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New Battle Network OC who is a NetOp.
I have 2 others on the way. I just wanted this one finished.
Name: Corrissa
Age: 11 (A day older than Burgundy)
Gender: Female
Race: 1/2 Human, 1/2 Mermaid
NetNavis: FrostMan.EXE & ShiningFirefly.EXE
Design Inspiration: Yoshimoto Shizuka (Main Body, Personality, and Hairstyle), Lyra from Pokemon (Primary Casual Clothes), Marina from the Legend of Thunder (Secondary Casual Clothes), Mermaids from Final Fantasy 1 (Mermaid Tail)
Height: 4'2''
Weight: 108lbs.
Skin Tone: Light
Eye Color: Brown
Hair Color: Blue
Hair Length: Buttocks Length
Measurements: N/A
Distinguishing Features: Firefly shaped birthmark under right eye
Good Points: Intelligent, Friendly, Caring, Kind, Cute, Insightful, Playful, Pure Hearted
Bad Points: Very Shy & Timid, Quiet to Muteness Point
Likes: Mud Baths, Quicksand, Pokemon, Magic Shows, Teddy Bears, Nature, Animals, Fireflies, Snuggling, Dancing
Dislikes: WWW, Gospel, Nebula, Pollution, Dark Chips, Bullies, Ghosts
Biography: Corrissa is one of the many 1/2 mermaids born to Junichiro & Palutena, being born a day before Burgundy was born unto the world, thus making her part of the 10th line of 1/2 mermaids. Corrissa is perhaps said to be among the shyest member of the family, right down to the point that she's considered a mute. However, it is worth noting that in Corrissa's case, it's not the result of a underlying medical condition, she is able to talk just fine, she just doesn't have a lot of confidence in her own speaking ability right now, so to compensate, she usually speaks by writing her thoughts on a notepad, or through use of Morse code. But one day, Corrissa began working up the courage to speak more vocally; much to her parents' delight, but had a tendency to pause in between sentences like her older sister Alouette did at first. However, it was a start at least. Eventually, both mother & father agree that to help Corrissa in gaining confidence in speaking on her own vocally, it was decided that she would be among those to accompany her parents in the realm of the Mega Man Battle Network universe. To begin with, Juni created a PET for Corrissa to use, and inside the PET held 2 netnavis: FrostMan.EXE, and ShiningFirefly.EXE, both of whom Corrissa immediately took a shine to. Like her siblings, she was assigned Ms. Mari's class where her parents also got to work at, but Corrissa has a really hard time opening up to others in the classroom due to their being many unfamiliar faces & went as far as to hide behind her parents. However, Mayl was able to help Corrissa feel comfy in the new environment she was in & from there, Corrissa started opening up to others more & more. But on the day Higsby was "filling in" for Ms. Mari, Corrissa quickly distrusted him (for good reason), and did not listen to what he had to say at all. During Higsby's mission, Corrissa was able to escape early by faking that she was feeling really sick, enough to convince even her parents. As such, Higsby let her go, but upon initiating Wily's reeducation propaganda machine, Higsby realized at some point (near the end at least) that he was duped, tracked Corrissa down & quickly took her hostage alongside her older sister Alouette. Although her parents & their family & friends made it to Higsby, he kept the two hostage & demanded all their rare chips in exchange for the release of Alouette & Corrissa. The former however, enabled the two to escape by biting hard on Higsby's arm, drawing blood, enabling the two to break away from his clutches. After which, the two gave Higsby a good complete scolding, surprising all present. Alouette's voice had finally blossomed in full, and Corrissa had at long last attained the confidence to speak in full sentences to others; both of which made her parents happy to the point of tears. Nevertheless, Corrissa still has her episodes of shyness, but Corrissa nonetheless is now capable of speaking out on what she wants & is always eager to lend a hand in a situation, even though she is just a little girl. Much like everyone else in Juni's family, Corrissa is a very sweet & loving girl. And like everyone else in her family, she's known to be crafty as at one point, she faked being sick to avoid Higsby's WWW propaganda to the point even her own parents & siblings were convinced. But while Corrissa is very playful, she is nonetheless an extremely shy girl who happens to be very quiet to the point that she's considered mute. In fact, she didn't have much confidence in her speaking abilities, so she instead did what her older sister Alouette often does: She would write what she wanted to say on a notepad or tablet. She also was never shy about letting her navis speak on her behalf. She loves teddy bears & as a collection of different kinds such as being themed on different countries, or even looking like certain Pokemon. She also loves fireflies & always gets excited when the night becomes alight with them during the summer months. However, Corrissa is a bit of a phasmophobic & does not like anything related to ghosts. The best at faking illnesses.
