dither with a little lens glare, but the shapes that would naturally block that light, as their tails, breaks up the intensity. So that where there should be an intense light that blots out the background colors coming through, we see the hill beautifully between the 'U' in Uni's tail. :smirk: 'U' for Uni, is right in the tail ( I love it). Meanwhile, the tip of Uni's tail picks up the green ambient lights that are projected horizontally from the hills and everywhere else(again blocked on one side by tail tip). The light become much less intense at Uni's muzzle, but still present in the tiny contour of the chin. Where the upward light is blocked by shapes, the horizontal light from the sun is seen coming through in more contours of the backsides of Uni's limbs and body. The third source of strong light is seen spotlighting Spyro's horns.
That was a bit wordy. Sorry.
These two are super cute and they could practically be 3d printed, put on a rotating hexagonal music box, and the scene would be complete XD .
Excellent work!
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