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~Silvador
In an attempt to broaden my minor renown, I have decided to post some of my more popular pieces on my FA account. My main base of operations is at Yiffstar, now SoFurry. I am primarily a writer of mostly short, explicit anthro erotica. I hope to add drawing to that list but as my drawing skills are pretty much zero at this time, that will not be happening any time soon. What you find here is by no means the bulk of my collection, far from it in fact; I have selected the most popular of my pieces to spread my name and if you desire to read more of my works, everything is on http://silvador.sofurry.com// .
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Comments Made: 19755
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Recent Journal
Stellar Blade
2 months ago
Watch out, 2B, there's a new ass in town. You heard me.
If you haven't heard of it yet, Stellar Blade is a "Gentleman's Game" with horrific looking beasties, beautiful ladies, and lots of jiggling.
You play as EVE, a soldier (or something) sent to Earth to fight Naytibas, and as plot would have it, you end up being the sole survivor of those whom were sent. Because of course you do. You soon meet up with other survivors from Earth and travel across the land to hunt and destroy what I can only describe as uglier, meaner Necromorphs.
The game is 3rd person and consists primarily of Hack-n-Slash type gameplay. Combos and move sets give strong NieR/Automata and Devil May Cry vibes, while the overall gameplay leans into a Soul-like style of play. You work your way through areas, defeating enemies, and replenish health and supplies at camps. When you rest at these camps, some enemies respawn. However, dying doesn't appear to have any negative effects outside of making you refight some things, so don't worry about reclaiming dropped "souls". Experience is gained from killing enemies, and a few other sources, and once enough has been accumulated, you gain a point. These points can then be used to buy new skills, of which there are a decent number. The demo has three radial menus accessible, with a further two locked, and each one corresponds to different aspects of gameplay, such as combos and general survivability. While viewing the various skill trees, you can also enter a Training Arena to practice your fighting skills and even test out skills you don't yet have.
When resting at a camp, you can also buy consumable items such as grenades and healing items. The selection was limited in the demo, but I presume there will be much more variety in the full game. Alongside consumable healing items, you get a limited number of freebies that replenish when resting at a camp. Since I'm not that good at not getting hit, I usually burned through these rather fast. XD Unfortunately, I learned that consumables used during a fight are lost for good if you die. Guess you gotta either git gud or farm some coin to buy a nice stockpile of healing items if you plan on retrying a difficult fight over and over. Oh, and you can only carry a limited number of each consumable at a time. The game really doesn't want you to rely too heavily those, I think.
Combat itself is simple but tough. It's not long before enemies start hitting like a truck and you'll quickly realise that you can't just button mash your way through. Watch, wait, pick your moment to attack, and parry/dodge to stay alive. Those familiar with Souls-like combat will probably feel right at home as just about everything an enemy does can be dodged, blocked, and/or countered. Both EVE and enemies have a shield, as well, that can be depleted by taking damage. While active, the shield reduces damage taken, but it also prevents stunning, which means you might find yourself being attacked mid-combo if you don't watch those enemy health bars. Enemies also give visual queues when performing certain moves, such as unblockable or "Fatal" attacks, as a prompt for you to dodge or perform some contextually relevant move in order to survive or even counter attack.
Fighting animations are beautiful and fluid, with some very cinematic finisher animations. It feels very satisfying to both watch and hit with attacks, and the controls I found to be quite responsive.
The music, right off the bat, hits you with strong NieR vibes. And rightly so, because the same people that did the music for NieR did the music for Stellar Blade. So, not only are your eyes treated to a visual feast, your ears get an audio one, too.
Swimming! You can swim, and even dive down to find loot under the water. That may not seem like a big deal, but I find it somewhat immersion breaking when a character falls in some water and you're promptly sent back to dry land, especially these days. Fortunately, there doesn't appear to be an air meter, so stay down there as long as you want.
I can't speak to much for the character depth as the demo doesn't really have a lot in the way of character development. But, the interaction between the characters in the demo felt natural and well directed, so hopefully that's a good sign for what's to come.
And that brings me to the aforementioned jiggling. The developers of Stellar Blade designed its star character with a purpose. And that purpose was to be sexy. le gasp! Oh the horror. A character intended to be sexually appealing. Whatever. Let the haters hate. I see nothing wrong with making a character aesthetically pleasing to the eye; and boy howdy did they ever. EVE is a true beauty! In fact, I believe her body is based on a real life person. And every move she makes, every step, every swing of her sword, every dodge and leap and parry, it's all accompanied with jiggle physics in the bust and rear and thighs! The music is beautiful. The scenery is gorgeous. And the lead is stellar!