Abilities: Being 1/2 mermaid, Corrissa can take on her mermaid form at anytime she's in the water, but like her mother & siblings, Corrissa primarily transforms in fresh, or seawater, and she strongly prefers the water to be clean before she changes form. Corrissa is a very competent Operator as she is able to effectively stay in sync with FrostMan.EXE & ShiningFirefly.EXE easily even in tense situations. Like everyone else who operates a NetNavi, Corrissa is very skilled at forming Program Advances & always has a folder dedicated to forming them, and she never hesitates to form one when possible. Corrissa is also a good actor as she was able to fake being sick to the point that even her own parents were convinced. She's even good at using Morse Code as the messages she taps out can easily be deciphered.
About FrostMan.EXE: FrostMan.EXE is an Aqua-Elemental NetNavi who was created by Junichiro to be used by Corrissa. Between him & ShiningFirefly.EXE, he is considered the Goliath of the two and he handles the big heavy things that ShiningFirefly.EXE wouldn't be able to handle. FrostMan.EXE bares a really strong resemblance to the Robot Master he is based on, right down to the igloo-like bodyshape & head type. However, his feet & legs are like those of GutsMan.EXE's, as are his arms. The regulator on his chest is replaced with a navi mark, which is an igloo mansion. His hands are legitimate cold punch hands, so he has fingers unlike the original. Also, FrostMan.EXE is a lot smarter than the original and is capable of much longer sentences & using fancy vocabulary. In fact, his intelligence is comparible to Bentley's from his debut in Spyro: The Year of the Dragon. In the Mega Man Battle Network universe, his meeting with Corrissa was a very positive one despite his vocabulary bewildering Corrissa at first, but she quickly got the hang of how he spoke not long after. To those in Class 5-A, FrostMan.EXE's dialect flattered many, but gave a few, like GutsMan.EXE, a headache. In fact, after the first virus busting lesson, GutsMan.EXE wanted to fight FrostMan.EXE, and FrostMan.EXE was eager to accept his challenge. However, the match did not last long as despite Corrissa's shyness, FrostMan.EXE was able to defeat GutsMan.EXE without trouble. Nonetheless, he helped out well during the fights against netcrime, being one of the navis who assisted during Mr. Match's first attack in making ovens explode, as well as during the water crisis where he was able to help control the ice by enabling those walking on it not to slip. Even after these events, FrostMan.EXE is always ready to lend a big hand of his when needed. Despite FrostMan.EXE's big imposing size, he is nonetheless a gentle giant who is friendly to all those that earn his trust. As mentioned previously, he is also quite smart. In fact, he has a good vocabulary as he referred to GutsMan.EXE as a "brazenly prideful duplicitous larcenous bully boy", and Roll.EXE as a "princess among navis" among many other things. Nonetheless, he can be a bit too proud of his strength & will sometimes stress on what to do under pressure. For that, he will usually turn to ShiningFirefly.EXE for options, and he always comes up with good answers that FrostMan.EXE will like. Like the original, he has a fondness for sorbet & rock candies, but he dislikes the sight of chilblains, and he greatly shares Corrissa's dislike of bullies, too. As an Aqua-Elemental navi, FrostMan.EXE has an advantage over Fire-Elemental enemies, but is weak to Electricity. As mentioned above, FrostMan.EXE is the strong man of Corrissa's navis, so his attacks deal the heaviest damage. However, he does not move very fast thanks to his bulk, but given his ability to tank, he hardly needs great speed. All of his attacks are of the Aqua-Element, unless otherwise stated. His abilities & attacks are as follows.
