Views: 8958
Submissions: 53
Favs: 1053
~PetatlTheLotl
Just a silly lotl from some backwater place. I have not much to my name, but I shall provide with musings from my mind.
Writing, doodles, maybe random bits of life.
I usually draw with mousepad, takes ages, but I'll live.
Expect a bunch of vorish stories from me alongside a bunch of fatties.
Pronouns are anything really, I like seeing a variety.
Drooken87 <--- Check this cutie derg out btw, he does good doodles, helped me with thumbnails too
Eka's: https://aryion.com/g4/user/PetatlTheLotl
Writing, doodles, maybe random bits of life.
I usually draw with mousepad, takes ages, but I'll live.
Expect a bunch of vorish stories from me alongside a bunch of fatties.
Pronouns are anything really, I like seeing a variety.
Drooken87 <--- Check this cutie derg out btw, he does good doodles, helped me with thumbnails too
Eka's: https://aryion.com/g4/user/PetatlTheLotl
Stats
Comments Earned: 417
Comments Made: 275
Journals: 4
Comments Made: 275
Journals: 4
Recent Journal
Planning a LitRpg is hard as hecc
2 months ago
Just wanted to do something of an update to reassure anyone who watches that I'm not doing another hibernation hiatus like the last two times.
I've just been skimming the wiki, asking questions with people who know the lore of the world and all that jazz to make sure the plans I have make a semblance of sense in the setting.
And boy is it a real pain.
I'm fortunate that kumo desu is probably the one lit rpg I've read with the most consistent game system mechanics. I've actively been avoiding using fanmade abilities (besides unique skills, and even then I'm keeping those to a minimum) because there's honestly a lot of stuff you can do with the powers of the in-setting System.
That being said, there is a plethora of abilities that are ridiculously undocumented. I don't blame the author, its still much better than a lot of stories where the system is essentially a Deus ex Machina of abilities with more that just seem to keep piling on and on and on. I appreciate how Kumo desu has a close-ended approach to the power system. I just wish shit like the spell lists and virtue/sin skills were more sturctured.
Yes, I am planning to make spells for every magic element. You know how many magic skills there are in this setting? 8 basic elements with 3 tiers each, having 10 spells per tier. That's 240 spells for just elemental magic.
The sin/virtue skills are a nightmare for me to consider, but I know I'm gonna have to touch them at some point, and then have to link that to the worldbuilding I have planned and all that crap.
Now I'm not saying that I'm a master planner, setting things up in advance for galaxy brained plot twist and wholly original powers. Heck no, I'm going to be recycling a lot of spells.
I just made this journal to sort of let y'all know that I've almost always got my weird fanfic that has vore at the back of my mind, and I really want to just have fun sharing it. I just wish I could snap my lil lotl fingers and summon a complete encyclopedia of powers and rules so I can get back to the fun stuff.
Don't even get me started on game designers :P
I've just been skimming the wiki, asking questions with people who know the lore of the world and all that jazz to make sure the plans I have make a semblance of sense in the setting.
And boy is it a real pain.
I'm fortunate that kumo desu is probably the one lit rpg I've read with the most consistent game system mechanics. I've actively been avoiding using fanmade abilities (besides unique skills, and even then I'm keeping those to a minimum) because there's honestly a lot of stuff you can do with the powers of the in-setting System.
That being said, there is a plethora of abilities that are ridiculously undocumented. I don't blame the author, its still much better than a lot of stories where the system is essentially a Deus ex Machina of abilities with more that just seem to keep piling on and on and on. I appreciate how Kumo desu has a close-ended approach to the power system. I just wish shit like the spell lists and virtue/sin skills were more sturctured.
Yes, I am planning to make spells for every magic element. You know how many magic skills there are in this setting? 8 basic elements with 3 tiers each, having 10 spells per tier. That's 240 spells for just elemental magic.
The sin/virtue skills are a nightmare for me to consider, but I know I'm gonna have to touch them at some point, and then have to link that to the worldbuilding I have planned and all that crap.
Now I'm not saying that I'm a master planner, setting things up in advance for galaxy brained plot twist and wholly original powers. Heck no, I'm going to be recycling a lot of spells.
I just made this journal to sort of let y'all know that I've almost always got my weird fanfic that has vore at the back of my mind, and I really want to just have fun sharing it. I just wish I could snap my lil lotl fingers and summon a complete encyclopedia of powers and rules so I can get back to the fun stuff.
Don't even get me started on game designers :P
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Axolotl
Favorite Music
Indie Game Music (Make this a Genre)
Favorite TV Shows & Movies
Wall-E, The Incredibles... Uh... other things
Favorite Games
Too many good games
Favorite Gaming Platforms
PC
Favorite Animals
Lots of things, the more alien the better
Favorite Foods & Drinks
Something that wriggles
Favorite Quote
Lotls never need to grow up
Hey, I'm a just put this here and... flee-before-you-get-aChanceToStopMeBye!
Ronin_Talbain