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I won't lie. Snipe Anteator was one of the few mavericks in X7 I liked.
Name: SnipeAnteator.EXE
Age: N/A
Gender: Male
Race: NetNavi
Creator & Operator: Bluebell
Element: None
Attribute: Cursor
Design Inspiration: Snipe Anteator (Major Appearance, and personality basis), Hoshidan Snipers (Part of Armor Basis), Heatmor (Claw basis), Artillery from Advance Wars (Cannon on back)
Height: 4'07''
Weight: 127lbs. (Not including cannon)
Skin Tone: Blue head with red, green, and yellow highlights on armor
Eye Color: Black
Hair Color: N/A (Has no hair)
Navi Mark: Ants targeted by a cursor
Good Points: Intelligent, Wise, Crafty, Honorable, Kind, Caring, Loyal
Bad Points: Cryptic at times
Likes: Ants, Sharpshooting, Honor, Puzzles, Hunting, Sniping
Dislikes: WWW, Gospel, Nebula, Dishonor, Being underestimated
Biography: SnipeAnteator.EXE is a Netnavi created by Juni's daughter Bluebell to be used around the Olympian Household, and in the Mega Man Battle Network universe. He was made from leftover data Bluebell had stored after the creation of the Starnavis Mercury.EXE & Mars.EXE, so Bluebell used that data, along with her love for giant anteators to give life to a 3rd netnavi to use. That navi came to be SnipeAnteator.EXE. He looks greatly like the maverick he is named after, having the same exact head type. However, his claws appear more realistic, being like that of a real anteator's instead of appearing like thin metal plates. The same is true for his toe claws. His tail retains the likeness of the original's, but now it actually sways like an actual anteator's, and it appears slimmer, much like the rest of his body armor in order to attain that naviesque feel to him. The cannon on his back looks like it was salvaged from an artillery tank to make it extra dangerous, but it isn't too heavy so he can move around without issue. Finally, the purple lens on his head is replaced with his navi mark. In the Battle Network, SnipeAnteator.EXE made a good impression with the students of class 5-A, though some felt that him being an anteater, he didn't seem to pose a threat. After he assisted in the virus busting lesson of the day, in which he taught some techniques about sniping, he was challenged by MegaMan.EXE, whose operator felt that anteaters don't pose a threat and wanted to prove it. SnipeAnteator.EXE was more than happy to accept the challenge, but he ended up proving Lan wrong in a short amount of time, winning the battle through the use of his sharp claws. Afterwards, he told Lan that even a docile anteater can leave deep wounds thanks to their claws, following up with a warning that he should never again underestimate him just because he was themed after a typically docile animal. Of course, SnipeAnteator.EXE did not sit out on fights against Netcrime as he was deployed a number of times. In one instance, Bluebell had SnipeAnteator.EXE deployed to Yumland's Net Square for something (How Bluebell got early access there is a mystery), but he arrived at the time ShadowMan.EXE was launching his attack on the square. SnipeAnteator.EXE attempted to save Yumland's king's navi CookMan.EXE by sniping ShadowMan.EXE, but while SnipeAnteator.EXE was able to delete the soldiers there, he was not able to get them all, nor was he able to hit ShadowMan.EXE who proved to be faster than SnipeAnteator.EXE's tracking prowess. As a result, SnipeAnteator.EXE was overwhelmed & was quickly jacked out before he was deleted alongside CookMan.EXE. When ShadowMan.EXE struck again, SnipeAnteator.EXE was primed & ready for him this time, intent on taking his revenge against the ninja navi. He managed to put up an excellent fight against ShadowMan.EXE, but in the end, ShadowMan.EXE got away, but ShadowMan.EXE ended up failing in his mission to topple the Officials' Network anyway. Even so, he was still satisfied with the result. Even before & after this event, SnipeAnteator.EXE is ready to snipe targets when his abilities are needed. Wise & crafty, SnipeAnteator.EXE takes pride in the wisdom he is able to share whenever he gets to the chance to do so. Nonetheless, he is quite loyal to those he considers his allies & friends, but he has been known to speak in cryptics. He did it a lot at first, but he has since dropped the habit. Now he rarely does it. He likes to go on hunts & always aims to bring home big game, but he does not take too kindly to being underestimated. The fastest puzzlebox solver.