Super Armor: FrostMan.EXE cannot flinch.
Frost Bullet: FrostMan.EXE's basic attack. It fires off a number of small ice bullets down the row he is facing.
Frost Punch: FrostMan.EXE's charge attack. FrostMan.EXE creates a spiked sheet of ice on his hand before punching 2 squares deep forward. If he performs the attack on the bottom row, he'll throw in an uppercut that cuts 3 squares wide. Aqua-Element. Breaking Attribute.
Body Slam: FrostMan.EXE preps himself for a moment, before throwing himself forward at the nearest enemy in his way. The impact can hit a 3x3 range if he misses his target. Otherwise, if it does hit, the opponent takes serious damage. No Element. Breaking Attribute.
Ice Wave: FrostMan.EXE coats both his hands in ice before raising them above his head, and slamming his hands onto the panel in front of him, sending a fast moving wave of ice down the row he is facing. He can charge the attack up to send ice waves down all 3 rows. or 2 if he's on the top or bottom rows. This freezes all that it hits instantly, and FrostMan.EXE will quickly follow up with another attack if his foe is frozen. Aqua-Element.
Frosty Tackle: FrostMan.EXE dashes forward elbow first & rams into anyone in his way. He will commonly use this after freezing a target with Ice Wave. Aqua-Element. Breaking Attribute.
Ice Boulder: FrostMan.EXE generates a large boulder of ice The lobs it 3 to 4 squares deep. Aqua-Element. Breaking Attribute.
Icicle Crash: FrostMan.EXE repeatedly slams his side of the arena to make it shake & cause huge icicles to fall down above different targets.
Frost Club: FrostMan.EXE's ultimate attack. He creates a huge club of ice, then slams it down hard. The attack hits 3 squares deep, but FrostMan.EXE brings it down so hard that it can create a shockwave that spans 2 columns from the impact point of the 3rd square. Aqua-Element. Breaking Attribute.
About ShiningFirefly.EXE: ShiningFirefly.EXE is a Light-Elemental NetNavi who was created by Junichiro to be used by Corrissa. Between him & FrostMan.EXE, he is considered the David of the two and he usually takes care of smaller tasks FrostMan.EXE would overdo due to his immense strength. ShiningFirefly.EXE is a part of the Lightroids; NetNavis blessed with the power of light to beat back the dark power that encroaches on cyber world. He was easily befriended by Corrissa who took an instant shine to him due to the fact that he's a firefly; one of Corrissa's favorite insects. ShiningFirefly.EXE greatly resembles the maverick he is named after. However, his arms & legs are like that of a custom made navi's, and he has slimmer armor. His wings have a more realistic vibe to them as he can actually beat them to give the appearance that he's actually flying rather than just hovering. On his chest is his navi mark, that being fireflies dancing around a full moon, and his goggles & mustaches are retained. One of the bigger differences however is his personality. Whereaso the original was stubborn & anti-social, ShiningFirefly.EXE is very social & nowhere as stubborn as the original. In the Battle Network universe, he made a good first impression with the other students, but he expressed how ironic it is that he looks like a professor, yet is acting like a student among other students. Nonetheless, he proved to be a prodigy in virus busting during the lessons on it. At one point after class, his operator Corrissa was asked by a visiting Mary if she could have a Netbattle with ShiningFirefly.EXE. Navi & operator accepted, but ShiningFirefly.EXE ended the netbattle fairly easily by hounding Ring.EXE with Flash Lasers non-stop. He too proved handy in the fights against netcrime, being one of the best assistants when FlashMan.EXE had the principal's computer network blacked out until the lights came on, and he was also a viable help in the fights against Nebula as he put his light inducing power to effective use against the darkloids. Even before & after, ShiningFirefly.EXE is prepared to be of service when he is