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Recent Journal
Jan '14: Another New Year
10 years ago
Still doing my own thing for now.
As for new stuff, didn't get around to doing much with Puppy Love due to an issue with BDFM. At least now the later is coded out to everything I wanted it to do.
The Dixie Toybox scenerio is there. There's now a minimum to how much each character will eat before he or she will get full. Not included, but I'm trying to flesh out the script for the storyboard for the intros, as well as trying to stop waffling on exactly what medium I want to animate the characters on.
Lastly, it too is now a zip file, too, as it was going to go that way, corrupted file or not: http://www.toddmlittle.com/BaltoGam.....ltoMachine.zip
Couldn't help but mess with Carpe Dindin, so now the "D" key with the down arrow makes the doggy rear back, quickturn, or "dance". Also variably doubled the gestation period of the pups. File still at: http://www.toddmlittle.com/ba/BitchArmada.zip
Control List:
Basic Movement: Arrow Keys. You can also push containers, though running into heavy objects is going to hurt you.
Going idle recovers from tiredness and sickness. If your health is really low, you will recover health as well. You also digest food faster and in a deep enough rest, stop getting hungry.
“ESC” Key: pause and/or exit. If you exit, you can also change characters. Characters have individual health and three lives each. Characters recover over time while the other characters are being used, as well as during the Puppy Love Game.
“L” Key: Cycle between Basic HUD => Nothing => Graphical HUD => Nothing => HUD-less clickable banner ads => Nothing => Basic HUD
“W” Key:
-when still and no enemies or items + up Arrow Key or no Arrow Keys: dig a hole (no purpose right now)
-when still and no enemies or items + down Arrow Key over a hole: fill in hole
-Up Arrow at food: Eat it.
-Left, Right, or down at food: Attack it.
-else: attack in direction of Arrow Key with no key default being forwards. Charlene is strongest.
“A” Key:
-when still and then Left or Right Arrow Key: barrel roll
-else: if you chase your tail, squirt milk (side missiles), or spin on your belly (while squirting milk) (omnidirectional missiles) depends on how pregnant you are. (Milk requires stored weight to make it from)
“S” Key:
-never been pregnant: Whine
-pregnant: cycle between available pups. Left Arrow cycles in reverse.
-was, but no longer pregnant: Lick privates (should be depending on weight, but right now doesn’t)
“D” Key:
-Jump forwards and/or sideways
-“A” Key while jumping: Pirouette
- "down arrow" + "D" Key: rear back and/or turn around
“F” Key:
-gassy: belch or fart to lessen the gassiness. Harmful to enemies.
-else: make noise. Depending on the level of noise, might make a soundwave that will repel lesser enemies, but may attract on-screen bigger ones.
“Z” Key:
-never been pregnant: Whimper
-pregnant: cycle between stages of labor
-was, but no longer pregnant: Paw off
“B” Key:
-not at full health: As long as you have stored weight, heal self. Sylvie is best at this.
-else: start upsetting your stomach (get sicker) and eventually projectile vomit (frontal missile).
“Space Bar”:
-never been pregnant: Whine
-pregnant: add another pup to the womb. Fifi is the most ferile, as exceeding the womb’s total limit starts to cause harm.
-was, but no longer pregnant: Scoot.
This is obviously the female set. Once the controllable male is actually testable, I’ll add it.
Mating:
If you get pregnant or not, or how easily you get pregnant, depends on what position you mate in. The position you start at, depends on if you approach nose first, or rear first to your mate (maybe way later there will be more than just Sire). If you get more pregnant depends on how close you are to your womb limit.
Quickest way to pregnancy is Fifi rearing up to her mate.
Pups:
- pups level up by successfully hurting enemies
-Normal: single rear missile. After a number of litters, and the pup swallows small enemies (unless that’s bugged. Haven’t tested it). The mother is invalid for the short time the pup exists.
-Preemies: Trio rear fan of missiles. The mother is invalid for the short time the pups exists.
-Smart: The mother is invalid for the short time the pup exists, because the controls are transferred to the pup. There is also a small level of homing ability as well. Though initially protected from it, the pup is capable of harming its mother on contact.
-Fat: Gained when the fetuses accumulate a certain amount of extra weight. Gain too much, and you’ll have a womb of just fat pups. Whelping drains fetus fatness. Level of fetus fatness is more or less on par with the mother’s fatness. Indiscriminant landmines that can be chained if dropped close enough together. Up to five can be on screen at a time.
-Clingy: Gained after having a number of litters. Buildable force field of one up to six pups.
Enemies:
-There are currently 12 types, currently differentiated by color, with strength differentiated by size.
-Depending on type, they might eat the food (or each other), have projectile attacks, whelp little selves, and/or vore. I think the vore is bugged, killing the enemy.
Food:
-There's regular food that's used to recover from death
-There's fatty food that more easily pads the body, increasing resistance to harm.
-There's healthy food that automatically recovers your health
-There's gassy food
-There's indigestable stuff that just sits there unless you vomit it back up
-There's food that might cause more harm than good.
