So there's these annoying compression algorithms used in a lot of SNES games that are nearly non-programmer insourmountable, and even if I can get the sprite changed in some games, the color mapping is ridiculous and split between programs. So I have to settle for a game with Lunar Magic on it's side and I might as well finish up this main part of the series.
https://drive.google.com/file/d/1VZ.....ew?usp=sharing
Despite the program having some editing utility though, it still leaves a huge mess of a page to change the sprites, so as usual there's some impossibilites for the show off; but I think it's way easier to focus on good sprites and not worry if the ear tips are reused for that particular sprite. Color also gets weird at times cause while you can make sooooo many more colors than NES they combine oddly. Second player and the fire sprite example is just guessed for that reason, the in game change with fire is not very pleasantly colored and loses the pink entirely. At least I get a non-mirrored thing for the sqweesh this time, so I can look a good bit more floppy instead of that paper doll thing.
Also not even bothering to add shading or anti-aliasing, some games go so far with it and yet looks too good without it, and obviously I should have a dinosaur under me for ride and some other stuff for carrying and whatnot.
https://drive.google.com/file/d/1VZ.....ew?usp=sharing
Despite the program having some editing utility though, it still leaves a huge mess of a page to change the sprites, so as usual there's some impossibilites for the show off; but I think it's way easier to focus on good sprites and not worry if the ear tips are reused for that particular sprite. Color also gets weird at times cause while you can make sooooo many more colors than NES they combine oddly. Second player and the fire sprite example is just guessed for that reason, the in game change with fire is not very pleasantly colored and loses the pink entirely. At least I get a non-mirrored thing for the sqweesh this time, so I can look a good bit more floppy instead of that paper doll thing.
Also not even bothering to add shading or anti-aliasing, some games go so far with it and yet looks too good without it, and obviously I should have a dinosaur under me for ride and some other stuff for carrying and whatnot.
Category Artwork (Digital) / Miscellaneous
Species Sugar Glider
Gender Male
Size 1120 x 928px
Comments