Sorry!
Posted 6 years agoSorry for the picture flood, I am hoping to use this page more and need to catch up on the art we've had!
HOW TO MAKE A DREKKUBUS FORM
Posted 6 years agoStep 1:
You really need to read The Book of Drekkubus. It will not take long, I promise!
Read this to get an idea of who we are. Here, you go, please read this:
THE BOOK OF DREKKUBUS]
Also read the new FAQ!
THE NEW FAQ
Step 2:
Now you know the basics! You can use this special guide to help you design
your perfect new character until you get used to Drekkubus rules. It’s so easy!
Step 3:
Draw your own Drekkie, or use the free bases, which can be found
AT THE BOTTOM OF THIS POST.
Designing a Drekkubus:
Use this BLANK form to help you:
Size:
Body Type:
Tail Type:
Cheek Fur:
Horn Design:
Mask Type:
Colors:
Tribe:
Affinity:
Add-Ons:
Step 1:
Choose Size -
⭐ 3-4' - Uncommon
⭐ 5-6' - Common
⭐ 7-8' - Rare
Step 2:
Choose a body type:
⭐ Common- the standard Drekkubus
⭐ Draped - these drekkies’ mane connects to the tip of the tail,
as well as having furred elbows, hocks, and ear tips
⭐ Ridged - these drekkies have double sets of spikes that go
down the back and tail
⭐ Aquatic 1 (available now for everyone to use, NO BASE)
⭐ Aquatic 2 (not available - concept art to come in time)
⭐ Ancient (not available - concept art to come in time)
⭐ Oriental (not available - concept art to come in time)
⭐ Wool (not available - concept art to come in time)
⭐ Plume (not available - concept art to come in time)
Step 3:
Choose a tail type:
* not applicable with Aquatic 1 and 2, ancient.
⭐ Common
⭐ Forked
⭐ Nub
⭐ Bone (not available - concept art to come in time)
⭐ Plume (not available - concept art to come in time)
Step 4:
Choose a cheek fur pattern:
⭐ Common
⭐ Lynx
⭐ Elder
⭐ Short hair
⭐ Oriental (not available - concept art to come in time)
Step 5:
Design your horns.
No set types. Be creative. Horns ALWAYS have 2 bases, but can be vastly different.
FULL DEER ANTLERS NOT ALLOWED. NO MORE THAN 3 PRONG ALLOWED. HORNS
ARE ALLOWED TO CONNECT. ABSOLUTELY NO MORE THAN 2 HORNS ALLOWED.
HUGE HORNS NOT ALLOWED. Horns are either smooth like cow horn, or actually
furred like minky fabric!
Step 6:
Design your mask. There are several designs to choose from. You can also
customize your own. But the eye socket and mouth areas ALWAYS remain
the same. Like a cat.
Step 7:
Choose your colors. Neon is fine in small doses. Large areas of black are
not allowed. Try using a dark gray. No skinning is allowed.
New rule: Largely bright Drekkubus are no longer allowed. This means don't go
sparkledog on us. Bright colors are a-ok. But excessive bright or neon that does
not flow, no. You'll be asked to change it. Consider muted, natural tones for at
least part of your new baby. We also do not allow large areas of solid black.
It looks horrendous! You will be asked to change your design.
Step 8:
Choose your tribe. Think wisely. An aquatic Drekkubus is unlikely to live in the
dry sandy Highridge Badlands. A plume trait Drekkie is unlikely to live in the
soggy wet Southmarsh.
⭐ Pokoui Nation
⭐ Southmarsh Territory
⭐ Windgrass Country
⭐ Ren Sea Coast
⭐ Dai'ren Kingdom
⭐ Highridge Badlands
Step 9:
Choose your attributes.
All Drekkubus come with the ability to manipulate matter.
Affinites are small magical abilities that ALL Drekkubus possess.
They are able to start using these as they become “pre-teens,” and
sometimes younger. They are not weapons, they are gifts.
The most common being:
⭐ Plant Affinity
⭐ Light Affinity
⭐ Fire Affinity
⭐ Water Affinity
⭐ Earth Affinity
⭐ Energy Affinity
Step 10:
Choose your add ons.
⭐ Tongue Type
⭐ Possessions
⭐ Outfit
FREE TO USE LINEART ----
Is found on the DESIGNING A DREKKUBUS link here:
* Remember that adopts are not permitted except by a very few certain people.
