Scrappers sift through martian ruins older than time and memory, but many know of those that scream to be remembered, drinking gas in the house of fire and praying to the infinity. When those ancient priests work their way up, make sure to shoot em down and run. We all know what happens to those who are taken by the priests, their spirits can be seen squirming as they give the priests ever more millennia to fall further to their own listless enuii.
Last of the larger Thalmvaric drawings for the time being! Lifes about to get really hellish and busy. But yeah! Scavenging!
The Prethalmvaric age was one of superstructures, ships the size of countries, and countless ships and many of these continue into the thalmvar, abandoned.
Many of these ruins once, and still belong to, the ancient Syrinxians. The people who revolutionized manatechnology for 10,000 years, slowly falling from transdraconic marvals of technology and progress, to a superstitious and fascistic tech cult over 10 millennia. During the Thalmvaric war however, after the amalgamate Gilgamesh was slain by the Sovardi, the Drifter, and the tribal confederation of Logáu, the Syrinxians connections would be broken and their remnants would scatter. Many would land in the martian planar, whereas others would drift through the Celeste for generations, their immortality and loss of connection to the overlord driving most mad as the centuries stacked.
To many syrinxians, they are lost in the fantasy of what their people were, seeing their oxidized, decaying bronze ships rather as they were in their gleaming golden age, their decayed bodies, engines churning through Ether to keep mobile, unlike their millions of trapped siblings stuck in unmoving bodies.
But inspite of the decay of the Syrinxians and their hallucinations, the ruins they live in are prime targets for many scavengers and scrappers. Everything from the bronze walls and polychitin tubes to the ancient powerful techhnologies that lay deeper in these ancient ruins are targets for brave (or stupid) scrappers. Not nearly every ruin is a syrinxian ruin, but many are. Especially on the Martian planar where millions of syrixian priests still worship in their old haunts, turning ever more ghoulish with each century as their madness consumes them.
It's common for those who fall to syrinxians in these ruins to have their spirits carefully stolen from their bodies, stuffed into the artifices syrinxians rely on to keep themselves and their ships alive. Often being sent in swarms against scavengers and intruders as a solid bronze tide. If you see a syrinxian in the ruins, it would be wise to simply shoot them and run, they are hard to put down and very powerful entities relative to any drek, orm, or mavõt.
Even when the ruins aren't still alive with mad ancient transcendent beings, they can still be full of toxic alchemical gases, polluted water, and unstable resonance that themselves warrant protection
as for these fine scrappers
Scavenging is a time honored draconic tradition, particularly in mars where there are millions of square miles worth of abandoned bronze husks, remnants of the great temple of Syrinx. Many of the éldimor who would pick through the ruins are themselves descendants of the lower syrinxian cyborg thralls of the war who started anew as best they could in the Martian planar. But fast forward centuries and their stories are as forgotten as what made the ruins of Mars. Regardless, Scavenging is good business in the Martian planar thanks to the incredibly advanced syrinxian technology that people can find.
Everything from Gravitational monoliths for celestial ships to artificial obelisks that can warp reality at will, amongst the still valuable repairable artifices, hexguns, alchemical manufacturing facilities, etc. Many of these technologies attract traders from all over Õndem to the Martian planar, eager to get whatever the locals pulled up back to their own societies.
In the Martian planar the lack of potable water also brings value to these ships, which often hold millions of gallons of water. Though seeing as most of that water has been stewing in alchemicals and heavy metals for centuries... most of the water isn't potable at all. But when freshwater or purifiable water reservoirs are found, they are a prime target for martian scavengers eager to hydrate their communities.
So its no surprise that many tribal peoples take the risk into the syrinxian ruins. But they often come prepared. Having to spend days in the deep bronze dark of these ruins is an expectation and having to shoot down the occasional mad artifice is something one hopes to not happen, but should be ready to do. Worse come to worse when the Syrinxian priests become aware of the scavengers they need to be ready to blast and run.
Gas masks are a given of scavengers of all prethalmvaric ruins of all types. There are just too many alchemical leaks, stagnant air, heavy metals and potential biological or manatech leaks and exposure risks to go without them. Many martian gasmasks function more as rebreathers however, being able to keep a dragon well aired for days on end as they work through the deep mazes of these syrinxian shrines to the ascendant being.
Particularly for syrinxian temples, weapons are a must. Sluggers will work though Aetherguns and Hexguns are usually better at putting down priests, if only for a moment. A common club made of õndemic wood (introduced after the war that have come to thrive on the Martian planar) known as a Dogala, their designs vary wildly region to region and especially plane to plane. But most tend to have a bronze spike that helps working as a prybar and walking stick for scavenging tasks.
Taking an artifice pack mule is also a helpful, if not double edged sword. Depending on the size and design, they can carry tons of scavenged loot, but they are also loud, with many artifices requiring a motor to aid the spirit(s) in operating them which can easily alert the denizens of these ruins. But for many tribes, pack artifices are invaluable in securing valuable finds for their people and for the traders from abroad, who often bring millions of datrams of water for trade.
