Technically not mooks!
Don't hurt them, you get penalty points
Featuring rivenwolf2 and Farbol as cameos .w.
Don't hurt them, you get penalty points
Featuring rivenwolf2 and Farbol as cameos .w.
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Category Artwork (Digital) / All
Species Lizard
Gender Male
Size 1280 x 1189px
well they probably have Day jobs for their day jobs, that's how internships work
I like this. I like this page format and how it looks. It's sharp.
The tail sweeper is such a perfect addition, although their background is so grim and dark *cries*
Adorkable once again. <3
Another amazing addition to the assemblage of action archetypes. :}===<
Another amazing addition to the assemblage of action archetypes. :}===<
Poor little sub mooks, they better enjoy their works to make up for the nonexistent pay ;w;
I am just loving this series with the Guards before them.
I always take great pains to avoid hurting these kinda folks.
"There's always something broken! I swear. The quality of these parts is declining more and more. This one doesn't even fit-! Oh, wait. Hah! That's just the wrong fitting."
There are two intern-related achievements: The first one involves sabotaging enough stuff to get 50 interns dispatched to repair them. Though there's no achievement associated with it, the current record for most interns dispatched on repair jobs at once is 14, which is a lot harder than it sounds.
The second achievement involves getting a total of 20 interns dispatched to fix broken equipment, but then repairing them yourself before they arrive. If you hang around when the interns reach said equipment, you'll be rewarded with lines like "Yep, my mere presence is enough. I am a god of technology!" and "That's right, you knew what would happen if you weren't working by the time I got here."
A related achievement is done by taking the "Master of Disguise" perk so you can disguise yourself as an intern and repairing 15 broken systems yourself, whether you caused it or not. If you fix a broken piece of equipment while disguised as an intern before an intern arrives to fix it, you'll be treated to responses ranging from appreciative ("Dude, I was dreading fixing that! I owe you a beer!") to indignant ("Hey! That job was assigned to me! Stop poaching my quota points!") (incidentally, this is the only way you will actually engage in combat with an intern, and they are actually a lot stronger than you'd think).
From a tactics point of view, mooks tend to be more inattentive when around interns. Narratively, it's suggested that interns have a "normalizing" effect on mooks. If an intern is around, there's no trouble nearby, and it encourages mooks to be lax. Getting interns dispatched on simple jobs like fixing a vending machine or cleaning up a mess can calm down a group of jumpy mooks, or begin one yourself if you have the "Master of Disguise" perk can deflect a lot of suspicion.
The second achievement involves getting a total of 20 interns dispatched to fix broken equipment, but then repairing them yourself before they arrive. If you hang around when the interns reach said equipment, you'll be rewarded with lines like "Yep, my mere presence is enough. I am a god of technology!" and "That's right, you knew what would happen if you weren't working by the time I got here."
A related achievement is done by taking the "Master of Disguise" perk so you can disguise yourself as an intern and repairing 15 broken systems yourself, whether you caused it or not. If you fix a broken piece of equipment while disguised as an intern before an intern arrives to fix it, you'll be treated to responses ranging from appreciative ("Dude, I was dreading fixing that! I owe you a beer!") to indignant ("Hey! That job was assigned to me! Stop poaching my quota points!") (incidentally, this is the only way you will actually engage in combat with an intern, and they are actually a lot stronger than you'd think).
From a tactics point of view, mooks tend to be more inattentive when around interns. Narratively, it's suggested that interns have a "normalizing" effect on mooks. If an intern is around, there's no trouble nearby, and it encourages mooks to be lax. Getting interns dispatched on simple jobs like fixing a vending machine or cleaning up a mess can calm down a group of jumpy mooks, or begin one yourself if you have the "Master of Disguise" perk can deflect a lot of suspicion.
Keep in mind that since interns are noncombatants, killing them will incur significant penalties if you harm their underpaid necks!
Moreover they tend to just panic and run around or cower in corners if the alarm is raised, and they can block your line of fire or be very distracting in the heat of combat, or even be an obstacle to stealth approaches.
Moreover they tend to just panic and run around or cower in corners if the alarm is raised, and they can block your line of fire or be very distracting in the heat of combat, or even be an obstacle to stealth approaches.
00319 certainly knew to flee when an intruder was sighted! And their flailing arms and eeeeee-ing voices do a good job alerting the Guards, and worse the Enforcers, that you are around! And the Enforcers dont like their lil buddies being scared or potentially injured.
A kind of vigilance that you'd certainly need for regular intrusions, while promoting the spirit of teamwork through alertness! The Enforcers will certainly be the first to jump at the sight of trouble~
Bribe them to get keycards with access to everything. Give them some money and a book or portable console or phone so they can hang in the breakroom.
Cameos...
Would it be possible to get a white female lizard (mom with pink kid) cameo?
Would it be possible to get a white female lizard (mom with pink kid) cameo?
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