Views: 21267
Submissions: 50
Favs: 3025
~Ralei
___.......-=-~~~~~-=-.......___
2D Art and Animation | 3D Art and Animation | Writing | Game Design
Writing Commissions (Details) :Closed
Galadia Lives Here
Picarto
___.......-=-~~~~~-=-.......___
Hi! I'm Ralei. :) (he/him)
Here you'll find art, stories, animations and soon (hopefully) games.
Most are lighthearted, erotic, and pansexual in orientation.
Kinks: Post-Orgasm Torture, Overstimulation, (comfy) Bondage, Technophilia, Enthusiastic Consent, Joyfully Absurd Situations
___.......-=-~~~~~-=-.......___
I'm happily taken, and not looking for RP. Still love y'all tho. :)
___.......-=-~~~~~-=-.......___
Gallery
This user has no submissions.
Stats
Comments Earned: 425
Comments Made: 441
Journals: 29
Comments Made: 441
Journals: 29
Featured Journal
Musings on Post Orgasm Torture and Overstimulation :)
2 years ago
Before we begin, I just wanted to point out that virtual lamps in video games use real electricity to produce real light.
Anyway, that crypticness aside, I just wanted to share some thoughts that went into making this animation, namely, the subject of post orgasm torture and how my appreciation for it guided my decisions. :) It’s basically my favorite kink. As such, I’ve spent a lot of time watching and studying those that make content in this domain, whether they be furry artists or amateur couples who share their intimate experiences with the world.
While I can’t speak for everyone’s tastes, I know the things that, to me, make a good post-orgasm torture video. Sharing this might help folk understand the specific choices I made when making this video, and for future content I make so you kinda know what to expect.
1) Clearly show a real orgasm. In art and games, this is trivial: if the character is shown to be orgasming, then that’s cannon (the extra n is totally deliberate).
2) Get the camera right up in there. There’s so many neat little biological details that are involved in orgasms that aren’t just ‘fluids go places.’ Vulvas flutter, balls raise, bits swell subtly, etc. These details are fun, but more pragmatically, they help communicate the bodily reality of the experience.
3) Actually show the person being overstimulated! This one sounds obvious, but... so often, the overstimulation portion of a video is rushed. Linger here for a while. This is the gooood stuff. :)
4) Show reactions from the person being overstimulated. It’s a thrilling, wonderful experience. Sure, in the real world, people react differently; some remain quiet and still while others squirm and laugh and everything between. But this is art and I think more vivid reactions tend to convey impact more effectively.
5) Be realistic enough so as not to break immersion. This is super duper ultra subjective. For me, this means ejaculations that have biologically possible amounts of fluid, durations that aren’t far off from lived experiences, cumshot distances that don’t involve breaking the sound barrier, and so on. For females, it’d mean things like not going preposterously deep or wide into the vagina, or doing things that would just not be physically possible. This is fantasy, though, and what breaks immersion for me is a *critical fetish* for another, so I mention this only to share what to expect from stuff I make, not to imply what anyone else should think or enjoy.
6) Consent. All characters in everything I do consent to the things that happen to them. It’s important to me. I’m not judging anyone’s fantasy, but that’s me. :) Practically, I actually think it adds a lot to the experience of post orgasm torture specifically, because it gives a sorce of internal conflict for the story. Before climax, overstimulation seems like a super awesome idea. When it’s happening, though, most people are of two minds: one, this is intense, thrilling and great; two, holy crap this is too much! Exploring that conflict is great fun from a literary standpoint.
There’s probably more and when I think of it I’ll either add stuff to this journal entry or I’ll just write something anew.
The way this impacted my design choices, though, is as follows. First, I know the camera jumps around more here than in my earlier animation; that’s for the ‘get the camera right up in there’ and ‘show vivid reactions’ principles (would love feedback on this: is the camera jumping too much?). The orgasm is … prodigious, yes, but it’s not completely immersion breaking for me because it’s not outside the realm of possibility that such a thing could occur physiologically. I use the readings on the Monitor to communicate consent (and of course, elements of the story that serve as the backdrop for this, but that’s not part of a video design choice :) ).
But, most significantly, principle 3 (show the overstim) guided me in determining the length of the video. I wanted to linger in the post-orgasm torture for a good long while. I didn’t want to rush past it. There are close ups that potentially have too much run time but that I wanted to include in their fullness so as to really show the overstimulation happening. I used dissolve-fades and timer-closeups to convey the passage of time (no, people don’t NORMALLY stay sensitive for that long after climax, so I included the ‘sensitivity gel’ to bear the explanatory weight here).