needed. ShiningFirefly.EXE, as mentioned above, is a friendly & social individual, but he has been known to be stubborn every now & then. Especially with things like puzzles. He shares his operator's love fore firefly lit nights, and he's good at keeping track of how many were spotted. While generally calm, he can easily be set off if he were to be called IzzyGlow.EXE. At that point, he'll snap & angrily correct those that referred to him as such. By original standards, ShiningFirefly.EXE is a Null-Elemental navi with no attribute, meaning he has no weakness. However, given his creation, he is legally classified as a Light-Elemental NetNavi. He is a Lightroid, the polar opposite of Darkloids in that he grants light to those afflicted with darkness. Being the small fry of Corrissa's netnavi duo, ShiningFirefly.EXE doesn't have a lot of strength, but he makes up for it by being faster, and having attacks that can hit multiple times. He also has a more devastating attack installed into him that can take a heavy toll on his body, so he prefers not to use it unless necessary. All of his attacks deal light-elemental damage, unless otherwise stated. His abilities & attacks are as follows.
Air Shoes: ShiningFirefly.EXE is always flying & so can stand over holes.
Float Shoes: ShiningFirefly.EXE is immune to the negative effects of panels.
Holy Power: This allows ShiningFirefly.EXE to purify Dark Souls & lift the effects of a Darkloid's power of darkness so that he can hit them like a normal enemy. This also applies to null-type battle chips.
Firefly Buster: ShiningFirefly.EXE's basic attack. It shoots down fast moving fireflies down the row ShiningFirefly.EXE is currently on.
Flash Laster: ShiningFirefly.EXE's charge attack. This shoots a bigger, slow moving firefly, but it can be moved around to hit multiple enemies with the light trail it leaves behind. But once the firefly hits a target, it disappears.
Firefly Tacke: ShiningFirefly.EXE vanishes for a moment before charging forward to ram into anyone that is in his way. He will repeat the attack 5 times before stopping. No Element.
Prism Shot: ShiningFirefly.EXE forms an orb of light in his hand & fires off several shots down onto random spaces (usually 8 if possible) that will then linger there like mines. Any enemy that comes into contact with the orbs will take 50HP of damage, or 100HP of damage if initiated in the sunlight. Any orbs not touched will be returned to ShiningFirefly.EXE for later use.
Prism Laser: ShiningFirefly.EXE aims his abdomen & gathers energy before firing it off as a strong light infused laser that travels down the whole row ShiningFirefly.EXE is on. If used on the top row, he'll sweep down the whole field. However, he can also jump up high enough to avoid getting hit & fire the laser straight down on the enemy's field. In that instance, he'll follow a path. It can either be an S drawn path, or a Z drawn path. Either way, this attack hits 3 times if it connects with an opponent in its path.
Double Laser: A stronger variation of Flash Laser where ShiningFirefly.EXE fires 2 firefly lasers instead of one. If they bump into each other, they can become bigger to deal even more damage.
Shining Accel Blast: ShiningFirefly.EXE's ultimate attack. He aims his abdomen as if he'll use Prism Laser, but he gathers up more power than before, charging the attack for 8 seconds before letting loose a heavily hitting giant laser of light that cracks all panels it travels over & removes even metal panels. However, after its use, ShiningFirefly.EXE instantly enters the exhausted emotion status, making all his stats drop to 1 & leaving him unable to use the attack again for a while. After about 10 seconds, ShiningFirefly.EXE will return to normal condition & can use the attack again. Since it puts a real strain on the navi's body, the attack is usually a last resort move.
Mega Man Battle Network: CAPCOM
Corrissa & her navis were made by me, and belong solely to me
I have 2 others on the way. I just wanted this one finished.