Abilities: SnipeAnteator.EXE lives up to his name as he is a professional sniper at heart. This is befitting as he is of the Cursor Attribute, and a good chunk of his attacks have this attribute as well and those moves pierce invisibility as well. However, he does not sport an element, so he has no elemental weakness. Unfortunately, having the cursor attribute makes him susceptible to wind attacks, but he has an advantage over foes who are of the breaking attribute. Although the cannon on his back doesn't look fitted for sniping, make no mistake as it's perfect for the job & he can silence its noise enough to where it barely makes a sound when firing from it. If push comes to shove, SnipeAnteator.EXE can fight back with his claws, and they're painfully sharp. He is also able to set up a barrier around himself for protection as well, and he can use his tongue to grab hold of targets to prevent them from moving so his attacks connects. Finally, he has a powerful finisher that he rarely uses unless necessary. His abilities & attacks are as follows.
Snpier's Eye: Enables SnipeAnteator.EXE to hit opponents out of his reach, such as a Tinhawk in mid air, or shadows & nightmares which can usually only be harmed by swords. It also prevents SnipeAnteator.EXE from being blinded.
Sniper Cannon: SnipeAnteator.EXE's basic attack. He fires shots from the cannon on his back to hit his targets.
Homing Missile: SnipeAnteator.EXE's charge attack. This fires a fast moving missile that homes in on the first target closest to SnipeAnteator.EXE. If a target is invisible, it will go for that instead. Cursor Attributed.
Soldier Ants: SnipeAnteator.EXE lets loose a parade of army ants that act as walking mines in the enemy's side of the field. If an ant makes contant with an enemy, the ant explodes in a + shaped formation. He will usually let loose 6 to 8 ants at a time.
Hexa Missile: SnipeAnteator.EXE fires a fleet of 6 homing missiles that home in on a target closest to SnipeAnteator.EXE. However, he can also lock onto more than one target in order to make his missiles hit his other enemies. Cursor Attribute.
Spiral Claw: SnipeAnteator.EXE swings his claws, unleashing a swirling sonic boom down the row he is facing. As a result, the sonic boom hits 3 times before vanishing, and he sends forth 2 of them. The claw swipe doesn't deal any attributed damage, but the sonic boom deal natural sword-type damage.
Dead End Kiss: SnipeAnteator.EXE extends his tongue, aiming to snag someone. It doesn't deal damage, but it ensures that his next attack will be very unlikely to miss.
Super Missile: SnipeAnteator.EXE fires a bigger, fast moving missile down his current row. It doesn't home in on foes, but its powerful attack damage, and 3x3 explosion makes up for it. Cursor Attributed.
Laser Pods: SnipeAnteator.EXE summons 3 to 4 laser pods to act as barriers while firing off lasers to keep attackers at bay. The lasers deal cursor attributed damage, and the pods can be destroyed.
Optic Barrier: SnipeAnteator.EXE sets up a barrier that can fire off lasers when struck. The barrier absorbs 300HP of damage before disappearing. But it is prone to being blown away. The lasers deal cursor attributed damage.
Homing Laser: SnipeAnteator.EXE sends forth cursors to lock onto enemies in their path. Sometimes they'll turn to go up or down to get onto a target. He sends out four cursors, and if even one is locked onto a target once all 4 are unleashed, locked on or not, SnipeAnteator.EXE fires his lasers. The more lock ons, the more lasers fired. Cursor Attributed.
Hyper Beam: SnipeAnteator.EXE's ultimate attack. Signaled by SnipeAnteator.EXE saying "I didn't want to do this..." then leaning forward as he charges up power in his cannon. It takes about 5 seconds for SnipeAnteator.EXE to charge the attack up, but once he has the power needed, he unleashes a highly damaging beam that hits all panels in front of SnipeAnteator.EXE. After using it, SnipeAnteator.EXE enters the tired emotion state for 10 seconds, meaning he can't perform full synchro in that time. Afterwards, he'll return to normal & can use Hyper Beam once again.