LINK
You really need to read The Book of Drekkubus. It will not take long, I promise!
Read this to get an idea of who we are. Here, you go, please read this:
THE BOOK OF DREKKUBUS]
Also read the new FAQ!
THE NEW FAQ
Step 2:
Now you know the basics! You can use this special guide to help you design
your perfect new character until you get used to Drekkubus rules. It’s so easy!
Step 3:
Draw your own Drekkie, or use the free bases, which can be found
AT THE BOTTOM OF THIS POST.
Designing a Drekkubus:
Use this BLANK form to help you:
Size:
Body Type:
Tail Type:
Cheek Fur:
Horn Design:
Mask Type:
Colors:
Tribe:
Affinity:
Add-Ons:
Step 1:
Choose Size -
⭐ 3-4' - Uncommon
⭐ 5-6' - Common
⭐ 7-8' - Rare
Step 2:
Choose a body type:
⭐ Common- the standard Drekkubus
⭐ Draped - these drekkies’ mane connects to the tip of the tail,
as well as having furred elbows, hocks, and ear tips
⭐ Ridged - these drekkies have double sets of spikes that go
down the back and tail
⭐ Aquatic 1 (available now for everyone to use, NO BASE)
⭐ Aquatic 2 (not available - concept art to come in time)
⭐ Ancient (not available - concept art to come in time)
⭐ Oriental (not available - concept art to come in time)
⭐ Wool (not available - concept art to come in time)
⭐ Plume (not available - concept art to come in time)
Step 3:
Choose a tail type:
* not applicable with Aquatic 1 and 2, ancient.
⭐ Common
⭐ Forked
⭐ Nub
⭐ Bone (not available - concept art to come in time)
⭐ Plume (not available - concept art to come in time)
Step 4:
Choose a cheek fur pattern:
⭐ Common
⭐ Lynx
⭐ Elder
⭐ Short hair
⭐ Oriental (not available - concept art to come in time)
Step 5:
Design your horns.
No set types. Be creative. Horns ALWAYS have 2 bases, but can be vastly different.
FULL DEER ANTLERS NOT ALLOWED. NO MORE THAN 3 PRONG ALLOWED. HORNS
ARE ALLOWED TO CONNECT. ABSOLUTELY NO MORE THAN 2 HORNS ALLOWED.
HUGE HORNS NOT ALLOWED. Horns are either smooth like cow horn, or actually
furred like minky fabric!
Step 6:
Design your mask. There are several designs to choose from. You can also
customize your own. But the eye socket and mouth areas ALWAYS remain
the same. Like a cat.
Step 7:
Choose your colors. Neon is fine in small doses. Large areas of black are
not allowed. Try using a dark gray. No skinning is allowed.
New rule: Largely bright Drekkubus are no longer allowed. This means don't go
sparkledog on us. Bright colors are a-ok. But excessive bright or neon that does
not flow, no. You'll be asked to change it. Consider muted, natural tones for at
least part of your new baby. We also do not allow large areas of solid black.
It looks horrendous! You will be asked to change your design.
Step 8:
Choose your tribe. Think wisely. An aquatic Drekkubus is unlikely to live in the
dry sandy Highridge Badlands. A plume trait Drekkie is unlikely to live in the
soggy wet Southmarsh.
⭐ Pokoui Nation
⭐ Southmarsh Territory
⭐ Windgrass Country
⭐ Ren Sea Coast
⭐ Dai'ren Kingdom
⭐ Highridge Badlands
Step 9:
Choose your attributes.
All Drekkubus come with the ability to manipulate matter.
Affinites are small magical abilities that ALL Drekkubus possess.
They are able to start using these as they become “pre-teens,” and
sometimes younger. They are not weapons, they are gifts.
The most common being:
⭐ Plant Affinity
⭐ Light Affinity
⭐ Fire Affinity
⭐ Water Affinity
⭐ Earth Affinity
⭐ Energy Affinity
Step 10:
Choose your add ons.
⭐ Tongue Type
⭐ Possessions
⭐ Outfit
FREE TO USE LINEART ----
Is found on the DESIGNING A DREKKUBUS link here:
* Remember that adopts are not permitted except by a very few certain people.
LINK