Name: Corrissa
Age: 11 (A day older than Burgundy)
Gender: Female
Race: 1/2 Human, 1/2 Mermaid
NetNavis: FrostMan.EXE & ShiningFirefly.EXE
Design Inspiration: Yoshimoto Shizuka (Main Body, Personality, and Hairstyle), Lyra from Pokemon (Primary Casual Clothes), Marina from the Legend of Thunder (Secondary Casual Clothes), Mermaids from Final Fantasy 1 (Mermaid Tail)
Height: 4'2''
Weight: 108lbs.
Skin Tone: Light
Eye Color: Brown
Hair Color: Blue
Hair Length: Buttocks Length
Measurements: N/A
Distinguishing Features: Firefly shaped birthmark under right eye
Good Points: Intelligent, Friendly, Caring, Kind, Cute, Insightful, Playful, Pure Hearted
Bad Points: Very Shy & Timid, Quiet to Muteness Point
Likes: Mud Baths, Quicksand, Pokemon, Magic Shows, Teddy Bears, Nature, Animals, Fireflies, Snuggling, Dancing
Dislikes: WWW, Gospel, Nebula, Pollution, Dark Chips, Bullies, Ghosts
Biography: Corrissa is one of the many 1/2 mermaids born to Junichiro & Palutena, being born a day before Burgundy was born unto the world, thus making her part of the 10th line of 1/2 mermaids. Corrissa is perhaps said to be among the shyest member of the family, right down to the point that she's considered a mute. However, it is worth noting that in Corrissa's case, it's not the result of a underlying medical condition, she is able to talk just fine, she just doesn't have a lot of confidence in her own speaking ability right now, so to compensate, she usually speaks by writing her thoughts on a notepad, or through use of Morse code. But one day, Corrissa began working up the courage to speak more vocally; much to her parents' delight, but had a tendency to pause in between sentences like her older sister Alouette did at first. However, it was a start at least. Eventually, both mother & father agree that to help Corrissa in gaining confidence in speaking on her own vocally, it was decided that she would be among those to accompany her parents in the realm of the Mega Man Battle Network universe. To begin with, Juni created a PET for Corrissa to use, and inside the PET held 2 netnavis: FrostMan.EXE, and ShiningFirefly.EXE, both of whom Corrissa immediately took a shine to. Like her siblings, she was assigned Ms. Mari's class where her parents also got to work at, but Corrissa has a really hard time opening up to others in the classroom due to their being many unfamiliar faces & went as far as to hide behind her parents. However, Mayl was able to help Corrissa feel comfy in the new environment she was in & from there, Corrissa started opening up to others more & more. But on the day Higsby was "filling in" for Ms. Mari, Corrissa quickly distrusted him (for good reason), and did not listen to what he had to say at all. During Higsby's mission, Corrissa was able to escape early by faking that she was feeling really sick, enough to convince even her parents. As such, Higsby let her go, but upon initiating Wily's reeducation propaganda machine, Higsby realized at some point (near the end at least) that he was duped, tracked Corrissa down & quickly took her hostage alongside her older sister Alouette. Although her parents & their family & friends made it to Higsby, he kept the two hostage & demanded all their rare chips in exchange for the release of Alouette & Corrissa. The former however, enabled the two to escape by biting hard on Higsby's arm, drawing blood, enabling the two to break away from his clutches. After which, the two gave Higsby a good complete scolding, surprising all present. Alouette's voice had finally blossomed in full, and Corrissa had at long last attained the confidence to speak in full sentences to others; both of which made her parents happy to the point of tears. Nevertheless, Corrissa still has her episodes of shyness, but Corrissa nonetheless is now capable of speaking out on what she wants & is always eager to lend a hand in a situation, even though she is just a little girl. Much like everyone else in Juni's family, Corrissa is a very sweet & loving girl. And like everyone else in her family, she's known to be crafty as at one point, she faked being sick to avoid Higsby's WWW propaganda to the point even her own parents & siblings were convinced. But while Corrissa is very playful, she is nonetheless an extremely shy girl who happens to be very quiet to the point that she's considered mute. In fact, she didn't have much confidence in her speaking abilities, so she instead did what her older sister Alouette often does: She would write what she wanted to say on a notepad or tablet. She also was never shy about letting her navis speak on her behalf. She loves teddy bears & as a collection of different kinds such as being themed on different countries, or even looking like certain Pokemon. She also loves fireflies & always gets excited when the night becomes alight with them during the summer months. However, Corrissa is a bit of a phasmophobic & does not like anything related to ghosts. The best at faking illnesses.