Mega Man Battle Network: CAPCOM
SnipeAnteator.EXE was made by me, and belongs solely to me
Name: SnipeAnteator.EXE
Age: N/A
Gender: Male
Race: NetNavi
Creator & Operator: Bluebell
Element: None
Attribute: Cursor
Design Inspiration: Snipe Anteator (Major Appearance, and personality basis), Hoshidan Snipers (Part of Armor Basis), Heatmor (Claw basis), Artillery from Advance Wars (Cannon on back)
Height: 4'07''
Weight: 127lbs. (Not including cannon)
Skin Tone: Blue head with red, green, and yellow highlights on armor
Eye Color: Black
Hair Color: N/A (Has no hair)
Navi Mark: Ants targeted by a cursor
Good Points: Intelligent, Wise, Crafty, Honorable, Kind, Caring, Loyal
Bad Points: Cryptic at times
Likes: Ants, Sharpshooting, Honor, Puzzles, Hunting, Sniping
Dislikes: WWW, Gospel, Nebula, Dishonor, Being underestimated
Biography: SnipeAnteator.EXE is a Netnavi created by Juni's daughter Bluebell to be used around the Olympian Household, and in the Mega Man Battle Network universe. He was made from leftover data Bluebell had stored after the creation of the Starnavis Mercury.EXE & Mars.EXE, so Bluebell used that data, along with her love for giant anteators to give life to a 3rd netnavi to use. That navi came to be SnipeAnteator.EXE. He looks greatly like the maverick he is named after, having the same exact head type. However, his claws appear more realistic, being like that of a real anteator's instead of appearing like thin metal plates. The same is true for his toe claws. His tail retains the likeness of the original's, but now it actually sways like an actual anteator's, and it appears slimmer, much like the rest of his body armor in order to attain that naviesque feel to him. The cannon on his back looks like it was salvaged from an artillery tank to make it extra dangerous, but it isn't too heavy so he can move around without issue. Finally, the purple lens on his head is replaced with his navi mark. In the Battle Network, SnipeAnteator.EXE made a good impression with the students of class 5-A, though some felt that him being an anteater, he didn't seem to pose a threat. After he assisted in the virus busting lesson of the day, in which he taught some techniques about sniping, he was challenged by MegaMan.EXE, whose operator felt that anteaters don't pose a threat and wanted to prove it. SnipeAnteator.EXE was more than happy to accept the challenge, but he ended up proving Lan wrong in a short amount of time, winning the battle through the use of his sharp claws. Afterwards, he told Lan that even a docile anteater can leave deep wounds thanks to their claws, following up with a warning that he should never again underestimate him just because he was themed after a typically docile animal. Of course, SnipeAnteator.EXE did not sit out on fights against Netcrime as he was deployed a number of times. In one instance, Bluebell had SnipeAnteator.EXE deployed to Yumland's Net Square for something (How Bluebell got early access there is a mystery), but he arrived at the time ShadowMan.EXE was launching his attack on the square. SnipeAnteator.EXE attempted to save Yumland's king's navi CookMan.EXE by sniping ShadowMan.EXE, but while SnipeAnteator.EXE was able to delete the soldiers there, he was not able to get them all, nor was he able to hit ShadowMan.EXE who proved to be faster than SnipeAnteator.EXE's tracking prowess. As a result, SnipeAnteator.EXE was overwhelmed & was quickly jacked out before he was deleted alongside CookMan.EXE. When ShadowMan.EXE struck again, SnipeAnteator.EXE was primed & ready for him this time, intent on taking his revenge against the ninja navi. He managed to put up an excellent fight against ShadowMan.EXE, but in the end, ShadowMan.EXE got away, but ShadowMan.EXE ended up failing in his mission to topple the Officials' Network anyway. Even so, he was still satisfied with the result. Even before & after this event, SnipeAnteator.EXE is ready to snipe targets when his abilities are needed. Wise & crafty, SnipeAnteator.EXE takes pride in the wisdom he is able to share whenever he gets to the chance to do so. Nonetheless, he is quite loyal to those he considers his allies & friends, but he has been known to speak in cryptics. He did it a lot at first, but he has since dropped the habit. Now he rarely does it. He likes to go on hunts & always aims to bring home big game, but he does not take too kindly to being underestimated. The fastest puzzlebox solver.