In short, I wanted to show a good, long overstimulation session, and that’s just what I did, for better or for worse. :)
The knock on effect is that I came to a realization. In animation loops with an orgasm, there’s a ratio of ‘total run time’ to ‘time spent watching an orgasm happen.’ This video is probably a good example for where my content is going to be -- a solid orgasm, followed by a lot of overstimulation. I know that means that some people have to one-handedly click the playhead back to the cumshot over and over again. Maybe I’ll tune things slightly differently in future videos; would love to hear feedback on this!
Anyway, that crypticness aside, I just wanted to share some thoughts that went into making this animation, namely, the subject of post orgasm torture and how my appreciation for it guided my decisions. :) It’s basically my favorite kink. As such, I’ve spent a lot of time watching and studying those that make content in this domain, whether they be furry artists or amateur couples who share their intimate experiences with the world.
While I can’t speak for everyone’s tastes, I know the things that, to me, make a good post-orgasm torture video. Sharing this might help folk understand the specific choices I made when making this video, and for future content I make so you kinda know what to expect.
1) Clearly show a real orgasm. In art and games, this is trivial: if the character is shown to be orgasming, then that’s cannon (the extra n is totally deliberate).
2) Get the camera right up in there. There’s so many neat little biological details that are involved in orgasms that aren’t just ‘fluids go places.’ Vulvas flutter, balls raise, bits swell subtly, etc. These details are fun, but more pragmatically, they help communicate the bodily reality of the experience.
3) Actually show the person being overstimulated! This one sounds obvious, but... so often, the overstimulation portion of a video is rushed. Linger here for a while. This is the gooood stuff. :)
4) Show reactions from the person being overstimulated. It’s a thrilling, wonderful experience. Sure, in the real world, people react differently; some remain quiet and still while others squirm and laugh and everything between. But this is art and I think more vivid reactions tend to convey impact more effectively.
5) Be realistic enough so as not to break immersion. This is super duper ultra subjective. For me, this means ejaculations that have biologically possible amounts of fluid, durations that aren’t far off from lived experiences, cumshot distances that don’t involve breaking the sound barrier, and so on. For females, it’d mean things like not going preposterously deep or wide into the vagina, or doing things that would just not be physically possible. This is fantasy, though, and what breaks immersion for me is a *critical fetish* for another, so I mention this only to share what to expect from stuff I make, not to imply what anyone else should think or enjoy.
6) Consent. All characters in everything I do consent to the things that happen to them. It’s important to me. I’m not judging anyone’s fantasy, but that’s me. :) Practically, I actually think it adds a lot to the experience of post orgasm torture specifically, because it gives a sorce of internal conflict for the story. Before climax, overstimulation seems like a super awesome idea. When it’s happening, though, most people are of two minds: one, this is intense, thrilling and great; two, holy crap this is too much! Exploring that conflict is great fun from a literary standpoint.
There’s probably more and when I think of it I’ll either add stuff to this journal entry or I’ll just write something anew.
The way this impacted my design choices, though, is as follows. First, I know the camera jumps around more here than in my earlier animation; that’s for the ‘get the camera right up in there’ and ‘show vivid reactions’ principles (would love feedback on this: is the camera jumping too much?). The orgasm is … prodigious, yes, but it’s not completely immersion breaking for me because it’s not outside the realm of possibility that such a thing could occur physiologically. I use the readings on the Monitor to communicate consent (and of course, elements of the story that serve as the backdrop for this, but that’s not part of a video design choice :) ).
But, most significantly, principle 3 (show the overstim) guided me in determining the length of the video. I wanted to linger in the post-orgasm torture for a good long while. I didn’t want to rush past it. There are close ups that potentially have too much run time but that I wanted to include in their fullness so as to really show the overstimulation happening. I used dissolve-fades and timer-closeups to convey the passage of time (no, people don’t NORMALLY stay sensitive for that long after climax, so I included the ‘sensitivity gel’ to bear the explanatory weight here).
In short, I wanted to show a good, long overstimulation session, and that’s just what I did, for better or for worse. :)
The knock on effect is that I came to a realization. In animation loops with an orgasm, there’s a ratio of ‘total run time’ to ‘time spent watching an orgasm happen.’ This video is probably a good example for where my content is going to be -- a solid orgasm, followed by a lot of overstimulation. I know that means that some people have to one-handedly click the playhead back to the cumshot over and over again. Maybe I’ll tune things slightly differently in future videos; would love to hear feedback on this!
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Snow Leopard
Favorite Music
Furniture falling down stairs
Favorite Animals
Half-hamster half-elf half-na'vi half-dragon (neodynium) half-AI wizard/mechpilot with a heart of gold and liver of another poisonous heavy metal
Favorite Foods & Drinks
carbon-based
Favorite Quote
Don't eat the yellow snow
juicehok