Abilities: Being 1/2 mermaid, Corrissa can take on her mermaid form at anytime she's in the water, but like her mother & siblings, Corrissa primarily transforms in fresh, or seawater, and she strongly prefers the water to be clean before she changes form. Corrissa is a very competent Operator as she is able to effectively stay in sync with FrostMan.EXE & ShiningFirefly.EXE easily even in tense situations. Like everyone else who operates a NetNavi, Corrissa is very skilled at forming Program Advances & always has a folder dedicated to forming them, and she never hesitates to form one when possible. Corrissa is also a good actor as she was able to fake being sick to the point that even her own parents were convinced. She's even good at using Morse Code as the messages she taps out can easily be deciphered.
About FrostMan.EXE: FrostMan.EXE is an Aqua-Elemental NetNavi who was created by Junichiro to be used by Corrissa. Between him & ShiningFirefly.EXE, he is considered the Goliath of the two and he handles the big heavy things that ShiningFirefly.EXE wouldn't be able to handle. FrostMan.EXE bares a really strong resemblance to the Robot Master he is based on, right down to the igloo-like bodyshape & head type. However, his feet & legs are like those of GutsMan.EXE's, as are his arms. The regulator on his chest is replaced with a navi mark, which is an igloo mansion. His hands are legitimate cold punch hands, so he has fingers unlike the original. Also, FrostMan.EXE is a lot smarter than the original and is capable of much longer sentences & using fancy vocabulary. In fact, his intelligence is comparible to Bentley's from his debut in Spyro: The Year of the Dragon. In the Mega Man Battle Network universe, his meeting with Corrissa was a very positive one despite his vocabulary bewildering Corrissa at first, but she quickly got the hang of how he spoke not long after. To those in Class 5-A, FrostMan.EXE's dialect flattered many, but gave a few, like GutsMan.EXE, a headache. In fact, after the first virus busting lesson, GutsMan.EXE wanted to fight FrostMan.EXE, and FrostMan.EXE was eager to accept his challenge. However, the match did not last long as despite Corrissa's shyness, FrostMan.EXE was able to defeat GutsMan.EXE without trouble. Nonetheless, he helped out well during the fights against netcrime, being one of the navis who assisted during Mr. Match's first attack in making ovens explode, as well as during the water crisis where he was able to help control the ice by enabling those walking on it not to slip. Even after these events, FrostMan.EXE is always ready to lend a big hand of his when needed. Despite FrostMan.EXE's big imposing size, he is nonetheless a gentle giant who is friendly to all those that earn his trust. As mentioned previously, he is also quite smart. In fact, he has a good vocabulary as he referred to GutsMan.EXE as a "brazenly prideful duplicitous larcenous bully boy", and Roll.EXE as a "princess among navis" among many other things. Nonetheless, he can be a bit too proud of his strength & will sometimes stress on what to do under pressure. For that, he will usually turn to ShiningFirefly.EXE for options, and he always comes up with good answers that FrostMan.EXE will like. Like the original, he has a fondness for sorbet & rock candies, but he dislikes the sight of chilblains, and he greatly shares Corrissa's dislike of bullies, too. As an Aqua-Elemental navi, FrostMan.EXE has an advantage over Fire-Elemental enemies, but is weak to Electricity. As mentioned above, FrostMan.EXE is the strong man of Corrissa's navis, so his attacks deal the heaviest damage. However, he does not move very fast thanks to his bulk, but given his ability to tank, he hardly needs great speed. All of his attacks are of the Aqua-Element, unless otherwise stated. His abilities & attacks are as follows.