Abilities: SnipeAnteator.EXE lives up to his name as he is a professional sniper at heart. This is befitting as he is of the Cursor Attribute, and a good chunk of his attacks have this attribute as well and those moves pierce invisibility as well. However, he does not sport an element, so he has no elemental weakness. Unfortunately, having the cursor attribute makes him susceptible to wind attacks, but he has an advantage over foes who are of the breaking attribute. Although the cannon on his back doesn't look fitted for sniping, make no mistake as it's perfect for the job & he can silence its noise enough to where it barely makes a sound when firing from it. If push comes to shove, SnipeAnteator.EXE can fight back with his claws, and they're painfully sharp. He is also able to set up a barrier around himself for protection as well, and he can use his tongue to grab hold of targets to prevent them from moving so his attacks connects. Finally, he has a powerful finisher that he rarely uses unless necessary. His abilities & attacks are as follows.
Snpier's Eye: Enables SnipeAnteator.EXE to hit opponents out of his reach, such as a Tinhawk in mid air, or shadows & nightmares which can usually only be harmed by swords. It also prevents SnipeAnteator.EXE from being blinded.
Sniper Cannon: SnipeAnteator.EXE's basic attack. He fires shots from the cannon on his back to hit his targets.
Homing Missile: SnipeAnteator.EXE's charge attack. This fires a fast moving missile that homes in on the first target closest to SnipeAnteator.EXE. If a target is invisible, it will go for that instead. Cursor Attributed.
Soldier Ants: SnipeAnteator.EXE lets loose a parade of army ants that act as walking mines in the enemy's side of the field. If an ant makes contant with an enemy, the ant explodes in a + shaped formation. He will usually let loose 6 to 8 ants at a time.
Hexa Missile: SnipeAnteator.EXE fires a fleet of 6 homing missiles that home in on a target closest to SnipeAnteator.EXE. However, he can also lock onto more than one target in order to make his missiles hit his other enemies. Cursor Attribute.
Spiral Claw: SnipeAnteator.EXE swings his claws, unleashing a swirling sonic boom down the row he is facing. As a result, the sonic boom hits 3 times before vanishing, and he sends forth 2 of them. The claw swipe doesn't deal any attributed damage, but the sonic boom deal natural sword-type damage.
Dead End Kiss: SnipeAnteator.EXE extends his tongue, aiming to snag someone. It doesn't deal damage, but it ensures that his next attack will be very unlikely to miss.
Super Missile: SnipeAnteator.EXE fires a bigger, fast moving missile down his current row. It doesn't home in on foes, but its powerful attack damage, and 3x3 explosion makes up for it. Cursor Attributed.
Laser Pods: SnipeAnteator.EXE summons 3 to 4 laser pods to act as barriers while firing off lasers to keep attackers at bay. The lasers deal cursor attributed damage, and the pods can be destroyed.
Optic Barrier: SnipeAnteator.EXE sets up a barrier that can fire off lasers when struck. The barrier absorbs 300HP of damage before disappearing. But it is prone to being blown away. The lasers deal cursor attributed damage.
Homing Laser: SnipeAnteator.EXE sends forth cursors to lock onto enemies in their path. Sometimes they'll turn to go up or down to get onto a target. He sends out four cursors, and if even one is locked onto a target once all 4 are unleashed, locked on or not, SnipeAnteator.EXE fires his lasers. The more lock ons, the more lasers fired. Cursor Attributed.
Hyper Beam: SnipeAnteator.EXE's ultimate attack. Signaled by SnipeAnteator.EXE saying "I didn't want to do this..." then leaning forward as he charges up power in his cannon. It takes about 5 seconds for SnipeAnteator.EXE to charge the attack up, but once he has the power needed, he unleashes a highly damaging beam that hits all panels in front of SnipeAnteator.EXE. After using it, SnipeAnteator.EXE enters the tired emotion state for 10 seconds, meaning he can't perform full synchro in that time. Afterwards, he'll return to normal & can use Hyper Beam once again.
Mega Man Battle Network: CAPCOM
SnipeAnteator.EXE was made by me, and belongs solely to me
Category Story / Portraits
Species Anteater
Gender Male
Size 50 x 50px
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