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~bear-paws
I do NOT create the content found here, written and photographic works being occasional exceptions. Many thanks to the talented illustrators who've continued refining my vision for my main OC, Unktehila (an Iksar).
Pronouns: He/Him/His
The Iksar [WikiFur] is a videogame character species from Daybreak, in their EverQuest game series. Unktehila's design is a derivative, in a parodic fashion.
Adult animation links -> [This], [Here] and [Here]
I learned the Lakota words for "Dinosaur" were "uŋkčéǧila tȟáŋka" so I sort of interpreted the spelling a bit as "Unktehila," which sort of caught on. See also the origins of the mythological beast: [Unhcegila]
Pronouns: He/Him/His
The Iksar [WikiFur] is a videogame character species from Daybreak, in their EverQuest game series. Unktehila's design is a derivative, in a parodic fashion.
Adult animation links -> [This], [Here] and [Here]
I learned the Lakota words for "Dinosaur" were "uŋkčéǧila tȟáŋka" so I sort of interpreted the spelling a bit as "Unktehila," which sort of caught on. See also the origins of the mythological beast: [Unhcegila]
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Comments Made: 40639
Journals: 4
Featured Journal
Deep Thoughts
17 days ago
To my analytical mind, interaction either fits a pattern of trying to adapt yourself to be more likeable to someone, what generally seems motivated as trying to make friends with someone - OR, trying to manipulate someone to a behavior or set of interests that align to your own.
The fallacy in both cases is freedom. The first denies you freedom to be yourself, and since you know you made friends with someone by putting on a mask, you recognize they like the mask you show them and not the real you. Sometimes this realization is unconscious, even the mask you made being unconsciously applied out of habit deeply ingrained in you such that it's automatic.
The second behavior just turns the tables. Maybe by steering someone's interaction with you to suit what you want or expect from a friend, you realize (again perhaps subconsciously) you still don't know that real person.
This is aggravated by people who have some attraction to your avatar, your fursona illustrations for example. They make up their mind (prejudge) what YOU are based on this false image, one that was imaginatively generated. This explains the frequent contact for role play with that fantasy character. Whatever interest, typically that of lust, arises from many in this example does not engage the real you. It engages fantasy, falsehood, in one or both parties, so is not a genuine relationship either.
Conversation, the process of sharing your mind, your likes and dislikes, your passions both of attraction and disinterest or even repulsion, seldom is done in a judgment-free environment. It degrades to argument, which itself is a falsehood. A person's tastes are their tastes. Arguing that parts are bad or wrong denies the diversity of human personality. Agreeing is well and fine, but defining a friend as a person who agrees with you is a shallow definition.
Conversation works best when you develop understanding and acceptance, and few if any people really are very adept at this process. Friendship is better defined as a person you understand and like, accepting all the agreeable and disagreeable facets they have. Mutual friendship where the other person accepts you and understands you in turn, that's the connection I think most all of us crave yet have few examples in experience.
“In a very real sense, we are all aliens on a strange planet. We spend most of our lives reaching out and trying to communicate. If during our whole lifetime, we could reach out and really communicate with just two people, we are indeed very fortunate.”
― Gene Roddenberry
The fallacy in both cases is freedom. The first denies you freedom to be yourself, and since you know you made friends with someone by putting on a mask, you recognize they like the mask you show them and not the real you. Sometimes this realization is unconscious, even the mask you made being unconsciously applied out of habit deeply ingrained in you such that it's automatic.
The second behavior just turns the tables. Maybe by steering someone's interaction with you to suit what you want or expect from a friend, you realize (again perhaps subconsciously) you still don't know that real person.
This is aggravated by people who have some attraction to your avatar, your fursona illustrations for example. They make up their mind (prejudge) what YOU are based on this false image, one that was imaginatively generated. This explains the frequent contact for role play with that fantasy character. Whatever interest, typically that of lust, arises from many in this example does not engage the real you. It engages fantasy, falsehood, in one or both parties, so is not a genuine relationship either.
Conversation, the process of sharing your mind, your likes and dislikes, your passions both of attraction and disinterest or even repulsion, seldom is done in a judgment-free environment. It degrades to argument, which itself is a falsehood. A person's tastes are their tastes. Arguing that parts are bad or wrong denies the diversity of human personality. Agreeing is well and fine, but defining a friend as a person who agrees with you is a shallow definition.
Conversation works best when you develop understanding and acceptance, and few if any people really are very adept at this process. Friendship is better defined as a person you understand and like, accepting all the agreeable and disagreeable facets they have. Mutual friendship where the other person accepts you and understands you in turn, that's the connection I think most all of us crave yet have few examples in experience.
“In a very real sense, we are all aliens on a strange planet. We spend most of our lives reaching out and trying to communicate. If during our whole lifetime, we could reach out and really communicate with just two people, we are indeed very fortunate.”
― Gene Roddenberry
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Iksar
Favorite Music
Metal, classic rock, 70s~80s
Favorite TV Shows & Movies
2001; Blade Runner; Forbidden Planet; A.I.; I, Robot; Millenium Man; Star Trek films; TRON films; et al.
Favorite Games
World of Warcraft
Favorite Gaming Platforms
PC
Favorite Animals
Dragon, Iksar
Favorite Site
FurAffinity
Favorite Foods & Drinks
Chinese, Italian, Mexican
Favorite Quote
Nothing sucks like success
Kendricke