Super Armor: FrostMan.EXE cannot flinch.
Frost Bullet: FrostMan.EXE's basic attack. It fires off a number of small ice bullets down the row he is facing.
Frost Punch: FrostMan.EXE's charge attack. FrostMan.EXE creates a spiked sheet of ice on his hand before punching 2 squares deep forward. If he performs the attack on the bottom row, he'll throw in an uppercut that cuts 3 squares wide. Aqua-Element. Breaking Attribute.
Body Slam: FrostMan.EXE preps himself for a moment, before throwing himself forward at the nearest enemy in his way. The impact can hit a 3x3 range if he misses his target. Otherwise, if it does hit, the opponent takes serious damage. No Element. Breaking Attribute.
Ice Wave: FrostMan.EXE coats both his hands in ice before raising them above his head, and slamming his hands onto the panel in front of him, sending a fast moving wave of ice down the row he is facing. He can charge the attack up to send ice waves down all 3 rows. or 2 if he's on the top or bottom rows. This freezes all that it hits instantly, and FrostMan.EXE will quickly follow up with another attack if his foe is frozen. Aqua-Element.
Frosty Tackle: FrostMan.EXE dashes forward elbow first & rams into anyone in his way. He will commonly use this after freezing a target with Ice Wave. Aqua-Element. Breaking Attribute.
Ice Boulder: FrostMan.EXE generates a large boulder of ice The lobs it 3 to 4 squares deep. Aqua-Element. Breaking Attribute.
Icicle Crash: FrostMan.EXE repeatedly slams his side of the arena to make it shake & cause huge icicles to fall down above different targets.
Frost Club: FrostMan.EXE's ultimate attack. He creates a huge club of ice, then slams it down hard. The attack hits 3 squares deep, but FrostMan.EXE brings it down so hard that it can create a shockwave that spans 2 columns from the impact point of the 3rd square. Aqua-Element. Breaking Attribute.
About ShiningFirefly.EXE: ShiningFirefly.EXE is a Light-Elemental NetNavi who was created by Junichiro to be used by Corrissa. Between him & FrostMan.EXE, he is considered the David of the two and he usually takes care of smaller tasks FrostMan.EXE would overdo due to his immense strength. ShiningFirefly.EXE is a part of the Lightroids; NetNavis blessed with the power of light to beat back the dark power that encroaches on cyber world. He was easily befriended by Corrissa who took an instant shine to him due to the fact that he's a firefly; one of Corrissa's favorite insects. ShiningFirefly.EXE greatly resembles the maverick he is named after. However, his arms & legs are like that of a custom made navi's, and he has slimmer armor. His wings have a more realistic vibe to them as he can actually beat them to give the appearance that he's actually flying rather than just hovering. On his chest is his navi mark, that being fireflies dancing around a full moon, and his goggles & mustaches are retained. One of the bigger differences however is his personality. Whereaso the original was stubborn & anti-social, ShiningFirefly.EXE is very social & nowhere as stubborn as the original. In the Battle Network universe, he made a good first impression with the other students, but he expressed how ironic it is that he looks like a professor, yet is acting like a student among other students. Nonetheless, he proved to be a prodigy in virus busting during the lessons on it. At one point after class, his operator Corrissa was asked by a visiting Mary if she could have a Netbattle with ShiningFirefly.EXE. Navi & operator accepted, but ShiningFirefly.EXE ended the netbattle fairly easily by hounding Ring.EXE with Flash Lasers non-stop. He too proved handy in the fights against netcrime, being one of the best assistants when FlashMan.EXE had the principal's computer network blacked out until the lights came on, and he was also a viable help in the fights against Nebula as he put his light inducing power to effective use against the darkloids. Even before & after, ShiningFirefly.EXE is prepared to be of service when he is needed. ShiningFirefly.EXE, as mentioned