If you wanna try out the demo for yourself, it's currently available on the PS5 online store. When viewing the Stellar Blade game details, select the ... for a drop-down menu and choose Demo. It's about 16GB and will take you through the game's opening all the way up to the first boss fight. The game releases on the 26th of April, and you can bet your ass I'm pre-ordering it as soon as I get paid again.
If you haven't heard of it yet, Stellar Blade is a "Gentleman's Game" with horrific looking beasties, beautiful ladies, and lots of jiggling.
You play as EVE, a soldier (or something) sent to Earth to fight Naytibas, and as plot would have it, you end up being the sole survivor of those whom were sent. Because of course you do. You soon meet up with other survivors from Earth and travel across the land to hunt and destroy what I can only describe as uglier, meaner Necromorphs.
The game is 3rd person and consists primarily of Hack-n-Slash type gameplay. Combos and move sets give strong NieR/Automata and Devil May Cry vibes, while the overall gameplay leans into a Soul-like style of play. You work your way through areas, defeating enemies, and replenish health and supplies at camps. When you rest at these camps, some enemies respawn. However, dying doesn't appear to have any negative effects outside of making you refight some things, so don't worry about reclaiming dropped "souls". Experience is gained from killing enemies, and a few other sources, and once enough has been accumulated, you gain a point. These points can then be used to buy new skills, of which there are a decent number. The demo has three radial menus accessible, with a further two locked, and each one corresponds to different aspects of gameplay, such as combos and general survivability. While viewing the various skill trees, you can also enter a Training Arena to practice your fighting skills and even test out skills you don't yet have.
When resting at a camp, you can also buy consumable items such as grenades and healing items. The selection was limited in the demo, but I presume there will be much more variety in the full game. Alongside consumable healing items, you get a limited number of freebies that replenish when resting at a camp. Since I'm not that good at not getting hit, I usually burned through these rather fast. XD Unfortunately, I learned that consumables used during a fight are lost for good if you die. Guess you gotta either git gud or farm some coin to buy a nice stockpile of healing items if you plan on retrying a difficult fight over and over. Oh, and you can only carry a limited number of each consumable at a time. The game really doesn't want you to rely too heavily those, I think.
Combat itself is simple but tough. It's not long before enemies start hitting like a truck and you'll quickly realise that you can't just button mash your way through. Watch, wait, pick your moment to attack, and parry/dodge to stay alive. Those familiar with Souls-like combat will probably feel right at home as just about everything an enemy does can be dodged, blocked, and/or countered. Both EVE and enemies have a shield, as well, that can be depleted by taking damage. While active, the shield reduces damage taken, but it also prevents stunning, which means you might find yourself being attacked mid-combo if you don't watch those enemy health bars. Enemies also give visual queues when performing certain moves, such as unblockable or "Fatal" attacks, as a prompt for you to dodge or perform some contextually relevant move in order to survive or even counter attack.
Fighting animations are beautiful and fluid, with some very cinematic finisher animations. It feels very satisfying to both watch and hit with attacks, and the controls I found to be quite responsive.
The music, right off the bat, hits you with strong NieR vibes. And rightly so, because the same people that did the music for NieR did the music for Stellar Blade. So, not only are your eyes treated to a visual feast, your ears get an audio one, too.
Swimming! You can swim, and even dive down to find loot under the water. That may not seem like a big deal, but I find it somewhat immersion breaking when a character falls in some water and you're promptly sent back to dry land, especially these days. Fortunately, there doesn't appear to be an air meter, so stay down there as long as you want.
I can't speak to much for the character depth as the demo doesn't really have a lot in the way of character development. But, the interaction between the characters in the demo felt natural and well directed, so hopefully that's a good sign for what's to come.
And that brings me to the aforementioned jiggling. The developers of Stellar Blade designed its star character with a purpose. And that purpose was to be sexy. le gasp! Oh the horror. A character intended to be sexually appealing. Whatever. Let the haters hate. I see nothing wrong with making a character aesthetically pleasing to the eye; and boy howdy did they ever. EVE is a true beauty! In fact, I believe her body is based on a real life person. And every move she makes, every step, every swing of her sword, every dodge and leap and parry, it's all accompanied with jiggle physics in the bust and rear and thighs! The music is beautiful. The scenery is gorgeous. And the lead is stellar!
If you wanna try out the demo for yourself, it's currently available on the PS5 online store. When viewing the Stellar Blade game details, select the ... for a drop-down menu and choose Demo. It's about 16GB and will take you through the game's opening all the way up to the first boss fight. The game releases on the 26th of April, and you can bet your ass I'm pre-ordering it as soon as I get paid again.
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