In any case
Be well and happy new year! This is the last drawing of mine for 2023
Last of the larger Thalmvaric drawings for the time being! Lifes about to get really hellish and busy. But yeah! Scavenging!
The Prethalmvaric age was one of superstructures, ships the size of countries, and countless ships and many of these continue into the thalmvar, abandoned.
Many of these ruins once, and still belong to, the ancient Syrinxians. The people who revolutionized manatechnology for 10,000 years, slowly falling from transdraconic marvals of technology and progress, to a superstitious and fascistic tech cult over 10 millennia. During the Thalmvaric war however, after the amalgamate Gilgamesh was slain by the Sovardi, the Drifter, and the tribal confederation of Logáu, the Syrinxians connections would be broken and their remnants would scatter. Many would land in the martian planar, whereas others would drift through the Celeste for generations, their immortality and loss of connection to the overlord driving most mad as the centuries stacked.
To many syrinxians, they are lost in the fantasy of what their people were, seeing their oxidized, decaying bronze ships rather as they were in their gleaming golden age, their decayed bodies, engines churning through Ether to keep mobile, unlike their millions of trapped siblings stuck in unmoving bodies.
But inspite of the decay of the Syrinxians and their hallucinations, the ruins they live in are prime targets for many scavengers and scrappers. Everything from the bronze walls and polychitin tubes to the ancient powerful techhnologies that lay deeper in these ancient ruins are targets for brave (or stupid) scrappers. Not nearly every ruin is a syrinxian ruin, but many are. Especially on the Martian planar where millions of syrixian priests still worship in their old haunts, turning ever more ghoulish with each century as their madness consumes them.
It's common for those who fall to syrinxians in these ruins to have their spirits carefully stolen from their bodies, stuffed into the artifices syrinxians rely on to keep themselves and their ships alive. Often being sent in swarms against scavengers and intruders as a solid bronze tide. If you see a syrinxian in the ruins, it would be wise to simply shoot them and run, they are hard to put down and very powerful entities relative to any drek, orm, or mavõt.
Even when the ruins aren't still alive with mad ancient transcendent beings, they can still be full of toxic alchemical gases, polluted water, and unstable resonance that themselves warrant protection
as for these fine scrappers
Scavenging is a time honored draconic tradition, particularly in mars where there are millions of square miles worth of abandoned bronze husks, remnants of the great temple of Syrinx. Many of the éldimor who would pick through the ruins are themselves descendants of the lower syrinxian cyborg thralls of the war who started anew as best they could in the Martian planar. But fast forward centuries and their stories are as forgotten as what made the ruins of Mars. Regardless, Scavenging is good business in the Martian planar thanks to the incredibly advanced syrinxian technology that people can find.
Everything from Gravitational monoliths for celestial ships to artificial obelisks that can warp reality at will, amongst the still valuable repairable artifices, hexguns, alchemical manufacturing facilities, etc. Many of these technologies attract traders from all over Õndem to the Martian planar, eager to get whatever the locals pulled up back to their own societies.
In the Martian planar the lack of potable water also brings value to these ships, which often hold millions of gallons of water. Though seeing as most of that water has been stewing in alchemicals and heavy metals for centuries... most of the water isn't potable at all. But when freshwater or purifiable water reservoirs are found, they are a prime target for martian scavengers eager to hydrate their communities.
So its no surprise that many tribal peoples take the risk into the syrinxian ruins. But they often come prepared. Having to spend days in the deep bronze dark of these ruins is an expectation and having to shoot down the occasional mad artifice is something one hopes to not happen, but should be ready to do. Worse come to worse when the Syrinxian priests become aware of the scavengers they need to be ready to blast and run.
Gas masks are a given of scavengers of all prethalmvaric ruins of all types. There are just too many alchemical leaks, stagnant air, heavy metals and potential biological or manatech leaks and exposure risks to go without them. Many martian gasmasks function more as rebreathers however, being able to keep a dragon well aired for days on end as they work through the deep mazes of these syrinxian shrines to the ascendant being.
Particularly for syrinxian temples, weapons are a must. Sluggers will work though Aetherguns and Hexguns are usually better at putting down priests, if only for a moment. A common club made of õndemic wood (introduced after the war that have come to thrive on the Martian planar) known as a Dogala, their designs vary wildly region to region and especially plane to plane. But most tend to have a bronze spike that helps working as a prybar and walking stick for scavenging tasks.
Taking an artifice pack mule is also a helpful, if not double edged sword. Depending on the size and design, they can carry tons of scavenged loot, but they are also loud, with many artifices requiring a motor to aid the spirit(s) in operating them which can easily alert the denizens of these ruins. But for many tribes, pack artifices are invaluable in securing valuable finds for their people and for the traders from abroad, who often bring millions of datrams of water for trade.
In any case
Be well and happy new year! This is the last drawing of mine for 2023
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Gender Any
Size 2633 x 1399px
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