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~Kage-J
Been a long time since I've done anything here, so I'll keep it brief. From now on, my name shall be Lily Coconut: Planter of the Coconut Army. All inquiries to such an army can be directed to any plastic plant closest to you. Trust me, I'll be listening to each and every one.
Stats
Comments Earned: 92
Comments Made: 56
Journals: 5
Comments Made: 56
Journals: 5
Recent Journal
Spec Ops: The Line
11 years ago
So… I just got done playing Spec Ops: The Line. Can someone cheer me up please? Because the whole game is one bad case of the feels after the other. And when I mean bad, I mean I was wanting to crawl into bed and cry by the end of it. In recent memory, I don’t think there has been a game that has made me feel so much for everyone in it; especially the main character and the members of his outfit.
The story has you following the exploits of Delta Force operatives Walker, Lugo and Adams through the city of Dubai after it has been ravaged by a sandstorm of untold proportions. Much of the city is buried by sand and you can see the devastation in the level design, but in my opinion, that isn’t where this game shines. This game shines in its storytelling prowess and it has it in spades. Oh God, does it have it in spades.
Through various Intel drops you find through the game, you find out the meat of the backstory of the plot, which is political and grounds the ‘villain’ in a very realistic light. But where the story excels is making you uncomfortable in experiencing it. Too many games these don’t let the player come away from the experience with anything new. Spec Ops: The Line spits in the face of that and makes you stare at your consequences square in the face. There is a moment about halfway through the game that is key for defining this game, I think, both for you as the player and you as the character. I won’t spoil it but trust me when I say you won’t miss it when you see it.
The game handles fairly well, though at times there are moments where the cover mechanic doesn’t work and instead you sprint away from where you wanted to go. The shooting and aiming are incredibly responsive, with the guns being strong enough to be useful in most situations, though you might find yourself sticking to certain ones dependent on your play style. You also have three different types of grenades to choose from, fragmentation, sticky and flash bang. Your squad members do work on their own competently for the most part, though it has happened where they have been standing out in the open for no reason. I do wish you could tell them to go into cover like in Mass Effect.
My overall score for this game would be a solid 8/10. I love the story and for a third person shooter it works really well save for those hiccups I mentioned. I recommend it wholeheartedly.
The story has you following the exploits of Delta Force operatives Walker, Lugo and Adams through the city of Dubai after it has been ravaged by a sandstorm of untold proportions. Much of the city is buried by sand and you can see the devastation in the level design, but in my opinion, that isn’t where this game shines. This game shines in its storytelling prowess and it has it in spades. Oh God, does it have it in spades.
Through various Intel drops you find through the game, you find out the meat of the backstory of the plot, which is political and grounds the ‘villain’ in a very realistic light. But where the story excels is making you uncomfortable in experiencing it. Too many games these don’t let the player come away from the experience with anything new. Spec Ops: The Line spits in the face of that and makes you stare at your consequences square in the face. There is a moment about halfway through the game that is key for defining this game, I think, both for you as the player and you as the character. I won’t spoil it but trust me when I say you won’t miss it when you see it.
The game handles fairly well, though at times there are moments where the cover mechanic doesn’t work and instead you sprint away from where you wanted to go. The shooting and aiming are incredibly responsive, with the guns being strong enough to be useful in most situations, though you might find yourself sticking to certain ones dependent on your play style. You also have three different types of grenades to choose from, fragmentation, sticky and flash bang. Your squad members do work on their own competently for the most part, though it has happened where they have been standing out in the open for no reason. I do wish you could tell them to go into cover like in Mass Effect.
My overall score for this game would be a solid 8/10. I love the story and for a third person shooter it works really well save for those hiccups I mentioned. I recommend it wholeheartedly.
User Profile
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Slightly Pudgy Arcanine
Favorite Music
Anything and Everything. Except anything by Wiz Kalifa.
Favorite TV Shows & Movies
The Princess Bride, Akira, Summer Wars, Monty Python and the Holy Grail and Commando [Making a list, so this is probably going to change]
Favorite Games
Demon Souls, The Elder Scrolls, Pokemon (Whole Series: Handheld), NES Ninja Gaiden, LoZ (As a whole), Soul Calibur
Favorite Gaming Platforms
PS3, PC, NES and N64
Favorite Animals
Foxes and mice. Also rabbits. And aardwolves!
Favorite Foods & Drinks
The sweet, sweet gooey taste of innocence [Also known as chocolate]
Favorite Quote
Inside each and every one of us is the capacity to do great harm or great good to our fellow man. Choose the way that feels truest to you and you shal
Favorite Artists
Philippe Rematte, Tsampikos, luckypan, shin0r0z, Twilight-Blu, Jolly Jack and more!
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