above, is a friendly & social individual, but he has been known to be stubborn every now & then. Especially with things like puzzles. He shares his operator's love fore firefly lit nights, and he's good at keeping track of how many were spotted. While generally calm, he can easily be set off if he were to be called IzzyGlow.EXE. At that point, he'll snap & angrily correct those that referred to him as such. By original standards, ShiningFirefly.EXE is a Null-Elemental navi with no attribute, meaning he has no weakness. However, given his creation, he is legally classified as a Light-Elemental NetNavi. He is a Lightroid, the polar opposite of Darkloids in that he grants light to those afflicted with darkness. Being the small fry of Corrissa's netnavi duo, ShiningFirefly.EXE doesn't have a lot of strength, but he makes up for it by being faster, and having attacks that can hit multiple times. He also has a more devastating attack installed into him that can take a heavy toll on his body, so he prefers not to use it unless necessary. All of his attacks deal light-elemental damage, unless otherwise stated. His abilities & attacks are as follows.
Air Shoes: ShiningFirefly.EXE is always flying & so can stand over holes.
Float Shoes: ShiningFirefly.EXE is immune to the negative effects of panels.
Holy Power: This allows ShiningFirefly.EXE to purify Dark Souls & lift the effects of a Darkloid's power of darkness so that he can hit them like a normal enemy. This also applies to null-type battle chips.
Firefly Buster: ShiningFirefly.EXE's basic attack. It shoots down fast moving fireflies down the row ShiningFirefly.EXE is currently on.
Flash Laster: ShiningFirefly.EXE's charge attack. This shoots a bigger, slow moving firefly, but it can be moved around to hit multiple enemies with the light trail it leaves behind. But once the firefly hits a target, it disappears.
Firefly Tacke: ShiningFirefly.EXE vanishes for a moment before charging forward to ram into anyone that is in his way. He will repeat the attack 5 times before stopping. No Element.
Prism Shot: ShiningFirefly.EXE forms an orb of light in his hand & fires off several shots down onto random spaces (usually 8 if possible) that will then linger there like mines. Any enemy that comes into contact with the orbs will take 50HP of damage, or 100HP of damage if initiated in the sunlight. Any orbs not touched will be returned to ShiningFirefly.EXE for later use.
Prism Laser: ShiningFirefly.EXE aims his abdomen & gathers energy before firing it off as a strong light infused laser that travels down the whole row ShiningFirefly.EXE is on. If used on the top row, he'll sweep down the whole field. However, he can also jump up high enough to avoid getting hit & fire the laser straight down on the enemy's field. In that instance, he'll follow a path. It can either be an S drawn path, or a Z drawn path. Either way, this attack hits 3 times if it connects with an opponent in its path.
Double Laser: A stronger variation of Flash Laser where ShiningFirefly.EXE fires 2 firefly lasers instead of one. If they bump into each other, they can become bigger to deal even more damage.
Shining Accel Blast: ShiningFirefly.EXE's ultimate attack. He aims his abdomen as if he'll use Prism Laser, but he gathers up more power than before, charging the attack for 8 seconds before letting loose a heavily hitting giant laser of light that cracks all panels it travels over & removes even metal panels. However, after its use, ShiningFirefly.EXE instantly enters the exhausted emotion status, making all his stats drop to 1 & leaving him unable to use the attack again for a while. After about 10 seconds, ShiningFirefly.EXE will return to normal condition & can use the attack again. Since it puts a real strain on the navi's body, the attack is usually a last resort move.
Mega Man Battle Network: CAPCOM
Corrissa & her navis were made by me, and belong solely to me
Category Story / Portraits
Species Humanoid
Gender Female
Size 50 x 50px
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