As for new stuff, didn't get around to doing much with Puppy Love due to an issue with BDFM. At least now the later is coded out to everything I wanted it to do.
The Dixie Toybox scenerio is there. There's now a minimum to how much each character will eat before he or she will get full. Not included, but I'm trying to flesh out the script for the storyboard for the intros, as well as trying to stop waffling on exactly what medium I want to animate the characters on.
Lastly, it too is now a zip file, too, as it was going to go that way, corrupted file or not: http://www.toddmlittle.com/BaltoGam.....ltoMachine.zip
Couldn't help but mess with Carpe Dindin, so now the "D" key with the down arrow makes the doggy rear back, quickturn, or "dance". Also variably doubled the gestation period of the pups. File still at: http://www.toddmlittle.com/ba/BitchArmada.zip
Control List:
Basic Movement: Arrow Keys. You can also push containers, though running into heavy objects is going to hurt you.
Going idle recovers from tiredness and sickness. If your health is really low, you will recover health as well. You also digest food faster and in a deep enough rest, stop getting hungry.
“ESC” Key: pause and/or exit. If you exit, you can also change characters. Characters have individual health and three lives each. Characters recover over time while the other characters are being used, as well as during the Puppy Love Game.
“L” Key: Cycle between Basic HUD => Nothing => Graphical HUD => Nothing => HUD-less clickable banner ads => Nothing => Basic HUD
“W” Key:
-when still and no enemies or items + up Arrow Key or no Arrow Keys: dig a hole (no purpose right now)
-when still and no enemies or items + down Arrow Key over a hole: fill in hole
-Up Arrow at food: Eat it.
-Left, Right, or down at food: Attack it.
-else: attack in direction of Arrow Key with no key default being forwards. Charlene is strongest.
“A” Key:
-when still and then Left or Right Arrow Key: barrel roll
-else: if you chase your tail, squirt milk (side missiles), or spin on your belly (while squirting milk) (omnidirectional missiles) depends on how pregnant you are. (Milk requires stored weight to make it from)
“S” Key:
-never been pregnant: Whine
-pregnant: cycle between available pups. Left Arrow cycles in reverse.
-was, but no longer pregnant: Lick privates (should be depending on weight, but right now doesn’t)
“D” Key:
-Jump forwards and/or sideways
-“A” Key while jumping: Pirouette
- "down arrow" + "D" Key: rear back and/or turn around
“F” Key:
-gassy: belch or fart to lessen the gassiness. Harmful to enemies.
-else: make noise. Depending on the level of noise, might make a soundwave that will repel lesser enemies, but may attract on-screen bigger ones.
“Z” Key:
-never been pregnant: Whimper
-pregnant: cycle between stages of labor
-was, but no longer pregnant: Paw off
“B” Key:
-not at full health: As long as you have stored weight, heal self. Sylvie is best at this.
-else: start upsetting your stomach (get sicker) and eventually projectile vomit (frontal missile).
“Space Bar”:
-never been pregnant: Whine
-pregnant: add another pup to the womb. Fifi is the most ferile, as exceeding the womb’s total limit starts to cause harm.
-was, but no longer pregnant: Scoot.
This is obviously the female set. Once the controllable male is actually testable, I’ll add it.
Mating:
If you get pregnant or not, or how easily you get pregnant, depends on what position you mate in. The position you start at, depends on if you approach nose first, or rear first to your mate (maybe way later there will be more than just Sire). If you get more pregnant depends on how close you are to your womb limit.
Quickest way to pregnancy is Fifi rearing up to her mate.
Pups:
- pups level up by successfully hurting enemies
-Normal: single rear missile. After a number of litters, and the pup swallows small enemies (unless that’s bugged. Haven’t tested it). The mother is invalid for the short time the pup exists.
-Preemies: Trio rear fan of missiles. The mother is invalid for the short time the pups exists.
-Smart: The mother is invalid for the short time the pup exists, because the controls are transferred to the pup. There is also a small level of homing ability as well. Though initially protected from it, the pup is capable of harming its mother on contact.
-Fat: Gained when the fetuses accumulate a certain amount of extra weight. Gain too much, and you’ll have a womb of just fat pups. Whelping drains fetus fatness. Level of fetus fatness is more or less on par with the mother’s fatness. Indiscriminant landmines that can be chained if dropped close enough together. Up to five can be on screen at a time.
-Clingy: Gained after having a number of litters. Buildable force field of one up to six pups.
Enemies:
-There are currently 12 types, currently differentiated by color, with strength differentiated by size.
-Depending on type, they might eat the food (or each other), have projectile attacks, whelp little selves, and/or vore. I think the vore is bugged, killing the enemy.
Food:
-There's regular food that's used to recover from death
-There's fatty food that more easily pads the body, increasing resistance to harm.
-There's healthy food that automatically recovers your health
-There's gassy food
-There's indigestable stuff that just sits there unless you vomit it back up
-There's food that might cause more harm than good.
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