Views: 54474
Submissions: 64
Favs: 1729
~Rake_Vuril
Hello! And thanks for looking at my profile. I'm a fairly nondescript fur myself, a writer. Although not as great a writer as some folk are. I try my best. I'm also an avid RPer. If you see me on F-chat or Eka's, feel free to send a hello my way. For both RP and writing, I'm a huge fan of vore. I enjoy oral vore, anal vore, or unbirth, and I enjoy both micro/macro (in general and in vore), and same size.
Lesee... My characters are probably more important than myself, Rake e.g. For a quick description of the fox, just check out his f-list here listed below.
Rake's a good fox, kind, and he's quite friendly. He's an inventor, or more accurately an engineer. He builds realistic machines, with realistic digestive tracts, mostly for his own amusement. It's an expensive hobby alright. He's made a lot of friends, and he's recently gained an affinity for magical talents, including but not limited to a floating, non-corporeal space he can store objects in, telekinesis, the ability to manipulate the basic elements. He's training to learn more abilities as well.
If you like my works, feel free to add me to your watch list, or favorite your favorites. I'm not a dedicated uploader; I probably won't produce a story every X weeks though.
Eka's Profile: http://aryion.com/g4/user/RakeVuri
F-list Profile: http://www.f-list.net/c/rake%20vuril/
Itaku Profile: https://itaku.ee/profile/rakevuril
5-35-13.
Lesee... My characters are probably more important than myself, Rake e.g. For a quick description of the fox, just check out his f-list here listed below.
Rake's a good fox, kind, and he's quite friendly. He's an inventor, or more accurately an engineer. He builds realistic machines, with realistic digestive tracts, mostly for his own amusement. It's an expensive hobby alright. He's made a lot of friends, and he's recently gained an affinity for magical talents, including but not limited to a floating, non-corporeal space he can store objects in, telekinesis, the ability to manipulate the basic elements. He's training to learn more abilities as well.
If you like my works, feel free to add me to your watch list, or favorite your favorites. I'm not a dedicated uploader; I probably won't produce a story every X weeks though.
Eka's Profile: http://aryion.com/g4/user/RakeVuri
F-list Profile: http://www.f-list.net/c/rake%20vuril/
Itaku Profile: https://itaku.ee/profile/rakevuril
Request/Commision Policy
I've decided I'm sticking with a requests only policy.
If you have an idea for a story, or text adventure request:
Send me a note with your idea. Please provide details, like a description of the characters involved and a general idea for what it would be about.
New
Text adventure requests! There's two kinds:
Cameo requests:
Send me a note with your character, what you want him to do to or with the player, and what sort of setting he or she would be found in.
Text Adventure Requests:
Send me a note with your idea. Please provide details, since I'm not going to be able to produce something you want without knowing what you want in full.
I reserve the right to decline a request, and don't expect them to get finished any time soon. I can't work on these all the time, but if you give me an idea I really like I'll most likely get it done quickly.
5-35-13.
Stats
Comments Earned: 1499
Comments Made: 2780
Journals: 31
Comments Made: 2780
Journals: 31
Recent Journal
For Gineb's Next Iteration, turn to page 9
a year ago
Edit 4/2/2023
Happy April Fool's! I know this is a bit of a rehash of a few years ago but I liked this idea and it's probably good to let folks know I'm still alive.
I do kind of like the idea of writing my own game book though. Maybe I'll draft up something like that for Gineb...
Hey guys. I've been sitting and musing on what to do with Gineb. There's just something missing, I think. So I've been taking the last *checks calendar* three years to sit and think about what that might be. And I think I'm onto something.
So, when I originally sat down to start making Gineb, one of the first things I did was sit down and decide "what form do I want this to take." I didn't have the budget to hire an entire hundred man team to make a big AAA game from this simple idea, I didn't have the artistic talent or patience to paint gorgeous artwork with which to assemble a comic out of, and my previous projects, the stories I wrote, didn't feel quite... interactive enough. So I looked at the state of what games people were creating, and I rewound the clock.
Pixelized games, GBA games, old computer RPGs, hardware limited sprite games. That seemed more doable, right? But it was just out of my reach, I felt, so I went further back in time.
And then I found it.
Zork. Colossal Cave Adventure, Hitchhiker's Guide. Kyle is Famous. All famous games that had an element of interactivity, and were entirely composed of text, a thing I can work with by myself. It was perfect. So I sat down and drew inspiration from those games, puzzles, NPCs, exploration, and I started work on Gineb. I'm sure you know the rest.
So I was thinking today, running a thought experiment, and I decided to rewind the clock one more time. Back to the age of books, and radio plays, and... And then it hit me.
Choose your own adventure game books. Those were a thing, books like The Cave of Time and The Forbidden Castle and the Fighting Fantasy series.
I know what I must now do. Gineb is going to be reworked in order to fit as a choose your own story gamebook. Complete with player-maintained stats and inventory and esoteric dice rolls. Probably a d5 or something. I'll do some calling around about some kind of self publishing too. This is going to make hotcakes, I just know it.
Happy April Fool's! I know this is a bit of a rehash of a few years ago but I liked this idea and it's probably good to let folks know I'm still alive.
I do kind of like the idea of writing my own game book though. Maybe I'll draft up something like that for Gineb...
Hey guys. I've been sitting and musing on what to do with Gineb. There's just something missing, I think. So I've been taking the last *checks calendar* three years to sit and think about what that might be. And I think I'm onto something.
So, when I originally sat down to start making Gineb, one of the first things I did was sit down and decide "what form do I want this to take." I didn't have the budget to hire an entire hundred man team to make a big AAA game from this simple idea, I didn't have the artistic talent or patience to paint gorgeous artwork with which to assemble a comic out of, and my previous projects, the stories I wrote, didn't feel quite... interactive enough. So I looked at the state of what games people were creating, and I rewound the clock.
Pixelized games, GBA games, old computer RPGs, hardware limited sprite games. That seemed more doable, right? But it was just out of my reach, I felt, so I went further back in time.
And then I found it.
Zork. Colossal Cave Adventure, Hitchhiker's Guide. Kyle is Famous. All famous games that had an element of interactivity, and were entirely composed of text, a thing I can work with by myself. It was perfect. So I sat down and drew inspiration from those games, puzzles, NPCs, exploration, and I started work on Gineb. I'm sure you know the rest.
So I was thinking today, running a thought experiment, and I decided to rewind the clock one more time. Back to the age of books, and radio plays, and... And then it hit me.
Choose your own adventure game books. Those were a thing, books like The Cave of Time and The Forbidden Castle and the Fighting Fantasy series.
I know what I must now do. Gineb is going to be reworked in order to fit as a choose your own story gamebook. Complete with player-maintained stats and inventory and esoteric dice rolls. Probably a d5 or something. I'll do some calling around about some kind of self publishing too. This is going to make hotcakes, I just know it.
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Fox
Favorite Gaming Platforms
PC
Favorite Animals
Foxes, Wolves, Dragons
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