After doing a personal edit to the Maximus Draconis avatar base, it seems as though I just, completely glossed over ever making any renders of this version of this character.
Tried some things I hadn't before, namely using Blender's Copy Transforms to recreate the digitigrade articulation the actual avatar has. Not too important for a static render, but I know now how to do it for the future.
Tried some things I hadn't before, namely using Blender's Copy Transforms to recreate the digitigrade articulation the actual avatar has. Not too important for a static render, but I know now how to do it for the future.
Category Artwork (Digital) / Fantasy
Species Western Dragon
Gender Male
Size 1870 x 1280px
Looks really good! It's always nice when you see people put a lot of work into the wings
Drives me up the absolute wall when wings on dragons, and really anything with wings for that matter, have what amount to backpack accessories tacked onto the back.
It's not even difficult, it just requires dedicated consideration beyond "Hey, this character has wings so they should be there to look pretty." No, they are limbs that do things, and should be attached and used by the character accordingly.
There's a reason the avatar base has the back wings on the dragon being controlled as if they're your arms when you flip to that, they are a extra set of arms, they should be used like it.
There's a reason the avatar base has the back wings on the dragon being controlled as if they're your arms when you flip to that, they are a extra set of arms, they should be used like it.
Mhmm I like that function of your base, and I always love it in art when dragons use their wings and not just have them folded up on their back
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