とても素敵なvoreゲーム"GHOST AND JAPES"にてMODを作成しました!!
(ゲーム本体はこちらから::https://www.patreon.com/posts/new-n.....t=join_link)
お化けになってしまったうちの仔「ウィッセル」が敵として登場するmodとなります!!
ダウンロードはこちらから:https://drive.google.com/drive/fold.....usp=drive_link
アップデート履歴:
1.00:リリース
1.01:弾のデータを入れ忘れていたのを修正
1.02:強さのパラメータをいじりました(弾の発射頻度等の調整、倒しやすさの調整、脱出しやすさを調整)
MOD for nice vore game "GHOST AND JAPES": (Free download:https://www.patreon.com/posts/new-n.....tent=join_link)
Ghost wissel appears!!
mod download link:https://drive.google.com/drive/fold.....usp=drive_link
p.s. sorry for my mistake, I forgot to upload some file !!
Please re-download, and move[spr_projectile_heart.png]file to the"\resources\sprites\projectile"folder
Update history:
1.00: Release
1.01: Fixed forgetting to enter bullet data
1.02: Adjusted strength parameters (adjusted bullet firing frequency, etc., adjusted ease of defeat, adjusted ease of escape)
(ゲーム本体はこちらから::https://www.patreon.com/posts/new-n.....t=join_link)
お化けになってしまったうちの仔「ウィッセル」が敵として登場するmodとなります!!
ダウンロードはこちらから:https://drive.google.com/drive/fold.....usp=drive_link
アップデート履歴:
1.00:リリース
1.01:弾のデータを入れ忘れていたのを修正
1.02:強さのパラメータをいじりました(弾の発射頻度等の調整、倒しやすさの調整、脱出しやすさを調整)
MOD for nice vore game "GHOST AND JAPES": (Free download:https://www.patreon.com/posts/new-n.....tent=join_link)
Ghost wissel appears!!
mod download link:https://drive.google.com/drive/fold.....usp=drive_link
p.s. sorry for my mistake, I forgot to upload some file !!
Please re-download, and move[spr_projectile_heart.png]file to the"\resources\sprites\projectile"folder
Update history:
1.00: Release
1.01: Fixed forgetting to enter bullet data
1.02: Adjusted strength parameters (adjusted bullet firing frequency, etc., adjusted ease of defeat, adjusted ease of escape)
Category All / Vore
Species Unspecified / Any
Gender Any
Size 1280 x 720px
the mod just keeps crashing
###########################################################################################
ERROR in
action number 1
of Step Event0
for object obj_spawner:
sprite_set_speed argument 1 incorrect type (string) expecting a Number (YYGI32)
at gml_Script_scr_spawn_enemy
############################################################################################
gml_Script_scr_spawn_enemy (line -1)
gml_Object_obj_spawner_Step_0
###########################################################################################
ERROR in
action number 1
of Step Event0
for object obj_spawner:
sprite_set_speed argument 1 incorrect type (string) expecting a Number (YYGI32)
at gml_Script_scr_spawn_enemy
############################################################################################
gml_Script_scr_spawn_enemy (line -1)
gml_Object_obj_spawner_Step_0
Copy over Magi's hex projectile into the wissel folder, and rename it to "spr_projectile_heart"
That will prevent the crashing, as they just forgot to include the heart projectile.
That will prevent the crashing, as they just forgot to include the heart projectile.
Sorry! I forgot upload projectile file !!
please re-downlord this:https://drive.google.com/drive/fold.....usp=drive_link ,and move[spr_projectile_heart.png]file to the"\resources\sprites\projectile"folder !
please re-downlord this:https://drive.google.com/drive/fold.....usp=drive_link ,and move[spr_projectile_heart.png]file to the"\resources\sprites\projectile"folder !
I mean... Wiesel´s gut looks incredibly soft for a nap >w<
I love this, but the enemy is REALLY, REALLY difficult to fight against! I have some recommendations:
1. set "Specs" { "struggle" from 15 -> 24 They are quite easy to struggle out of right now... You could set this anywhere from 20 to 28 and it would work.
2. set "Specs" { "behavior" from "polluter" -> "shooter" This means it only fires once after a short delay, rather than immediately and then repeatedly.
3. set "projectile" { "speed" from 5 -> 0.5 Because Shooter works differently, this is the delay from spawning to firing, rather than the delay between shots.
4. set "projectile" { "sprite" from "spr_projectile_heart" to "spr_projectile_hex" The sprite is missing, and causes a crash unless you add one manually! Unless there's a heart projectile you forgot to add?
1. set "Specs" { "struggle" from 15 -> 24 They are quite easy to struggle out of right now... You could set this anywhere from 20 to 28 and it would work.
2. set "Specs" { "behavior" from "polluter" -> "shooter" This means it only fires once after a short delay, rather than immediately and then repeatedly.
3. set "projectile" { "speed" from 5 -> 0.5 Because Shooter works differently, this is the delay from spawning to firing, rather than the delay between shots.
4. set "projectile" { "sprite" from "spr_projectile_heart" to "spr_projectile_hex" The sprite is missing, and causes a crash unless you add one manually! Unless there's a heart projectile you forgot to add?
Sorry! I forgot upload projectile file !!
please re-downlord this:https://drive.google.com/drive/fold.....usp=drive_link ,and move[spr_projectile_heart.png]file to the"\resources\sprites\projectile"folder !
please re-downlord this:https://drive.google.com/drive/fold.....usp=drive_link ,and move[spr_projectile_heart.png]file to the"\resources\sprites\projectile"folder !
Thank you for your advice!
I wanted to make the enemy a little more powerful, so instead I made it easier to escape, but it seems like it was a little too strong...
I would like to keep the concept of a "polluter" type enemy as is. (Instead, the movement speed of the main body is considerably slower.)
However, the frequency of bullets occurring was certainly high, making it difficult to fight, so I tried tweaking the parameters around that. In addition to that, I also tried to make it a little easier to defeat, so I think the battle has become easier.
However, since it has become weaker, I will make it a little harder to escape!
I wanted to make the enemy a little more powerful, so instead I made it easier to escape, but it seems like it was a little too strong...
I would like to keep the concept of a "polluter" type enemy as is. (Instead, the movement speed of the main body is considerably slower.)
However, the frequency of bullets occurring was certainly high, making it difficult to fight, so I tried tweaking the parameters around that. In addition to that, I also tried to make it a little easier to defeat, so I think the battle has become easier.
However, since it has become weaker, I will make it a little harder to escape!
Ah, more brainrot from the ghost game <3
Love the big fellow!!
Love the big fellow!!
i cannot get the mod to work it says there are import error saying a few files don't exist.
In first version,I forgot to upload projectile file "spr_projectile_heart.png".
So please download new version, then move "spr_projectile_heart.png" to [\resources\sprites\projectile]folder.
So please download new version, then move "spr_projectile_heart.png" to [\resources\sprites\projectile]folder.
Your ghost is so cute!
big, soft and adorable <3
20/10, would get inside the belly again >w<
big, soft and adorable <3
20/10, would get inside the belly again >w<
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